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Re: Enchanted Walking Armor
Posted: Wed Aug 16, 2017 10:41 am
by Alexander82
If you want a dark unit you need ti play with light and shadow. If you make a simple plain black unit will become impossible to see any kind of detail.
Re: Enchanted Walking Armor
Posted: Wed Aug 16, 2017 2:32 pm
by LordOfAles
a bit brighter version(i hope)
Re: Enchanted Walking Armor
Posted: Wed Nov 01, 2017 5:23 pm
by LordOfAles
Is this ok?
Re: Enchanted Walking Armor
Posted: Sat Nov 04, 2017 7:25 pm
by LordOfAles
Stats is now COMPLETELY revamped! Check in first post and post what do you think!

Re: Enchanted Walking Armor
Posted: Sat Nov 04, 2017 7:29 pm
by Sunrise Samurai
Looks good to me

Re: Enchanted Walking Armor
Posted: Sat Nov 04, 2017 7:58 pm
by Alexander82
I was thinking... Isn't that concept too similar to the phantom guard?
Re: Enchanted Walking Armor
Posted: Sat Nov 04, 2017 8:04 pm
by LordOfAles
Actually, no if you read his abilities, this is basicaly an unit which steals enemy units
Re: Enchanted Walking Armor
Posted: Sat Nov 04, 2017 8:07 pm
by Alexander82
But undeads already have a unit for conversion
Re: Enchanted Walking Armor
Posted: Sat Nov 04, 2017 8:08 pm
by LordOfAles
This isnt an conversion, this is "hit steal". flesh and blood unit is converted to the color of the armor which hits, with armor consuming itself
Re: Enchanted Walking Armor
Posted: Sat Nov 04, 2017 8:10 pm
by Alexander82
But the final result is the same... Also you can convert without consuming a unit.
Re: Enchanted Walking Armor
Posted: Sat Nov 04, 2017 8:13 pm
by LordOfAles
So you can convert units that are 100% immune to conversion? This one bypasses it
Re: Enchanted Walking Armor
Posted: Sat Nov 04, 2017 8:14 pm
by Alexander82
You shouldn't be able to do it...
Re: Enchanted Walking Armor
Posted: Sat Nov 04, 2017 8:16 pm
by LordOfAles
Its stealthed, and cost is reasonable, so this can be considered an defensive or ambush unit
Why not?

Undeads need some buffs anyway
Re: Enchanted Walking Armor
Posted: Sat Nov 04, 2017 9:44 pm
by LordOfAles
Wait, what it we make it so it can convert all units UNDER 100% resist, but not units with 100% resist?
Re: Enchanted Walking Armor
Posted: Sun Nov 05, 2017 12:03 am
by Alexander82
It is like an assassin but better since it simply convert... It should be based on a certain resistance
Re: Enchanted Walking Armor
Posted: Sun Nov 05, 2017 12:16 am
by DoomCarrot
I think this would be cool if it also adds armor to the unit it converts.
You know, since they are now armored in it lol
Re: Enchanted Walking Armor
Posted: Sun Nov 05, 2017 12:19 am
by Puss_in_Boots
Undead units could use a little "fortified" buff.
How large would an active buff image be? (Pixel Size)
Re: Enchanted Walking Armor
Posted: Sun Nov 05, 2017 12:32 am
by Sunrise Samurai
Alexander82 wrote:It is like an assassin but better since it simply convert... It should be based on a certain resistance
Try this: assassin effect, but has a chance to convert instead, equal to the normal convert chance, with spell resistance factored in.
Re: Enchanted Walking Armor
Posted: Sun Nov 05, 2017 12:36 am
by Alexander82
Isn't still better to use a mummy to kill and lich to convert? Really I can't see the point.
Considering that Daniel wants to reduce the votes frequency I'd like to choose carefully what to put in the vote list.
Re: Enchanted Walking Armor
Posted: Sun Nov 05, 2017 3:10 am
by Puss_in_Boots
Make giants completely immune to this unit. It's ammusing to think such tiny armor could squish a giant. Let alone FIT ON THEM!

Re: Enchanted Walking Armor
Posted: Sun Nov 05, 2017 4:21 am
by General Brave
So this thing goes around forcing itself on to people and control their bodies... Sounds great but there is one flaw with it. It shouldn't be stealth, I'm pretty sure you can see a shining piece of armor stumbling around in the woods, or at least hear it. It shouldn't move too far and a priest should be able to exorcise the armor.
Re: Enchanted Walking Armor
Posted: Sun Nov 05, 2017 8:12 am
by LordOfAles
Well, he can always lay around right? Or even impersonate a soldier, or even hide in armory
So stealth makes sense
Re: Enchanted Walking Armor
Posted: Sun Nov 05, 2017 8:15 am
by LordOfAles
Alexander82 wrote:Isn't still better to use a mummy to kill and lich to convert? Really I can't see the point.
Considering that Daniel wants to reduce the votes frequency I'd like to choose carefully what to put in the vote list.
Mummy is for killing, not for converting, so i suggest not involving it.
Lich isnt THAT effective at converting, especially with his low range, that armor always has 100% chance to convert (if unit isnt 100%) and is stealthed
Re: Enchanted Walking Armor
Posted: Sun Nov 05, 2017 8:20 am
by LordOfAles
But i thoguht it should convert only units with certain resistance, any ideas?
Re: Enchanted Walking Armor
Posted: Sun Nov 05, 2017 11:22 am
by Alexander82
Mmm so, no conversion for giants, siege weapons, ents and so on makes sense but realizing that will requires a lot of work
Re: Enchanted Walking Armor
Posted: Sun Nov 05, 2017 7:47 pm
by General Brave
So this will only control melee units, at least ground troops. And also become stealth once it's attached onto someone. Should dogs able to see him or magical units when notice he's being control, it should be a chance to save him.
Re: Enchanted Walking Armor
Posted: Sun Nov 05, 2017 7:51 pm
by Alexander82
The fact is that it might be not worth spend 6 turns to convert a single melee unit.
We need to rethink cost too
Re: Enchanted Walking Armor
Posted: Sun Nov 05, 2017 7:55 pm
by General Brave
Only inconvenience thing for a person is to lose Shielded man, axeman, two handed sword man. Those are the only worth converting. Unless it could convert unit on horse.
Re: Enchanted Walking Armor
Posted: Sun Nov 05, 2017 8:00 pm
by Puss_in_Boots
It can only target infantry, which cost around 2-4 turns.
I think it could be a viable capture unit with cost of 4.
Re: Enchanted Walking Armor
Posted: Sun Nov 05, 2017 8:12 pm
by LordOfAles
Maybe we should make it convert all infantry (even with 100% spell resist)