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Re: Headless Horseman
Posted: Thu Nov 09, 2017 6:10 pm
by Midonik
Yeah... Shades can.
Re: Headless Horseman
Posted: Thu Nov 09, 2017 6:10 pm
by LordOfAles
Ouch
Re: Headless Horseman
Posted: Thu Nov 09, 2017 7:03 pm
by Alexander82
Let's go back on topic. Is vision ok for you or do you have other ideas?
Re: Headless Horseman
Posted: Thu Nov 09, 2017 7:04 pm
by LordOfAles
Vision is ok!
Re: Headless Horseman
Posted: Thu Nov 09, 2017 7:21 pm
by Midonik
With this sight it will be good alternative to shades.
Re: Headless Horseman
Posted: Thu Nov 09, 2017 8:41 pm
by Puss_in_Boots
Alexander82 wrote:I don't understand part of the description lol
Anyway i was thinking... Since all explorers have a special ability (raptor riders are anti cavalry and human light cavalry has double attack) what about something special for that too? I was thinking the ability to see invisible units (it has no head so no eyes. It sees in a different way). What do you think?
Okay the description is made easier to understand.
Re: Headless Horseman
Posted: Thu Nov 09, 2017 9:20 pm
by Alexander82
Why not flammable?
Re: Headless Horseman
Posted: Thu Nov 09, 2017 10:19 pm
by Puss_in_Boots
That was mistake, before I thought he would be holding a jack-o-lantern. Then I thought he couldn't possibly get himself burned.
...I guess that's just the rule with Undeads.
Re: Headless Horseman
Posted: Fri Nov 10, 2017 12:11 pm
by LordOfAles
But dont let this one get poisoned for god's sake he doesnt even have a head

Re: Headless Horseman
Posted: Wed Nov 22, 2017 2:07 am
by Puss_in_Boots
Looks finished, I will set this to finalized and edit the first post.
Re: Headless Horseman -FINALIZED
Posted: Wed Nov 22, 2017 6:57 am
by Alexander82
As i've said before you shouldn't make FINALIZED on your own...
Anyway let's wait for Daniel's opinion and see if it is accepted
Re: Headless Horseman - FINALIZED
Posted: Sun Dec 03, 2017 3:39 pm
by Stratego (dev)
undead has explorer already - the shade. however i think we should let it to be built i n tc too.
imho it is a little too similar to humans races having a light cavalry to scout...
Re: Headless Horseman - FINALIZED
Posted: Sun Dec 03, 2017 3:48 pm
by Puss_in_Boots
The shade can't occupy TCs, and Undead Horsemen are too slow for capturing enough TCs to defend itselves.
Re: Headless Horseman - FINALIZED
Posted: Sun Dec 03, 2017 4:19 pm
by Alexander82
Puss_in_Boots wrote:The shade can't occupy TCs, and Undead Horsemen are too slow for capturing enough TCs to defend itselves.
I agree
Re: Headless Horseman - FINALIZED
Posted: Sun Jan 21, 2018 3:09 pm
by Typhoon
Maybe let's take ability to see invisible units and give him pumpkin throw
Re: Headless Horseman - FINALIZED
Posted: Sun Jan 21, 2018 3:23 pm
by Puss_in_Boots
I still think it should have the ability to detect invisible units.
Pumkin throw was an OP spell for the Phantom hero unit.
It may need a revamp for this unit.
Attack:4
Range:2
Gives the unit inflicted with the spell, "Fear."
Re: Headless Horseman - FINALIZED
Posted: Sun Jan 21, 2018 3:24 pm
by Typhoon
With fear it can be a nice combo:
inflict fear and in next turn finish target off
Re: Headless Horseman - FINALIZED
Posted: Tue Feb 27, 2018 11:14 pm
by Alexander82
Is it ok with see invisible units?
Re: Headless Horseman - FINALIZED
Posted: Thu Mar 01, 2018 1:56 pm
by KingslyTheGreat
Alexander82 wrote:Is it ok with see invisible units?
I'm not sure that the undead race currently has any buildings or units to detect invisible units.
Re: Headless Horseman
Posted: Thu Mar 01, 2018 1:59 pm
by KingslyTheGreat
KingslyTheGreat wrote:Alexander82 wrote:Is it ok with see invisible units?
I'm not sure that the undead race currently has any buildings or units to detect invisible units.
Midonik wrote:They have shades.
Nevermind
Re: Headless Horseman - FINALIZED
Posted: Fri Mar 02, 2018 3:00 am
by General Brave
Is this going to be accepting? I'm waiting for something to annoying me on the battlefield.
Re: Headless Horseman - FINALIZED
Posted: Fri Mar 02, 2018 4:57 am
by Stratego (dev)
please with finalized point out where is the final stat - now in first post?
Re: Headless Horseman - FINALIZED
Posted: Sat Mar 03, 2018 9:04 am
by Alexander82
Puss_in_Boots wrote:This will be like undead's light cavalry units.
Cost:3
Hp:19
Attack:7
Armor: 1
Pierce: 4
Movement: 6
Spell resistance: 20%
Sight: 8
-Detects 8 tiles away and even spot stealth units.
-Ultimate scout unit.
Those
Re: Headless Horseman - ACCEPTED
Posted: Sat Mar 03, 2018 10:05 am
by Stratego (dev)
thx, ACCEPTED!
Re: Headless Horseman - FINALIZED
Posted: Tue Mar 06, 2018 2:58 pm
by Alexander82
Headless Horseman

Stats:
Cost:3
Hp:19
Attack:7
Armor: 1
Pierce: 4
Movement: 6
Spell resistance: 20%
Sight: 8
Special: Detects 8 tiles away and even spot stealth units.
Re: Headless Horseman - IMPLEMENTED
Posted: Wed Aug 04, 2021 12:49 pm
by makazuwr32
Implemented.