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Re: Great Ship
Posted: Sun Apr 15, 2018 9:49 am
by godOfKings
carrack was already suggested, unfortunately it needs a good icon to progress, can someone draw the picture of carrack?
carrack suggested by mighty guy
Re: Great Ship
Posted: Mon Apr 16, 2018 8:33 pm
by Belfry777
I will do it just give me the link. And sorry I ment the English galley not the carrack.
Re: Great Ship
Posted: Sun Jul 08, 2018 1:41 am
by COOLguy
English galley - too modern.
Giant ship with cannons - too modern (like spanish galleon type I presume)
Carrack - yes I think. Please give me this link so that I can merge this (quote me so I get a notification)
Re: Carrack
Posted: Sun Jul 08, 2018 1:42 am
by COOLguy
Merged
Re: Carrack
Posted: Sun Jul 08, 2018 7:22 pm
by Belfry777
The Carrick is my favorite hisorical ship. Shall I make it in pixel?
Re: Carrack
Posted: Tue Jul 23, 2019 11:10 pm
by Stratego (dev)
could somebody make this mega ship image? i would love put in
itwould be the battleship.
Re: Carrack
Posted: Sat Aug 03, 2019 12:38 pm
by Stratego (dev)
no one?
than i will try myself - tell me your thoughts fo my image.
Re: Carrack
Posted: Sat Aug 03, 2019 3:53 pm
by Stratego (dev)
what about this?
Re: Carrack
Posted: Sat Aug 03, 2019 4:09 pm
by Stratego (dev)
this
Re: Carrack
Posted: Sat Aug 03, 2019 4:20 pm
by Stratego (dev)
how was the stats here? i dont see a summarized one - please help
Re: Carrack IMPLEMENTED
Posted: Sat Aug 03, 2019 4:34 pm
by Stratego (dev)
ok it is in
- image needs modification to looks better like a carrack especially in ship body...
- it has 2 actions
- it fires arrows with 9 damage
- can carry 4 units.
- hp 110
- cost 10
tell me if i missed something important.
maybe an upgrade of this can make it being cannoned ship (?)
Re: Carrack IMPLEMENTED
Posted: Sat Aug 03, 2019 4:43 pm
by Stratego (dev)
also here is json to show stats and to adjust some changes if i missed something
Re: Carrack IMPLEMENTED
Posted: Mon Aug 05, 2019 11:14 am
by MRkimchi
Looks great!
Re: Carrack IMPLEMENTED
Posted: Wed Sep 11, 2019 3:27 pm
by godOfKings
I thought its cannons with normal atks, arrow damage is too low as many units have high p.armor, this is a giant battle ship so should b useful against buildings
Give it normal atk, 6 (or 5 if its still op) range, and swordsman bonus to buildings, don't need bonus against ships or 1% if it has miss chance
Re: Carrack IMPLEMENTED
Posted: Wed Sep 11, 2019 5:16 pm
by Stratego (dev)
he upgraded version has cannonball ability with "normal" attack.
Re: Carrack IMPLEMENTED
Posted: Thu Sep 12, 2019 2:41 pm
by godOfKings
Alright that's good
Re: Great Ship
Posted: Fri Nov 08, 2019 12:32 am
by ChinhNhan
CAn you tell me where to draw is...?
Re: Great Ship
Posted: Fri Nov 08, 2019 10:15 am
by Endru1241
ChinhNhan wrote: ↑Fri Nov 08, 2019 12:32 am
CAn you tell me where to draw is...?
If it's some translation for unit training.
Carrack can be trained by docks building after buying it in upgrades section for gems.
Galleon is an upgrade of it.
Re: Carrack IMPLEMENTED
Posted: Thu Nov 28, 2019 7:00 am
by godOfKings
isnt this a late game unit? i think either this or its upgrade form should require gun powder tech since the upgrade uses cannon ball
Re: Carrack IMPLEMENTED
Posted: Thu Nov 28, 2019 8:17 am
by Endru1241
It can be used without gunpowder. Gunpowder is only needed for effect action - Cannonball.
I was thinking of adding some new milestone techs - techs, which are only used as requirements to define progress.
In this case it could require some sort of sailing tech - something related to ship corpse construction or sails.
Re: Carrack IMPLEMENTED
Posted: Thu Nov 28, 2019 2:49 pm
by godOfKings
also i think it should b slower to allow triremes to actually reach it, with 5 speed and 4 fire archers, it can decimate any trireme from a distance, its quite hard to beat with anything other than another high hp carrack, make it 3 speed like battering ram, or it might b time to reduce fire archer bonus (and may b increase burning bonus on ships instead)
Re: Carrack IMPLEMENTED
Posted: Fri Nov 29, 2019 5:32 am
by Endru1241
Carrack with 4 fire archers is 22 turn worth of units.
It's understandable, that with this investment comes some good survivability.
But I think carrack speed could still be decreased to 4.
3 is too slow imho.
Fire archers without blacksmith deal 12base damage to ships. Most ships have pretty high p.armor, so it's not horrendously big damage.
Re: Carrack IMPLEMENTED
Posted: Fri Nov 29, 2019 6:32 am
by godOfKings
I will need to make a detailed check on which ships early game can survive 4 arrow shots (late game cannon ship can have first strike as they outrange carrack, but 2 max upgraded fire archers (which is likely by the time gun powder is researched) can destroy a single cannon ship
Re: Carrack IMPLEMENTED
Posted: Fri Nov 29, 2019 9:58 am
by Endru1241
I actually asked stratego some time ago to make new stat - bonus power, which is added after bonus multiplication or change default calculation.
I wanted blacksmith and buffs to affect unit attack without bonus multiplication, as their counter is +armor, which is straight +1.
Also I think there should be blacksmith research counterpart for ships, especially now, as we already have something like this for towers.
Those two things would change much without making fire archers useless before archery research.
Re: Carrack IMPLEMENTED
Posted: Sat Nov 30, 2019 9:10 am
by Lynx Shafir
Endru1241 wrote: ↑Thu Nov 28, 2019 8:17 am
It can be used without gunpowder. Gunpowder is only needed for effect action - Cannonball.
I was thinking of adding some new milestone techs - techs, which are only used as requirements to define progress.
In this case it could require some sort of sailing tech - something related to ship corpse construction or sails.
Also I think there should be blacksmith research counterpart for ships, especially now, as we already have something like this for towers.
I like both idea
The"Navigation"could be shuc milestone, unlocking ships like carrack , may effect also " ocean liner' sight" in addition
Advancement center :Astronomy (could be default like writing )-->sectans and spyglass
(For flavor I'd really like this)
Just Example for blacksmith like,
Reinforced hull - +25%hp to transport battle ships , and requirement for Corsairs
Spacious cargo - carry upgrades.
Tho I think all such techs should be researched at
Shipyard,
http://www.ageofstrategy.net/viewtopic. ... ard#p25817
For flavor and balance reasons
Re: Carrack IMPLEMENTED
Posted: Sat Nov 30, 2019 9:42 am
by godOfKings
May b that idea about higher speed in ocean tiles will only b applied after researching some of the ocean techs as well as unlocking larger ships