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Re: P47 Thunderbolt! DEV Ready!

Posted: Mon Aug 13, 2018 5:04 am
by General Brave
It seems all he wants is those black outlines.

Re: P47 Thunderbolt! DEV Ready!

Posted: Mon Aug 13, 2018 5:15 am
by Stratego (dev)
put a plane next to it that is in same nation(post it here too)
so u will see if the plane is similar in colors or not.

Re: P47 Thunderbolt! DEV Ready!

Posted: Mon Aug 13, 2018 3:43 pm
by Hyacintho
Here it is. I shaded it with similar colors to the wildcat.

Re: P47 Thunderbolt! DEV Ready!

Posted: Mon Aug 13, 2018 3:58 pm
by Stratego (dev)
Getting nice,In real world isnt it bigger plane as a wildcat?

Also it still needs contour

Re: P47 Thunderbolt! DEV Ready!

Posted: Mon Aug 13, 2018 6:17 pm
by Hyacintho
Black contours and I enlarged it.

Re: P47 Thunderbolt! DEV Ready!

Posted: Mon Aug 13, 2018 6:45 pm
by Stratego (dev)
I just saw the first post image and it is also a small fighterplane so should be same sized as wildcat, sorry

Re: P47 Thunderbolt! DEV Ready!

Posted: Tue Aug 14, 2018 12:56 pm
by Hyacintho
That's alright. So the image is good, then?

Re: P47 Thunderbolt! DEV Ready!

Posted: Tue Aug 14, 2018 2:45 pm
by Stratego (dev)
Looks good, but still needs work, it should look like the plane on picture(i mean the shape is now totally different inho)

Re: P47 Thunderbolt! DEV Ready!

Posted: Tue Aug 14, 2018 6:36 pm
by godOfKings
Give it a fat belly, and remove blue dots, they look like windows. Also may b make nose shorter (bring the turbine closer to pilot cockpit)

Or u can bring wings in front of cockpit closer to nose, and change dark green outline to black out line, with may b a darker shade (it is up to u to decide if darker shade looks btr or not :) )


IMHO the previous image looked more accurate, instead of making it long make it overall bigger, first make cockpit bigger, then resize entire plane according to cockpit size

Re: P47 Thunderbolt! DEV Ready!

Posted: Wed Aug 15, 2018 11:06 pm
by Hyacintho
What do you guys think?

Re: P47 Thunderbolt! DEV Ready!

Posted: Thu Aug 16, 2018 12:55 am
by Belfry777
Nice but the tail looks like a B-24 however it's fine with me. Here is a reference photo for both. I will open a topic soon!

The tail looks like this one:Image


Image

Re: P47 Thunderbolt! DEV Ready!

Posted: Sun Aug 26, 2018 9:03 pm
by Hyacintho
I fixed the tail and modified the wings. I'd say it's done.

Better late than never, I suppose.

Re: P47 Thunderbolt! DEV Ready!

Posted: Mon Aug 27, 2018 12:35 am
by Belfry777
I think so too. I will update the JSON.

Re: P47 Thunderbolt! DEV Ready!

Posted: Mon Aug 27, 2018 6:17 am
by Stratego (dev)
ok, but the image (plane shape) still not looks like the plane on first image.

Re: P47 Thunderbolt! DEV Ready!

Posted: Mon Aug 27, 2018 7:52 am
by godOfKings
How about u change the colour of the first plane image u made to green? That is actually a betr image compared to Ur reworks, at least the nose and the bottom part of body

Re: P47 Thunderbolt! DEV Ready!

Posted: Mon Aug 27, 2018 11:04 pm
by Hyacintho
It's short. It's fat. It's proportionate (at least I think so). It's beautiful.
But will it work?
What do you guys think?

(Please, I pray I got it right this time.)

Re: P47 Thunderbolt! DEV Ready!

Posted: Tue Aug 28, 2018 6:17 am
by godOfKings
How about this way?

Re: P47 Thunderbolt! DEV Ready!

Posted: Tue Aug 28, 2018 1:09 pm
by Hyacintho
Yes! It looks good, thank you. This thing finally has an image that's right.

Re: P47 Thunderbolt! DEV Ready!

Posted: Tue Aug 28, 2018 4:35 pm
by Belfry777
godOfKings wrote: Tue Aug 28, 2018 6:17 am How about this way?
Very good! I will try and finish the Json.

Re: P47 Thunderbolt! DEV Ready!

Posted: Sun Sep 16, 2018 1:16 am
by Hyacintho
Here is a JSON. I built it off of one made by Belfry777.
I have modified it to fit some new stats as dictated by the XLS spreadsheet. These Include:
Lowering its health 1 point, to 31.
Raising its base attack to 20.
Increasing its speed to 10.
BONUSES:
370% to pretty much everything, except a 100% bonus to infantry, and a 30% to flying units.
In simple math, that means it deals 40 damage to infantry, 23 damage to planes, and 74 damage to everything else, including ships, tanks, artillery, and the likes.
This is ready for implementation and testing.
The bombing special ability has NOT been added. First, I need to make a custom image for the ability, but before that, I have some things I need to discuss.

The 370% was granted as a bombing bonus against bombing targets. That means 2 things: When I make the ability, its bonus will be 370% against all bombing targets. However, when I make it, I will have to remove the 370% from the planes primary attack, because the plane uses its machine guns for its primary attack and its bombing for its bombing targets (like tanks). That being said, it shouldn't have 2 attacks, each with a 370% bonus.

Basically, what I'm saying is, when the ability is made, the bonuses will be divided amongst 2 attacks. The primary attack (machine gun) will have the 100% and 30% bonuses, and the bombing special attack (or secondary attack) will have the 370% bonuses.

Sorry for the essay, I just have a tendency to overthink things.
But what do you guys think of my plan overall?

Re: P47 Thunderbolt! DEV Ready!

Posted: Wed Sep 26, 2018 12:01 am
by Hyacintho
Looks like the image may need some more work to make it fit in.
Mainly just size and shading.
Hopefully I can do it.

Re: P47 Thunderbolt! DEV Ready!

Posted: Wed Sep 26, 2018 11:51 am
by godOfKings
wing colour looks fine, make entire body including the tail darker, and i will let u decide how u should resize :) but i think u can try making bottom fatter

every part should b overall bigger at the same time including the wings, and not that completely messed up loooooong plane u made b4

Re: P47 Thunderbolt! DEV Ready!

Posted: Sat Sep 29, 2018 4:31 pm
by Hyacintho
Latest image.
I put it on steroids.

Re: P47 Thunderbolt! DEV Ready!

Posted: Sat Sep 29, 2018 5:44 pm
by Hyacintho
Bombing Special Ability Icon. I'm open to suggestions.

Currently it has a Cool down of 2 turns. I'm thinking about lowering it to 1 turn.

Re: P47 Thunderbolt! DEV Ready!

Posted: Sat Sep 29, 2018 7:01 pm
by Puss_in_Boots
Im thinking about changing payload reloads to an air strip only, because air units, in battle, with high damage against ground units tend to be unfair.

Re: P47 Thunderbolt! IMPLEMENTED

Posted: Tue Oct 09, 2018 8:52 pm
by Stratego (dev)
implemented, will be in next -thanks!

Re: P47 Thunderbolt! IMPLEMENTED

Posted: Tue Oct 09, 2018 10:17 pm
by Belfry777
Finally! After months of waiting the HOJ came through. Many thanks and :)