Re: Invisible in the woods
Posted: Fri Oct 06, 2017 8:51 pm
Awe we can't take advantage of bad generals that way 
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My idea was for being able to build hidden outposts and parapets, on only forests. They can't move, so that's not a problem. Just stealth as normal.LordOfAles wrote:I like the idea, but Is it even possible to hide units when they are on certain terrain? I asked for Guerialls and daniel said theres no such function yet
Invisible in the Woods
Cost 6
Elves are masters at remaining undetected in the forest, capable of preparing locations to hide even from determined foes.
Sniper's nest
Requires invisible in the woods tech
Cost 3, built by workers, only in forest tiles
Hp 5
Armor 0/0
Sight 6
Capacity 1 (not increased by treetop archery)
Heal rate: 0
Aura: cramped (ranged units inside have -2 range), hiding (units inside don't spread their aura effects to any units outside, mostly to avoid​ random auras showing the location of hidden units)
Stealth
Cannot be entered by ents, wagons, or other large units.
Units can attack from inside
Easy to set up in a short time, these camouflaged hideouts are a great place to attack from without detection. Due to the cramped space, an archer cannot pull their bow to full draw inside.
These two structures together offer multiple possibilities for stealth based strategies.Secluded enclave
Cost 7, built by workers, only on forest tiles
Requires invisible in the woods tech
Hp 50
Armor 0/6
Sight 8
Capacity 2 (can increase to 4 from treetop archery)
Heal rate 4
Aura: hiding (as above)
Stealth
Can be entered by anything
Units can not attack from inside
Capable of hiding many troops, a secluded enclave requires great effort to construct and has no openings from which to attack or be seen.
I like this idea.Sunrise Samurai wrote:Invisible in the Woods
Cost 5
Elves are masters at remaining undetected in the forest, capable of preparing locations to hide even from determined foes.Sniper's nest
Requires invisible in the woods tech
Cost 3, built by workers, only in forest tiles
Hp 5
Armor 0/0
Sight 6
Capacity 1 (not increased by treetop archery)
Heal rate: 0
Aura: cramped (ranged units inside have -2 range)
Stealth
Cannot be entered by ents, wagons, or other large units.
Units can attack from inside
Easy to set up in a short time, these camouflaged hideouts are a great place to attack from without detection. Due to the cramped space, an archer cannot pull their bow to full draw inside.These two structures together offer multiple possibilities for stealth based strategies.Secluded enclave
Cost 7, built by workers, only on forest tiles
Requires invisible in the woods tech
Hp 50
Armor 0/6
Sight 8
Capacity 2 (can increase to 4 from treetop archery)
Heal rate 4
Stealth
Can be entered by anything
Units can not attack from inside
Capable of hiding many troops, a secluded enclave requires great effort to construct and has no openings from which to attack or be seen.
The sniper's nest can be built without arousing suspicion, allowing a single archer to shoot undetected, at severely reduced range.
The secluded enclave is more expensive and allows many units to hide inside, but they must leave it's safety in order to do anything. A few of them could be used to transport units long distances without detection.