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Re: new conversion idea: loyalty meter
Posted: Wed Feb 21, 2018 4:58 pm
by Belfry777
I thought I did that. Anyway this new idea is good just need some adjustment.
Re: new conversion idea: loyalty meter
Posted: Sat Aug 04, 2018 2:32 am
by mickmackmike
I am not sure how the equation works, what i know is dometimes you try 5 conversions and not one works... The only part of the game that has unpredictability isthe priest tech. Now obviously if someone isnt playing on a fixed battey they can just kill the battery restart and try it untill they get the conversion they want.. After i lost every single unit on conversion this is what an opponent of mine did a while back...
I not sure if I understand the above,,, but my suggestion would be that a priest has the power only to convert 100% of the time..... but say he has to build up 6 turns of FAITH before he can do it,,,,, so then this is the meter..... After he has conversion tech this is reduced to 5 turns. Maybe after he has Preaching Tech it gets reduced to 4 turns... ... Maybe if the other player has conversion resistance you require double the lengths of time to convert the opposing unit, you would only know this when you failed to convert the unit..... but at least you know that they have resistance tech.... (again another unpredictability removed))... mike aka 3M
Re: new conversion idea: loyalty meter
Posted: Sat Aug 04, 2018 2:43 am
by General Brave
I see what you mean, it is hundred percent but you have to build it up. just like your immunity.
Re: new conversion idea: loyalty meter
Posted: Sat Aug 04, 2018 5:25 am
by Lynx Shafir
Practically there are some problems.
1
A) .If u have an enemy unit whit high conversation resist u spend more time to take down its faith than in. chance based method.(when u actually have a small chance to succeed in first try) Meantime ur priest are vulnerable.-
So it's not as effective.
B) Campaign - Betrayal of maximus and fire War are based to succeed the firs conversion -but u have no time to reduce the the enemy faith/resistence
And not only in campaigns - but in critical situations can save ur ass.
May be randomness, but still better imho.
Catapult and heavy cav is more likely destroyed than wait to weaken they faith to convert one until they wipe u out.
2.Some units must be unconvertable, like they are now.
3.Still need an other spell resist in Aof and variants for other attacks(Not conversion)
Will need A filter what is a Spell-magic Attak (slowing, disarmor etc ) and which is an Spell classified Attack. (fire ball).
Here are more units/race to balance the convert res if changed and before we need at least one converter to all factions.
Re: new conversion idea: loyalty meter
Posted: Sat Aug 04, 2018 5:29 am
by General Brave
I see.
Re: new conversion idea: loyalty meter
Posted: Sat Aug 04, 2018 5:36 am
by Lynx Shafir
Perhaps something simpler,
The resistance remain as it's now, but after a failed trying it weakens. (5%?)
And only In Aos.
Re: new conversion idea: loyalty meter
Posted: Sat Aug 04, 2018 8:09 am
by godOfKings
My idea was more like a loyalty HP, trying to convert deals faith damage to target, and after u lose all faith HP u join enemy side, and it heals every turn by 10 if unit didn't have full 100 faith HP and didn't get any damage previous turn
Re: new conversion idea: loyalty meter
Posted: Sat Aug 04, 2018 8:13 am
by godOfKings
U would need to convert 5 times at first, and only 2 times with persuasion tech, does it actually becomes easier to convert wen there is gurrantee that it will work, 2 healers in a fortress with persuasion tech could convert all enemy attackers