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Re: Uruk Hai Captain
Posted: Sat Aug 11, 2018 5:39 am
by Savra
Would this work?
Re: Uruk Hai Captain
Posted: Sat Aug 11, 2018 11:17 am
by Sunrise Samurai
Not sure I like the concept of anything spawning extra units for orcs beyond goblin spikers. Now it might be good to have uruk captain have an aura, maybe to give +1 speed at radius 3 to all uruks. That's the one stat that would be useful to them without getting too over the top.
Re: Uruk Hai Captain
Posted: Sun Aug 12, 2018 2:23 am
by Savra
It shouldn't spawn orcs and one variant seems fine, I like the idea of the morale boost but you could make it weaker then the orc leaders.
Re: Uruk Hai Captain
Posted: Sun Aug 12, 2018 2:34 am
by General Brave
I don't think it should spawn units, instead it just boost strength and is strong unit.
Re: Uruk Hai Captain
Posted: Sun Aug 12, 2018 3:33 am
by Savra
Would these other upgrades I made be needed or are we going for something different?
Re: Uruk Hai Captain
Posted: Sun Aug 12, 2018 12:59 pm
by Alexander82
Sunrise Samurai wrote: ↑Sat Aug 11, 2018 11:17 am
Not sure I like the concept of anything spawning extra units for orcs beyond goblin spikers. Now it might be good to have uruk captain have an aura, maybe to give +1 speed at radius 3 to all uruks. That's the one stat that would be useful to them without getting too over the top.
I agree that it should only give some decent side effects but shouldn't increase stats since uruks already have great stats on their own.
Speed +1 is a very strong effect but range 3 seems pretty limiting so it might not be particularly effective.
Since it will have upgrades (i'll work on my versions of the images later), what about giving the +1 speed on upgrade 3 only?
I was thinking something like
10% conversion resistance*level to all uruks in an increasing range (4/5/6 maybe) and the +1 speed might become an active ability in the same range that he can give to the uruks units in range just once in a while (maybe cooldown 3).
What do you think about it?
The idea for resistance is that uruks fear their leaders and are less inclined to betray them, the speed is just an order that is carried with haste out of fear.
Re: Uruk Hai Captain
Posted: Sun Aug 12, 2018 4:52 pm
by makazuwr32
sounds not so bad because uruks currently have 0% spell resist.
Re: Uruk Hai Captain
Posted: Sun Aug 12, 2018 9:12 pm
by Savra
That would be useful since orcs main problem is their resistance to conversion.
Re: Uruk Hai Captain
Posted: Mon Aug 13, 2018 5:20 am
by makazuwr32
Not to just "conversion".
Spell resist affects all enemy status effect single target spells – like slowing, armor break, fear, curse or scream.
And conversion spell have only undeads on lich and scaledfolks.
Re: Uruk Hai Captain
Posted: Mon Aug 13, 2018 5:21 am
by General Brave
Spell resistant will be helpful.
Re: Uruk Hai Captain
Posted: Mon Aug 13, 2018 5:51 am
by Savra
Yes resistance would be quit helpful, btw could you make res distance act as another armour against offensive spells so units take less damage from those kind of spells?
Re: Uruk Hai Captain
Posted: Mon Aug 13, 2018 6:14 am
by makazuwr32
Not yet.
Re: Uruk Hai Captain
Posted: Mon Aug 13, 2018 1:40 pm
by Alexander82
It was my intention.
I liked the idea that a mage can shield himself with magic against another wizard's spell
We need Daniel for that tough.
Re: Uruk Hai Captain
Posted: Thu Oct 18, 2018 5:03 am
by Savra
Huh, I coulda sworn we had stats for this guy?
Uruk Captain

Cost:7
Hp:40/48/56/64
Atk:18/21/24/27
Rng:1
Sight:4
Spd:3
Arm:3/4/5/6
P.arm:3/4/5/6
Res:40% (he's a captain, he has some control over his mind)
Abilities:
Aura of resistance passive - rng:3 - gives allied Uruks +20% to their resistance
Haste: cool:2, rng:self, aoe:3, gives allied Uruks in range +1 speed for 1 turn.
Does not effect Olog hai.
Re: Uruk Hai Captain
Posted: Thu Oct 18, 2018 7:22 am
by makazuwr32
Remove aoe, increase armor to 3/3 (normal) with same armor increase, increase spell resist that captain gives to +20% but it must affect only other uruk units only and lower cost to 7 turns and it will be fine.
Active ability also must affect only uruks.
Both things must not affect olog hais and any other units aside from uruks themselves.
Re: Uruk Hai Captain
Posted: Thu Oct 18, 2018 3:14 pm
by Savra
I thought 2/2 armour because he has no shield?
Re: Uruk Hai Captain
Posted: Thu Oct 18, 2018 5:49 pm
by makazuwr32
But as captain it has better armor than normal uruks.
Re: Uruk Hai Captain
Posted: Fri Oct 19, 2018 12:48 am
by Savra
This look better for the captain?
Re: Uruk Hai Captain
Posted: Fri Oct 19, 2018 2:13 am
by Savra
Honestly, I think it's probably better. More in line with how Uruk ranks look.
That little centurian helm their, actually points the Uruk out as a high ranking officer.
Re: Uruk Hai Captain
Posted: Fri Oct 19, 2018 2:19 am
by Savra
So this ready?
Re: Uruk Hai Captain
Posted: Fri Oct 19, 2018 5:59 am
by makazuwr32
Yes.
Re: Uruk Hai Captain
Posted: Sun Aug 30, 2020 2:32 am
by Savra
Updated look to look more similar to the base orc leader.
Re: Uruk Hai Captain
Posted: Sun Aug 30, 2020 2:38 am
by Savra
Updated.
Re: Uruk Hai Captain
Posted: Sun Aug 30, 2020 10:34 am
by Alexander82
nice (btw the units should all face the right border of the tile they are on

)
Re: Uruk Hai Captain
Posted: Sun Aug 30, 2020 3:26 pm
by Savra
Ya, I kinda forgot that because I was in a hurry.
Re: Uruk Hai Captain
Posted: Sun Aug 30, 2020 5:10 pm
by StormSaint373
Wow! This Uruk Hai captain is solo much better!
Beautiful work, @Savra
Re: Uruk Hai Captain
Posted: Sun Aug 30, 2020 5:30 pm
by Savra
Thx, I was worried it wouldn't come out as good when I posted it.
Here's the others.
Re: Uruk Hai Captain
Posted: Tue Jun 08, 2021 10:33 pm
by Alpha
Bumping this post
Re: Uruk Hai Captain
Posted: Wed Jun 09, 2021 2:20 am
by makazuwr32
No meed to. It is in the game.
Re: Uruk Hai Captain
Posted: Mon Aug 02, 2021 12:31 pm
by makazuwr32
Implemented.