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Re: Skeleton Veteran DISCUSSING
Posted: Mon Aug 21, 2017 2:48 pm
by Sunrise Samurai
Actually, why don't we separate it into 3 different 5 cost units. One, a double strike swordsman with permanent flame weapon, the second, a powerful spearman with permanent lighting weapon, and lastly a 6 range archer with permanent poisoned weapon.
Re: Skeleton Veteran DISCUSSING
Posted: Mon Aug 21, 2017 2:50 pm
by LordOfAles
Maybe a topic for each,and they can get implemented(if) as a pack?
Re: Skeleton Veteran DISCUSSING
Posted: Mon Aug 21, 2017 2:51 pm
by Alexander82
This is a good idea, even tought we already had some ideas for elite undead units.
Re: Skeleton Veteran DISCUSSING
Posted: Mon Aug 21, 2017 2:52 pm
by LordOfAles
So,should i make the topics?
Re: Skeleton Veteran DISCUSSING
Posted: Mon Aug 21, 2017 4:27 pm
by Sunrise Samurai
Go ahead. I'm looking forward to an elite skeleton that can double strike with a flaming sword. Sounds like good undead vs undead material.
Re: Skeleton Veteran DISCUSSING
Posted: Mon Aug 21, 2017 4:29 pm
by LordOfAles
Ok
Re: Skeleton Veteran CLOSED
Posted: Mon Aug 21, 2017 5:09 pm
by Typhoon
If we are talking about elite units how about expanding Death knight type units
Re: Skeleton Veteran CLOSED
Posted: Mon Aug 21, 2017 5:10 pm
by LordOfAles
You mean undead knight?Or Apocalypse riders topic?
Re: Skeleton Veteran CLOSED
Posted: Mon Aug 21, 2017 5:14 pm
by Typhoon
I mean Death Knight that is already in game
Re: Skeleton Veteran CLOSED
Posted: Mon Aug 21, 2017 5:17 pm
by LordOfAles
This was just an elite version of skeleton,i cant even imagine elite version of death knight thats already powerful enough

Re: Skeleton Veteran CLOSED
Posted: Mon Aug 21, 2017 5:20 pm
by Typhoon
But I mean making whole set of Death swordman
Death archer etc (like humans have imperials)
Re: Skeleton Veteran CLOSED
Posted: Mon Aug 21, 2017 5:22 pm
by LordOfAles
Then this is the place for you
viewtopic.php?f=84&t=3759
Re: Skeleton Veteran CLOSED
Posted: Mon Aug 21, 2017 5:22 pm
by Midonik
*cough* Ancient units *cough*
Re: Skeleton Veteran CLOSED
Posted: Mon Aug 21, 2017 5:24 pm
by Sunrise Samurai
I think death knight is more than enough on its own. High health, high attack, high speed, plus fireball. It's not something I think would be any fun if we added other varieties, since that would just be too much.
Re: Skeleton Veteran CLOSED
Posted: Mon Aug 21, 2017 5:26 pm
by Typhoon
Oh ok now I understand
Re: Skeleton Veteran CLOSED
Posted: Mon Aug 21, 2017 6:05 pm
by Alexander82
Midonik wrote:*cough* Ancient units *cough*
That's what i was thinking of
Re: Skeleton Veteran CLOSED
Posted: Mon Oct 23, 2017 6:00 pm
by LordOfAles
Please delete/archive