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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Posted: Wed Aug 23, 2017 5:36 pm
by LordOfAles
if its possible make them animated :)

Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Posted: Wed Aug 23, 2017 5:57 pm
by Puss_in_Boots
Oddly enough the images I try to animate become over a thousand pixel sizes. I may need to find an alternative image animating app or send these images to somebody's email, so that they can animate them in order.

Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Posted: Wed Aug 23, 2017 5:58 pm
by LordOfAles
What app are you currently using now?

Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Posted: Wed Aug 23, 2017 6:00 pm
by Puss_in_Boots
I use pocket paint to create images, and Photo Editor to animate (which must be the problem).

Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Posted: Wed Aug 23, 2017 6:06 pm
by LordOfAles
Well,using 2 programs for a project isnt such a great idea ;)

Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Posted: Wed Aug 23, 2017 6:10 pm
by Puss_in_Boots
My 1st program doesn't have an animating function. If your program does I can send each attachment in order.

You are gonna have to pm me. Or if you'd like for me to post them here it might work just as fine.

Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Posted: Wed Aug 23, 2017 7:51 pm
by LordOfAles
Is it animating? :|
Some web browsers dont support animations

Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Posted: Wed Aug 23, 2017 8:15 pm
by Sunrise Samurai
No but the swords seem oversized compared to the skeleton

Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Posted: Wed Aug 23, 2017 9:15 pm
by LordOfAles
First, a decent sized longsword is about the same weight as a good sized hammer. Second, these things move by necromantic force, not strength of muscle and sinew, which they lack entirely. That isn't easy to measure by appearance
:D


Plus they are cool

Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Posted: Wed Aug 23, 2017 9:21 pm
by Sunrise Samurai
Lol it just looks disproportionate. Not saying it can't lift them.

Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Posted: Thu Aug 24, 2017 12:16 am
by MightyGuy
I have a few questions about this topic, I didn't.read it and Its look like complicated to be understand, so please answer these:

1. What kind of unit is this?
2. What are the benifits?
3. Other reason why you've made this idea?

Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Posted: Thu Aug 24, 2017 9:19 am
by LordOfAles
Its not so complicated at all :)

1.Its an elite version of skeleton swordsman
2.He is designed to be great against undead and buildings,and good against unflamable objects
3.To be honest,i think undeads lack units

Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Posted: Thu Aug 24, 2017 3:14 pm
by LordOfAles
Image updated!

Re: Veteran Skeleton Swordsman (Veteran pack)

Posted: Mon Oct 23, 2017 6:15 pm
by LordOfAles
Objections?

Re: Veteran Skeleton Swordsman (Veteran pack) FINALIZED

Posted: Thu Oct 26, 2017 7:03 pm
by Stratego (dev)
is it some upgraded version of skeletons or sa totally different ones? which is the final descrition? the first post?

Re: Veteran Skeleton Swordsman (Veteran pack) FINALIZED

Posted: Thu Oct 26, 2017 7:32 pm
by LordOfAles
These are different ones, and every skeleton in pack has final stats in its first post

Re: Veteran Skeleton Swordsman (Veteran pack)

Posted: Sat Oct 28, 2017 6:00 pm
by LordOfAles
New image! BWAA! :twisted:

Re: Veteran Skeleton Swordsman (Veteran pack)

Posted: Sun Oct 29, 2017 3:14 pm
by LordOfAles
Added "Spark Spin" ability, first post

Re: Veteran Skeleton Swordsman (Veteran pack)

Posted: Sat Nov 04, 2017 2:57 pm
by LordOfAles
bump :twisted: