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Re: M3A1 Satan

Posted: Sun Dec 10, 2017 5:45 pm
by Belfry777
1+

Re: M3A1 Satan

Posted: Sun Feb 11, 2018 7:55 pm
by Puss_in_Boots
4 frames of animation.

Re: M3A1 Satan

Posted: Sun Feb 11, 2018 8:01 pm
by Belfry777
As for the flame they all look good but I think the flame should at least come out longer than the tank. Know what i'm talking about?

Re: M3A1 Satan

Posted: Sun Feb 11, 2018 8:26 pm
by Puss_in_Boots
I feel like that should be saved as an attack animation. If they are ever to come.

Right now the flames must a passive fluid motion.

Re: M3A1 Satan

Posted: Sun Feb 11, 2018 8:45 pm
by Belfry777
that should be in the barrel of the gun not on stand by

Re: M3A1 Satan

Posted: Sun Feb 11, 2018 9:11 pm
by Puss_in_Boots
There would be no visible difference between m3 stuart or m3a1 satan.

Flamethrower infantry also have this appearance, so I don't see why tanks can't follow the same trend.

Re: M3A1 Satan

Posted: Mon Feb 12, 2018 2:19 am
by Belfry777
ok sure, that will be fine.

Re: M3A1 Satan

Posted: Tue Feb 13, 2018 9:38 pm
by Puss_in_Boots
Thank you, LordOfAles! :D

Re: M3A1 Satan

Posted: Tue Feb 13, 2018 9:39 pm
by LordOfAles
np buddy. Anytime you need something animated send it to me

Re: M3A1 Satan

Posted: Wed Feb 14, 2018 5:34 pm
by Belfry777
Here are some of the most helpful people in the whole forum! Is the M3A1 ready to be implemented?

Re: M3A1 Satan

Posted: Thu Feb 15, 2018 5:52 am
by General Brave
Shouldn't the front end smoke be animated?

Re: M3A1 Satan

Posted: Thu Feb 15, 2018 4:55 pm
by Belfry777
Their is smoke at the front, just enlarge the view size.

Re: M3A1 Satan

Posted: Thu Aug 02, 2018 12:48 am
by LordOfAles
Eheh funny how we got everything but no one mentoined we need stats.

Re: M3A1 Satan

Posted: Thu Aug 02, 2018 6:17 am
by Stratego (dev)
LordOfAles wrote: Thu Aug 02, 2018 12:48 am Eheh funny how we got everything but no one mentoined we need stats.
Because we dont:)
We need the real properties of the tank only, and we put into xls that will transform it to in game stats.
Except cost and sight, we need to give it ourselves

Re: M3A1 Satan

Posted: Sat Sep 01, 2018 9:01 am
by Puss_in_Boots
Animation doesn't need to be up in your face. It's decent for the most part. We should get to work on the spreadsheet, so that we can use them for island hopping and bunker clearing! :)

Re: M3A1 Satan

Posted: Sat Sep 15, 2018 12:00 am
by samuelch
The json

Re: M3A1 Satan

Posted: Sat Sep 15, 2018 7:41 pm
by Hyacintho
Signaling this for implementation.
I polished up the JSON and renamed the image.
@@Stratego (dev)
It's ready to be put in unless there is an error I have not found. I think there may be an issue in the Image defining part of the JSON. I set it to this:
crop to rect:
Top 0
Right 256
Left 0
Bottom 64
Other than that, its ready.

Re: M3A1 Satan

Posted: Sat Sep 15, 2018 9:18 pm
by Stratego (dev)
thanks! will be in in next.

but we need here
- sounds for flame fire
- projectile intead of tank bullet

Re: M3A1 Satan

Posted: Sat Sep 15, 2018 9:20 pm
by Hyacintho
Perhaps Sameulch and I can work on the the flame projectile. Finding sounds, however, I leave to someone else more skilled in that department. Ill start work tomorrow.
Thank You.

Re: M3A1 Satan

Posted: Sun Sep 16, 2018 7:59 am
by Puss_in_Boots
The tank can just charge into it's target like the regular flamethrower infantry does.

Sounds, not really all that complicated. You can find new sound for fire on freesound.org very easily.