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Re: Necrophage DISCUSSING

Posted: Fri Aug 25, 2017 11:48 am
by MightyGuy
The Combination of Grave Digger and Necrophage is Really Strong.

Re: Necrophage DISCUSSING

Posted: Fri Aug 25, 2017 11:48 am
by LordOfAles
Maybe humans will be able to kill him INSTANTLY with Egzorcizm?So you need to protect him from priests

Re: Necrophage DISCUSSING

Posted: Fri Aug 25, 2017 11:50 am
by MightyGuy
How about the Orcs and elves?

Re: Necrophage DISCUSSING

Posted: Fri Aug 25, 2017 11:52 am
by LordOfAles
Elves are generally shooters,and there are many of them,i dont think they are dumb enough to stand next to him and shoot him :lol: .Plus necrophage has 0/0 armor

Orcs have their Etttin(whose range is 8 and is cheaper)and also their troll shamans can summon green dragon(which is flying unit )so necrophage cant attack it

Re: Necrophage DISCUSSING

Posted: Fri Aug 25, 2017 11:54 am
by MightyGuy
but some everyone dont know about that..

Re: Necrophage DISCUSSING

Posted: Fri Aug 25, 2017 11:55 am
by MightyGuy
Mayne you're right.... I have a suggestion about the image.. sorry if I'd make a problem... just saying the comparisons.. The image looks LEGO Character... and need more shade and shape to make it little realistic

Re: Necrophage DISCUSSING

Posted: Fri Aug 25, 2017 11:57 am
by LordOfAles
Oh tell me about the image id like to hear the suggestion! :)

Re: Necrophage DISCUSSING

Posted: Fri Aug 25, 2017 11:58 am
by LordOfAles
Ok,ill shape it like an abomination

Re: Necrophage DISCUSSING

Posted: Fri Aug 25, 2017 11:58 am
by LordOfAles
With extra limbs and such

Re: Necrophage DISCUSSING

Posted: Fri Aug 25, 2017 11:59 am
by MightyGuy
Reshade the image, Reshape the image to make it more creepy and little realistic.. more shadow

Re: Necrophage DISCUSSING

Posted: Fri Aug 25, 2017 12:01 pm
by LordOfAles
Im working on it

Re: Necrophage DISCUSSING

Posted: Fri Aug 25, 2017 12:17 pm
by LordOfAles
Image updated.Its in the first post

Re: Necrophage DISCUSSING

Posted: Fri Aug 25, 2017 2:40 pm
by Puss_in_Boots
But the maximum amount of hp it gains is only 4 per turn, you will need to create 12 grave differs to keep him growing in these amount of turns. It would take about 20 turns to get him to 80hp and attack. If it was vs undead and somebody took the time to babysit this, I would kill it in an instant with just a 3 turn costing mummy. :lol:

Re: Necrophage DISCUSSING

Posted: Fri Aug 25, 2017 2:43 pm
by LordOfAles
Well duh i surely didnt mean him to have 100% resist.He is pure muscles,so you must protect him from magic(and from liches convert!)

Re: Necrophage DISCUSSING

Posted: Fri Aug 25, 2017 2:51 pm
by Puss_in_Boots
Actually, I like the idea it's pointless against its own kind (in most situations), but can cause havoc on other races.

Re: Necrophage DISCUSSING

Posted: Fri Aug 25, 2017 2:52 pm
by Puss_in_Boots
But my point was that it's too expensive for such risks, just give him cost 8, or more starting Hp.

Re: Necrophage DISCUSSING

Posted: Fri Aug 25, 2017 2:53 pm
by LordOfAles
For human defense we could set that exorcism deals 75 dmg

Re: Necrophage DISCUSSING

Posted: Fri Aug 25, 2017 2:55 pm
by LordOfAles
Puss_in_Boots wrote:But my point was that it's too expensive for such risks, just give him cost 8, or more starting Hp.
Ok ill down it to 9(it can be better than Death Knight)and give it 4 hp

Re: Necrophage DISCUSSING

Posted: Fri Aug 25, 2017 2:57 pm
by LordOfAles
Stats updated

Re: Necrophage

Posted: Sat Aug 26, 2017 11:11 pm
by MightyGuy
We need to edit more the Image

Re: Necrophage

Posted: Tue Aug 29, 2017 6:44 pm
by LordOfAles
Image edited,teeth r now golden and added skeletal parts

Re: Necrophage

Posted: Wed Aug 30, 2017 9:03 am
by patroid
Hi
You want too much. You add too much detail for such a small tile. Try to focus more on tje 3 dimensional structure of the bidy instead of soo many details. And i would suggest making 3 developement stages that change if the Unit gets stronger.

Patroid

Re: Necrophage

Posted: Wed Aug 30, 2017 1:58 pm
by MightyGuy
Thanks for your Helpful Suggestions or Opinion. ^v^ :) Patroid.

@LordOfAles If you need some help or request on the image, I Can make it, but, not now , If i got some free time... I can work it to do that. .

Re: Necrophage

Posted: Wed Aug 30, 2017 3:26 pm
by LordOfAles
MightyGuy wrote:Thanks for your Helpful Suggestions or Opinion. ^v^ :) Patroid.

@LordOfAles If you need some help or request on the image, I Can make it, but, not now , If i got some free time... I can work it to do that. .
Thanks MightyGuy!But i think i should practice my drawing skills so i can make less mistakes,but feel free to edit it if you would like to :)

Re: Necrophage

Posted: Wed Aug 30, 2017 10:44 pm
by MightyGuy
CorpseDevouree.png
CorpseDevouree.png (1.11 KiB) Viewed 8882 times
you can edit it if you want

Re: Necrophage

Posted: Thu Aug 31, 2017 8:15 am
by LordOfAles
Great!thx! :D

Re: Necrophage

Posted: Mon Oct 23, 2017 7:06 pm
by LordOfAles
Decorated him a bit

Re: Necrophage

Posted: Mon Oct 23, 2017 7:09 pm
by LordOfAles
Completely revamped the stats, its in the first post

Re: Necrophage

Posted: Mon Oct 23, 2017 7:30 pm
by Typhoon
Cool picture!

Re: Necrophage

Posted: Mon Oct 23, 2017 7:31 pm
by Alexander82
I think that 2 attacks is fine. $ attacks means that it can devour 4 corpses per turn that is a bit too exploitable.