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Re: Goliath, tracked mine!

Posted: Mon May 27, 2019 11:46 pm
by Belfry777
Unfortunately there is no code for the self destroying part of this unit and their is some issues textually(not just the ?? in the top. )

Re: Goliath, tracked mine!

Posted: Tue May 28, 2019 12:42 am
by Puss_in_Boots
I based my JSON off the minefield. Also good to see you back for Memorial Day! :)

Re: Goliath, tracked mine!

Posted: Sat Jun 22, 2019 11:31 pm
by Puss_in_Boots
Unit ID is replaced with ?? because it is easily changeable by dev, but I can find correct ID by .apk download. (Is 374 now)

The self destructive property of the JSON is [stealth_explode_when_stepped_on]

This is more closely based off .xls

Re: Goliath, tracked mine!

Posted: Thu Jul 23, 2020 1:57 am
by Yeetbruh
I'm pretty sure the technical name is the gerat 67

Re: Goliath, tracked mine!

Posted: Thu Jul 23, 2020 12:20 pm
by Jasondunkel
Yeetbruh wrote: Thu Jul 23, 2020 1:57 am I'm pretty sure the technical name is the gerat 67
almost right. the english keyboard has no "ä"
it is therefore written " Gerät 67" and the following models "Gerät 671" and "Gerät 672".

lol

Re: Goliath, tracked mine!

Posted: Thu Jul 23, 2020 7:28 pm
by Yeetbruh
This would be cool kind of like a German kamikaze unit

Re: Goliath, tracked mine!

Posted: Sat Sep 19, 2020 6:27 am
by Gruppenführer Erwin
When will we have this cool unit in game?

Re: Goliath, tracked mine!

Posted: Sun Sep 20, 2020 5:18 pm
by Shark guy 35
We have everything we need, I just would hate if I lost a game because of exploding RC cars.

Re: Goliath, tracked mine!

Posted: Tue Sep 22, 2020 3:24 am
by NurKaiser
Shark guy 35 wrote: Sun Sep 20, 2020 5:18 pm We have everything we need, I just would hate if I lost a game because of exploding RC cars.
what about Soviet anti tank dogs?

Re: Goliath, tracked mine!

Posted: Tue Sep 22, 2020 3:47 pm
by Shark guy 35
:lol: I remember hearing about those one day and I considered posting the idea but put it off.