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Wagons for foot units only

Posted: Fri Feb 02, 2018 1:53 pm
by makazuwr32
Suggestion (for both AoS and AoF):
Ban all cavalry, giant and siege units from wagons and leave only foot units like grossbow archers/swordmen/masemen and so on.
Also disable ANY spellcasting from wagons in both games including autocasting convert for healers in AoS and Fireballs/Poison Breath/Thunder Storm for AoF.
We can still keep battering rams for wagons if needed.

Also we can increase siege ranged units speed if we will implement this:
viewtopic.php?f=6&t=5172#p54794

Re: Wagons for foot units only

Posted: Fri Feb 02, 2018 2:58 pm
by General Brave
You can spell casting in wagons? I have to check that out.

Re: Wagons for foot units only

Posted: Fri Feb 02, 2018 3:03 pm
by Sunrise Samurai
Battering rams should probably be removed from wagons too. They can be built quickly where needed, and are twice as fast as other siege units already.

This probably has other topics to merge with. A bunch of us have been trying to get this change in. Although, I think multiplayer scenarios is the top of the to do list right now

Re: Wagons for foot units only

Posted: Fri Feb 02, 2018 3:05 pm
by General Brave
Multiplayer is surely it.

Re: Wagons for foot units only

Posted: Fri Feb 02, 2018 10:10 pm
by godOfKings
viewtopic.php?f=6&t=4765

Add this topic in this link so that balancing use of spells with wagons can also b talked about, I want all ideas for balancing wagons to have a shortcut in a single topic

Re: Knights in wagons

Posted: Sat Feb 03, 2018 7:39 pm
by COOLguy
(merged)