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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)
Posted: Wed Aug 23, 2017 5:36 pm
by LordOfAles
if its possible make them animated

Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)
Posted: Wed Aug 23, 2017 5:57 pm
by Puss_in_Boots
Oddly enough the images I try to animate become over a thousand pixel sizes. I may need to find an alternative image animating app or send these images to somebody's email, so that they can animate them in order.
Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)
Posted: Wed Aug 23, 2017 5:58 pm
by LordOfAles
What app are you currently using now?
Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)
Posted: Wed Aug 23, 2017 6:00 pm
by Puss_in_Boots
I use pocket paint to create images, and Photo Editor to animate (which must be the problem).
Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)
Posted: Wed Aug 23, 2017 6:06 pm
by LordOfAles
Well,using 2 programs for a project isnt such a great idea

Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)
Posted: Wed Aug 23, 2017 6:10 pm
by Puss_in_Boots
My 1st program doesn't have an animating function. If your program does I can send each attachment in order.
You are gonna have to pm me. Or if you'd like for me to post them here it might work just as fine.
Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)
Posted: Wed Aug 23, 2017 7:51 pm
by LordOfAles
Is it animating?
Some web browsers dont support animations
Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)
Posted: Wed Aug 23, 2017 8:15 pm
by Sunrise Samurai
No but the swords seem oversized compared to the skeleton
Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)
Posted: Wed Aug 23, 2017 9:15 pm
by LordOfAles
First, a decent sized longsword is about the same weight as a good sized hammer. Second, these things move by necromantic force, not strength of muscle and sinew, which they lack entirely. That isn't easy to measure by appearance
Plus they are cool
Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)
Posted: Wed Aug 23, 2017 9:21 pm
by Sunrise Samurai
Lol it just looks disproportionate. Not saying it can't lift them.
Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)
Posted: Thu Aug 24, 2017 12:16 am
by MightyGuy
I have a few questions about this topic, I didn't.read it and Its look like complicated to be understand, so please answer these:
1. What kind of unit is this?
2. What are the benifits?
3. Other reason why you've made this idea?
Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)
Posted: Thu Aug 24, 2017 9:19 am
by LordOfAles
Its not so complicated at all
1.Its an elite version of skeleton swordsman
2.He is designed to be great against undead and buildings,and good against unflamable objects
3.To be honest,i think undeads lack units
Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)
Posted: Thu Aug 24, 2017 3:14 pm
by LordOfAles
Image updated!
Re: Veteran Skeleton Swordsman (Veteran pack)
Posted: Mon Oct 23, 2017 6:15 pm
by LordOfAles
Objections?
Re: Veteran Skeleton Swordsman (Veteran pack) FINALIZED
Posted: Thu Oct 26, 2017 7:03 pm
by Stratego (dev)
is it some upgraded version of skeletons or sa totally different ones? which is the final descrition? the first post?
Re: Veteran Skeleton Swordsman (Veteran pack) FINALIZED
Posted: Thu Oct 26, 2017 7:32 pm
by LordOfAles
These are different ones, and every skeleton in pack has final stats in its first post
Re: Veteran Skeleton Swordsman (Veteran pack)
Posted: Sat Oct 28, 2017 6:00 pm
by LordOfAles
New image! BWAA!

Re: Veteran Skeleton Swordsman (Veteran pack)
Posted: Sun Oct 29, 2017 3:14 pm
by LordOfAles
Added "Spark Spin" ability, first post
Re: Veteran Skeleton Swordsman (Veteran pack)
Posted: Sat Nov 04, 2017 2:57 pm
by LordOfAles
bump
