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Re: Cordydeceptor

Posted: Mon Apr 11, 2022 11:12 am
by Anchar
And you can not block or remove the button to remove a unit for the duration of the effect?

Re: Cordydeceptor

Posted: Mon Apr 11, 2022 11:18 am
by Midonik
Anchar wrote: Mon Apr 11, 2022 11:12 am And you can not block or remove the button to remove a unit for the duration of the effect?
Discussed this with the dev of course, problematic

Re: Cordydeceptor

Posted: Mon Apr 11, 2022 1:28 pm
by godOfKings
I mean psedo zombie transformation would already belong to myconid so original owner cant delete, only kill or attempt a different healing conversion spell unique to their race to retransform the zombie back into their own unit, the opportunity for this conversion attempt will only last until full zombification, so the category for healing conversion is pseudo zombie, and same race as original race

Re: Cordydeceptor

Posted: Mon Apr 11, 2022 1:31 pm
by Midonik
Remember when I said "we might embrace simplicity on this one"?

I will think about myconid conversion more when the time comes.

Re: Death Cap WAITING IMAGE

Posted: Sun Dec 04, 2022 2:52 pm
by Midonik
Bump

Re: Death Cap WAITING IMAGE

Posted: Thu Dec 15, 2022 5:14 pm
by Anchar
Is this similar to zombies from AoF? I did not check how it works there, did they make it so that the infected could not be removed?

Re: Death Cap WAITING IMAGE

Posted: Thu Dec 15, 2022 8:02 pm
by Midonik
Im not sure if its fixed yes, if yes then we can consider using that but the orginal idea was just plain old convert I believe.

Re: Death Cap WAITING IMAGE

Posted: Fri Dec 16, 2022 12:20 am
by Anchar
What does convert mean? That is, it will instantly turn opponents into mushroom golems?

Re: Death Cap WAITING IMAGE

Posted: Fri Dec 16, 2022 12:27 am
by Midonik
i meant like the grey psion mind control

Re: Death Cap WAITING IMAGE

Posted: Fri Dec 16, 2022 1:06 am
by Anchar
That is, the image of the mushroom golem is not relevant?

Re: Death Cap WAITING IMAGE

Posted: Fri Dec 16, 2022 1:08 am
by Anchar
I would be in favor of trying the zombie mechanic.

Re: Death Cap WAITING IMAGE

Posted: Fri Dec 16, 2022 1:21 am
by Midonik
Mushroom golem is a seprate ability that turns serval allied units/corpses into it

Re: Death Cap WAITING IMAGE

Posted: Tue Dec 27, 2022 5:44 pm
by Anchar
?

Re: Death Cap WAITING IMAGE

Posted: Tue Dec 27, 2022 9:57 pm
by Midonik
Im a bit suprised that its half underground

Re: Death Cap WAITING IMAGE

Posted: Tue Dec 27, 2022 10:38 pm
by Anchar
Hmm, I missed that he can walk on water, will he still walk on water?

Re: Death Cap WAITING IMAGE

Posted: Wed Dec 28, 2022 1:55 pm
by Midonik
The big one? I think it's ok for shallow water, like claw walkers.

Re: Death Cap WAITING IMAGE

Posted: Wed Dec 28, 2022 4:55 pm
by Anchar
I do not understand. Do I need to change this? It's just that if he walks on water, then this image does not fit the way I painted the earth.

Re: Death Cap WAITING IMAGE

Posted: Fri Dec 30, 2022 10:44 am
by Midonik
Oh you drew the earth? I didn't notice that. I think you should remove it then.

Re: Death Cap WAITING IMAGE

Posted: Thu May 25, 2023 7:26 pm
by Anchar
.