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Re: peasent
Posted: Wed Nov 26, 2014 10:56 pm
by Dgkfadomo777
I think we should just keep it like normal unit
Re: peasent
Posted: Thu Nov 27, 2014 12:30 am
by COOLguy
My thoughts exactly.
Re: peasent
Posted: Thu Dec 04, 2014 11:40 pm
by Dgkfadomo777
Normal unit but since its cheap maybe it neee to be researched like civilian teaining, for 11 turns
Re: peasent
Posted: Fri Dec 05, 2014 8:32 am
by ejm29
+1
Re: peasant
Posted: Sat Dec 06, 2014 9:59 am
by ollie444
This would be really good for campaign maps, definitely, but a bit pointless in multiplayer.

Civil Militia
Posted: Sun Feb 08, 2015 11:48 pm
by Coronel
A weak unit that weilds only a spear, costs one turn to build, and made in (not barracks).
Hp 5
attack 3
Range 1
armour 0
peirce armour 0
Speed 4
sight 5
Resistance 0
Any suggestions are welcome.
Look like man with spear, clothing distinguishes between players.
Re: Civil Militia
Posted: Sun Feb 08, 2015 11:57 pm
by Coronel
I found a good example at pouse.rapier.free.fr/tomes/tiles/DO/tiles-domonstorerstile.html under people, fourth one, link can be found under pre-forum ideas.
Re: Civil Militia
Posted: Sat Feb 14, 2015 3:20 am
by Alex486
I like the concept. They would make good cannon fodder.
Re: Civil Militia
Posted: Sun Feb 15, 2015 2:46 pm
by patroid
Ok i modify.
(but there is still a topic with a
same idea ( peasent))
:
viewtopic.php?f=10&t=431&hilit=peasent
patroid
Re: Civil Militia
Posted: Fri Feb 20, 2015 12:50 pm
by patroid
Hi
Forgot to post the
If possible this unit should have a random
Icon (1 of 5) or so.
Patroid
Here a few versions.
Re: Civil Militia
Posted: Fri Feb 20, 2015 12:50 pm
by patroid
N
Re: Civil Militia
Posted: Fri Feb 20, 2015 1:07 pm
by ollie444
Don't forget team colors! (pink)
Re: Civil Militia
Posted: Fri Feb 20, 2015 1:45 pm
by ejm29
Is that a Viking?
......And robin hood?

Re: Civil Militia
Posted: Fri Feb 20, 2015 2:58 pm
by COOLguy
ejm29 wrote:Is that a Viking?
......And robin hood?

They are very good though.
Is this a different idea than the peasant?
Re: Civil Militia
Posted: Fri Feb 20, 2015 8:12 pm
by patroid
No thats why i posted a link...
And here what coronel has have as idea.
Patroid
Re: Civil Militia
Posted: Fri Feb 20, 2015 8:23 pm
by ejm29
Very nice images!

Re: Civil Militia
Posted: Tue Feb 24, 2015 5:08 pm
by enrich
If you think about it this unit is actually op (assuming it can conquer TCS). At the cost of one light calvary (which is currently the best starting unit...for conquering tcs ) you can make three and conquer everything in your vicinity. Not to mention that it would render scouts obsollete. So it would either: have to cost 2 turns, not be able to conquer tcs or be slower.
Re: Civil Militia
Posted: Wed Feb 25, 2015 11:09 pm
by COOLguy
You're right. I just noticed, that this speed is 4. The original peasant idea was not OP.
Re: Civil Militia
Posted: Fri Feb 27, 2015 6:07 pm
by ollie444
How about, costs 5 turns, but fills up the TC?
Re: Civil Militia
Posted: Thu Mar 05, 2015 5:16 pm
by enrich
Honestly without its ability to conquer tc, scouts are better...since they can take two archer hits in the beggining and fill up a tc.......and frankly this unit is not necessary and unbalanceable.....take away its ability to capture TCS, make it more turns or lower its speed to 2 and it becomes a useless unit................
.my idea for it is for it to have
12 HP
3 speed
3 atk
2 pierce armor
5 sight
Cost 3 turns
Its work rate would be half that of a worker because now he has a shield on the other hand (that of the skirmisher), it would be able to get the infantry armor upgrades but not the sword mastery (it would still have its hammer), buildable in tcs, and pretty good bonus against all the units it can build, and knights would have a bonus against it.
Its a different unit from the original but I would honestly use this.
Re: Civil Militia
Posted: Sun Mar 15, 2015 11:52 pm
by Coronel
K, so I thought about it... I think this unit wouldn't be good for AoS, but if we did AoF with a 'Passion' effect on him, which boosted his overall stats for say, 1 or 2 turns it'd be good... anyway im posting on AoF page for further discussion...
Re: Civil Militia
Posted: Mon Mar 16, 2015 10:37 am
by Alexander82
I'd make a tech for recruiting militia called patriotism, and make the unit slightly better to catch up with upgraded units
I'd make the unit name "Patriot"
Re: Civil Militia
Posted: Wed Mar 18, 2015 12:10 am
by Coronel
Alexander82 wrote:I'd make a tech for recruiting militia called patriotism, and make the unit slightly better to catch up with upgraded units
I'd make the unit name "Patriot"
No, the Civil Militia is designed only to be a last resort-Type unit, and to die fairly easily.
However naming it Villager instead may be good for the sake of simplicity.
Re: Civil Militia
Posted: Wed Mar 18, 2015 1:58 pm
by COOLguy
Coronel wrote:Alexander82 wrote:I'd make a tech for recruiting militia called patriotism, and make the unit slightly better to catch up with upgraded units
I'd make the unit name "Patriot"
No, the Civil Militia is designed only to be a last resort-Type unit, and to die fairly easily.
However naming it Villager instead may be good for the sake of simplicity.
There is that already (still): Peasant
Re: peasant
Posted: Wed Apr 15, 2015 5:38 pm
by COOLguy
Summing up the thread:
patroid wrote:Hi
Ok its earlier ready, i made it tonight...

Patroid
Stats (mixing balint and patroid's ideas):
cost - 1
hp - 5
attack - 4
sight - 5
range - 1
speed - 3
*maybe a build of 1?* Would that be cool (no construction capabilities)
no conversion or resistance or bonuses or anything like that.
Good?

Re: peasant
Posted: Wed Apr 15, 2015 6:10 pm
by Alex486
make it so
Re: peasant
Posted: Wed Apr 15, 2015 6:39 pm
by Alexander82
Cost should not be more than 1
Re: peasant
Posted: Wed Apr 15, 2015 9:57 pm
by COOLguy
The point of the unit is that it's cost is 1.
Re: peasant
Posted: Thu Apr 16, 2015 1:42 pm
by RiverRaider 1097
I like the unit and what you all have decided sounds good to me
Re: peasant
Posted: Sun Apr 19, 2015 8:03 am
by ollie444
What about conversion chance 100% because they are not warriors so just go where they need to get more money etc.