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Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 6:32 pm
by LordOfAles
Cost:1
Builders:TC,Giant Mushroom
Hp:4
Sight:7
Speed:5
Spell resist:0%
Power:1

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 6:34 pm
by LordOfAles
Worker image

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 6:35 pm
by LordOfAles
Giant mushroom image(see stats above)

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 6:43 pm
by LordOfAles
Mushroom Farmer
Hp:9
Cost:4
Speed:2
Sight:3
Builders:TC
Range:1
Ability:Plants random mushrooms on battlefield(50% Mushroom warrior.25% Mushroom Thrower,15% Overgrown Mushroom,9% Mushroom Worker,1% Mushroom Farmer)
The time needed for growing mushroom to grow is 2 turns.
Spell resist:0%
Armor 0/0

Images of Mushroom Farmer and Growing Mushroom

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 6:46 pm
by Sunrise Samurai
Spearman: great

Giant mushroom: bonus against all buildings, not just living ones

Spore cloud: yes, 200 life is good. Also, weakness to area damage.

Mushroom thrower: forgot to mention, lose the aura. Just leave it for the tower.

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 6:47 pm
by LordOfAles
U meant Overgrown Mushroom,right?

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 7:07 pm
by Sunrise Samurai
Yes. Sorry.

Mushroom farmer: little op without any limitations. Try changing the ability to plant mushrooms on all suitable biomass sources in range 3. Biomass currently includes corpses, but I've got an idea for more sources later. Yes, this means they compete with undead for​ corpses​.

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 8:02 pm
by Puss_in_Boots
Normally Fungi drains its energy and nutrients off of plants, so maybe some sort of Ent Carcass would work too.

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 8:09 pm
by LordOfAles
Maybe change grow time for growing mushroom to 4,and on growing mushrooms can be stepped on like corpses

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 8:09 pm
by LordOfAles
Can be planted only in forest

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 8:15 pm
by Puss_in_Boots
With that many limitations I think 2 turns is just enough.

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 8:16 pm
by LordOfAles
Aight

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 8:16 pm
by LordOfAles
Hey continue first post here!

EDIT: What the hell did i say back then lol.

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 8:24 pm
by LordOfAles
Mushroom caster image

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 8:29 pm
by Sunrise Samurai
That's a little complicated. Growing mushrooms can be attacked, not stepped on. 2 turn grow time. And I was actually thinking rotting wood as another "corpse" type, made by ents, battering ram, buildings, and ships, but only when under a "rotting" effect. Rotting acts like burning, but hurts anything with a biological part. If rotting and burning are applied together, the rot is burnt away, leaving only burning.

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 8:32 pm
by Sunrise Samurai
I was waiting until I could think up a suitable unit to cause the rotting effect to post.

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 8:33 pm
by LordOfAles
Growing mushrooms can be attacked,ok.But idk for rotten wood,if Farmer can plant mushrooms only on rotten wood,he would be totally useless

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 9:29 pm
by Sunrise Samurai
I meant farmer can plant on a corpse or on rotting wood. It's more or less the same as raise dead, just spread to more corpse types. I'm also thinking rotting wood turns into bigger mushrooms​ than corpses, since it would be less common.

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 9:42 pm
by Sunrise Samurai
Mushroom Brewer
Cost 4
20 life
10 power
2/2 armor
3 movement
25% dodge
Bonus damage against infantry
Intoxicating aura: nearby living units are intoxicated, giving -1 movement, -2/-2 armor, and +3 attack. Ranged units have severe accuracy reduction. Range 3

And as a joke....
Lord of Ales, Drunken master
40 life
0 cost (hero)
10 attack
2 actions
4 movement
3/3 armor
50% dodge
Bonus vs infantry
Intoxicating aura, range 5

Yes, these are drunken monkey style martial artist. Given how it takes yeast to make alcohol, I find it appropriate.

And sooner or later, I may find opportunity to make a certain boot clad kitty lol.

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 9:53 pm
by LordOfAles
Image for Lord Of Ales

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 9:54 pm
by LordOfAles
Like the rotten wood idea

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 10:34 pm
by Sunrise Samurai
Martial arts here. We're talking fists, not swords lol

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 10:40 pm
by LordOfAles
gimme a sec

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 10:43 pm
by LordOfAles
Here

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 10:45 pm
by LordOfAles
Gtg

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 10:47 pm
by Sunrise Samurai
Ok, maybe I should have mentioned more mushroom-like. Nazgul might look cool, but don't really look like they belong in fungi.

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 10:48 pm
by LordOfAles
Man u said Lord Of Ales,not some fungi guy

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 10:53 pm
by LordOfAles
Back to topic

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 11:14 pm
by Puss_in_Boots
Any suggestions for the shield emblem for selecting the race?

Re: Fungi - As an Individual Race

Posted: Wed Aug 09, 2017 11:28 pm
by Sunrise Samurai
Spotted mushroom cap?