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Re: Goblin pyromancer

Posted: Mon Oct 23, 2017 3:49 pm
by Sunrise Samurai
As far as the unit on the original post goes, does it look​ ready to vote? We've pretty much rejected any changesso far, and I'd love to see Alexander's art here in game

Re: Goblin pyromancer

Posted: Mon Oct 23, 2017 4:53 pm
by Alexander82
Ok let's try summing up everything

Your basic idea Comments in red
Build time: 3 turns, shaman hut
Hp: 12 (barely out of kill range of his own fireball)
Attack:3 (flame weapon)
Armor: 0
Spell resistance: 40% (unlike most casters, he knows nothing about stopping other mages beyond setting them on fire.)
Movement: 3
Spells: Fire blast (no cd. arcane bolt, but also inflicts fire. The heat is intense enough to ignite even ordinarily non-flammable material, like flesh, and melt metal, so anything can catch fire, even flesh and blood units.) I don't know if it is possible to code a burning effect that affects non burnable units. It should be a totally new effect shaped like fire but that affects anything (like the black flames from amaterasu in naruto). It is not clear what this skill should hit (AOE or single target)
Fireball (range 2, so he's going to burn himself. At full life he should barely survive.) As far as I understand you want the fireball to always hit the pyromancer. This is hardly useful...
Summon fire elemental (sacrifice an adjacent unit to summon a fire elemental)

Fire elemental
Hp: 40
Vanishing 3
Attack: 5, burning weapon
Actions: 2
Movement: 3
Armor: 0/5
Spells: fire blast (cd 4, so one shot per elemental)

This spell is only useful if you are sacrificing a orc unit with 1 hp or such since it is really weak compared to orc units and it has vanishing
Aura: An aura is always active so it shouldn't have an automatic side effect otherwise this unit will be used less than the cannon fodder
I like the unit concept but I will hardly see it as a finalized unit.

There is not a great point in planning to put in a unit that is clearly worse than other unit already in game (an orc shaman has the same cost and it is far better). It is not that orcs lack something to vote so I'd work more on the unit itself before declaring it finalized.

Re: Goblin pyromancer

Posted: Mon Oct 23, 2017 10:02 pm
by Sunrise Samurai
No area damage, just a single target.

You're right that it seems a little weak compared to other orc units. Fireball​ should probably just have normal range, seeing as there really isn't much point in it hitting itself.

Aura: we pretty much rejected all the aura ideas I think. Maybe a simple flame weapon aura would work.

Fire elemental: yeah, I think I proposed that part before we had goblin spearman upgrades. Try these stats for it
40 hp
Vanishing 5
12 power, flame weapon, trample
Actions 2
Movement 4
Armor 0/5
Much stronger, and actually worth sacrificing an orc for.

Re: Goblin pyromancer

Posted: Mon Oct 23, 2017 10:14 pm
by Alexander82
What about no sacrifice but lower stats? I don't see sacrificing a unit for a elemental. Maybe a decent one but a longer cooldown

Re: Goblin pyromancer

Posted: Mon Oct 23, 2017 10:32 pm
by Sunrise Samurai
The problem is that summons can be sacrificed to pay for green dragons. I've tried it by putting elf druids with troll shamans in map editor. As long as they belong to you and not just an ally, wolves are a valid sacrifice. That's why I included the sacrifice part, so that you don't have the option to pay for dragons with nothing but free units.

Re: Goblin pyromancer

Posted: Mon Oct 23, 2017 10:54 pm
by Alexander82
That's why a cooldown will avoid that. There are other way too exploit green dragons so a single summon won't be a great issue.

Re: Goblin pyromancer

Posted: Tue Oct 24, 2017 1:54 am
by Sunrise Samurai
Might work. Maybe the original stats, but cooldown 3 instead of a sacrifice?

Re: Goblin pyromancer

Posted: Tue Oct 24, 2017 7:07 am
by Alexander82
Yeah, something like that

Maybe we might call it simply minor fire elemental and unlock by techs new fire elementals

Re: Goblin pyromancer

Posted: Fri Aug 03, 2018 3:37 pm
by Savra
What about just calling it a wisp instead, the elemental that is. By the way that tech would be nice and if this unit is only buildable in shamans hut then it would finally have a need to be built since all units in it can be made through tc's. I also can see some uses this guy can serve though I don't see the point of the fireballs range with that addition of goblin gernades...

Re: Goblin pyromancer

Posted: Fri Aug 03, 2018 3:44 pm
by General Brave
Nice find, I haven't seen this thing before.

Re: Goblin pyromancer

Posted: Fri Aug 03, 2018 6:47 pm
by Savra
What the Wisp? I find it in most every game I played, though I 've played and deleted so many that was can't remember the it names. This game is the longest one I've ever had due to it being interesting in units and gameplay.

Re: Goblin pyromancer

Posted: Fri Aug 03, 2018 6:49 pm
by General Brave
Wisp?

Re: Goblin pyromancer

Posted: Fri Aug 03, 2018 6:59 pm
by Savra
They are like a fire spirit, kinda like a dryad is a forest one.

Re: Goblin pyromancer

Posted: Fri Aug 03, 2018 7:08 pm
by General Brave
We should have something like that.

Re: Goblin pyromancer

Posted: Thu Sep 06, 2018 4:45 pm
by Savra
I don't know about you guys but I'm willing to give this goblin pyro some new abilities to add to the few he has already:
Fire wal:cool:3
Fire wall:
Van:3
Hp:15
Atk:8 burning weapon full damage on counter.
Rng:0
Sight:3
Arm:3
P.arm:9

Firestorm:cool:5-dmg:10 burning:aoe:4-requires research 8 turns.

Re: Goblin pyromancer

Posted: Thu Sep 06, 2018 4:48 pm
by Savra
Add these to his other spells me you have:
Fireball
Fireblast
Summon wisp
Fire wall
Fire storm

Re: Goblin pyromancer

Posted: Fri Sep 07, 2018 5:58 am
by Savra
Ok, so you could change forecast to arcane bolt because I have an image for that already. As for the goblin and wisp, plus the firestorm and firewall I'll add these to my list along with the Gnolls.

Re: Goblin pyromancer

Posted: Sat Sep 08, 2018 8:53 pm
by Savra
Here's a wisp. Or what it looks like that is. Just pretend that goblin down their doesn't exist. :D

Re: Goblin pyromancer

Posted: Sat Sep 08, 2018 9:37 pm
by Savra
Here's the fire wall.

Re: Goblin pyromancer

Posted: Sat Sep 08, 2018 11:43 pm
by General Brave
Did you see the other image?

Re: Goblin pyromancer

Posted: Sat Sep 08, 2018 11:54 pm
by Savra
Whoops, was thinking of a different unit that didn't have an image my mistake.

Re: Goblin pyromancer

Posted: Sat Sep 08, 2018 11:58 pm
by Savra
It would be nice if I could figure out how to have the animation without having to put it on white background. Every time it comes out on black background of I put transparency on.

Re: Goblin pyromancer

Posted: Sun Sep 09, 2018 5:46 am
by Savra
So before I do anything what needs images and is the stats finalized?
Alexander82 wrote: Mon Oct 23, 2017 4:53 pm Ok let's try summing up everything

Your basic idea Comments in red
Build time: 3 turns, shaman hut
Hp: 12 (barely out of kill range of his own fireball)
Attack:3 (flame weapon)
Armor: 0
Spell resistance: 40% (unlike most casters, he knows nothing about stopping other mages beyond setting them on fire.)
Movement: 3
Spells: Fire blast (no cd. arcane bolt, but also inflicts fire. The heat is intense enough to ignite even ordinarily non-flammable material, like flesh, and melt metal, so anything can catch fire, even flesh and blood units.) I don't know if it is possible to code a burning effect that affects non burnable units. It should be a totally new effect shaped like fire but that affects anything (like the black flames from amaterasu in naruto). It is not clear what this skill should hit (AOE or single target)
Fireball (range 2, so he's going to burn himself. At full life he should barely survive.) As far as I understand you want the fireball to always hit the pyromancer. This is hardly useful...
Summon fire elemental (sacrifice an adjacent unit to summon a fire elemental)

Fire elemental
Hp: 40
Vanishing 3
Attack: 5, burning weapon
Actions: 2
Movement: 3
Armor: 0/5
Spells: fire blast (cd 4, so one shot per elemental)

This spell is only useful if you are sacrificing a orc unit with 1 hp or such since it is really weak compared to orc units and it has vanishing
Aura: An aura is always active so it shouldn't have an automatic side effect otherwise this unit will be used less than the cannon fodder
I like the unit concept but I will hardly see it as a finalized unit.

There is not a great point in planning to put in a unit that is clearly worse than other unit already in game (an orc shaman has the same cost and it is far better). It is not that orcs lack something to vote so I'd work more on the unit itself before declaring it finalized.
My suggestions for abilities were:
Summon wisp instead of elemental.
Firewall
Firestorm or you could call it Armageddon since it makes sense for the goblin pyromancer to have this spell but at the cost of needing research and high cooldown.

Since elves are getting a woodshaper elf with forest elements, undead are getting cryomancer with ice based elements, and humans be getting Arcanist with arcane elements plus a elementalist.

Re: Goblin pyromancer

Posted: Sun Sep 09, 2018 5:51 am
by Savra
Oh yes, and firestorm could cost the sacrifice of some units as well to use. Aoe, could be high and the cost could be 3 units with a 5 turn cooldown. Research 6-8 turns.
Firestorm:
Research:8 turns
Cost:3 units.
Cool:5
Rng:4-5 if you want him to be big by his own meteors fine with 4.
Aoe:4
Damage:10 burning.

This gives him a total of 5 spells, one being strong but costly. Very costly.

Re: Goblin pyromancer

Posted: Sun Sep 09, 2018 5:54 am
by makazuwr32
I will prefer fire element bound to dwarves and for elves lighting element (there is no nature elements).

As for orcs maybe some earth shamans will be better.

Re: Goblin pyromancer

Posted: Sun Sep 09, 2018 5:57 am
by Savra
That's why I suggested a wisp, I knew fire elemental was going to humans and dwarves but the wisp is a weaker variant of the elemental.fitting for a goblin pyromancer. The Fire storm is an offensive spell with a high aoe,and a high cost.

Re: Goblin pyromancer

Posted: Sun Sep 09, 2018 5:59 am
by makazuwr32
No i mean no pyromancers for orcs.
And definately not another offencive caster for orcs - they already get orc warlock unit with fireball, thunderstorm, magic missle, hell of pain by sacrifice.
Another caster will be too much for orcs.

And wisp is completely different being - it is spirit of the forest.

Re: Goblin pyromancer

Posted: Sun Sep 09, 2018 6:03 am
by Savra
Wisps are fire spirits, actually their all round spirits, as for pyromancer he can stay for orcs because orcs have an uncanny nack for fire, dwarves work a lot with earth so it makes sense they have earth mages. Plus they still end up with the magma dragon and their ice variant for it.

Re: Goblin pyromancer

Posted: Sun Sep 09, 2018 6:12 am
by makazuwr32
No dwarves are living in snowy mountains so they are working with fire for warming.

And wisp is just a concentrated energy that took form of spirit. Wisp can't be elemental.

Re: Goblin pyromancer

Posted: Sun Sep 09, 2018 7:25 am
by Lynx Shafir
makazuwr32 wrote: Sun Sep 09, 2018 5:59 am No i mean no pyromancers for orcs.
And definately not another offencive caster for orcs - they already get orc warlock unit with fireball, thunderstorm, magic missle, hell of pain by sacrifice.
Another caster will be too much for orcs.

And wisp is completely different being - it is spirit of the forest.
Agree.
Now wud b too much, such offensive caster with all that fire stuff.
Goblins are foul and dumb to cast such complex spell like firestorm.(AE spell more focus than a goblin holds) That requires more advanced arcane knowledge like humans caster (assuming that this is a cheap unit, human casters start at 6 cost and are weaker)
Fire wall and such elemental thing need some counter units first, so should wait till have some Base made for em.
Now is Op.


Spoiler Planning e a" ork mountain Shaman "-what summon ice spirit with wanishing" diff buffs........
(I kept for later when more content is added to others casters and defense for elf and humans) may I need to reconsider the concept.