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Re: goblin outpost
Posted: Wed Feb 14, 2018 8:20 pm
by StormSaint373
Lol, just a suggestion for turn cost... I like the idea, especially for the goblins.
Re: goblin outpost
Posted: Wed Mar 14, 2018 2:01 pm
by Patrol3110
Also the cost should be at least 4
Re: goblin outpost
Posted: Wed Mar 14, 2018 3:15 pm
by makazuwr32
4 turns cost is good especially when you have so cheap workers.
Re: goblin outpost
Posted: Wed Mar 14, 2018 3:52 pm
by Sunrise Samurai
I'd actually say 5-6 cost. Goblin slaves are cheap and plentiful, and I really don't think orcs should be getting detection as a mere accessory to something they will build already. Let stone shelter be clearly better, but players will build this when they suspect hidden threats. 8-9 sight is the main purpose here, more than a cheap tower.
Re: goblin outpost
Posted: Wed Mar 14, 2018 9:03 pm
by Patrol3110
This is what i think:
hp:45
dmg: same as goblin archer (gets upgrades except bomb)
range: once again same as goblin archer
sight: 5 or 6 (lets not make it op)
Carry capacity: 0
cost: 7 (because of the specials)
Specials: Can see invisible units
Spawns a goblin archer ( same lvl as your normal ones) on death (100% chance)
Re: goblin outpost
Posted: Thu Mar 15, 2018 12:50 pm
by Alexander82
I like Patrol's idea
Re: goblin outpost
Posted: Sat Mar 17, 2018 11:18 pm
by Patrol3110
And now we need an image, i cant do pixel art so im not even going to try
Re: goblin outpost
Posted: Wed Mar 21, 2018 10:35 am
by samuelch
First try.
Re: goblin outpost
Posted: Wed Mar 21, 2018 11:41 am
by samuelch
Less sturdy image.
Re: goblin outpost
Posted: Wed Mar 21, 2018 11:46 am
by Sunrise Samurai
The wooden one is perfect
Re: goblin outpost
Posted: Wed Mar 21, 2018 12:41 pm
by General Brave
Needs to be more 3D.
Re: goblin outpost
Posted: Wed Mar 21, 2018 1:54 pm
by samuelch
Edited.
Re: goblin outpost
Posted: Wed Mar 21, 2018 6:53 pm
by Patrol3110
Wow, looks very good
Re: goblin outpost
Posted: Sat Apr 14, 2018 11:00 pm
by Sunrise Samurai
In light of the goblin tracker idea here
viewtopic.php?f=123&t=5447 I think we may wish to rethink this topic.
Here's a new idea for it
Cost 5
Hp 45
Armor 0/5
Power: 4
Range: 7
Actions 3
Capacity 2
Sight 9 (can not see stealth anymore)
Effects: goblin falling (as hamletback), spawns a goblin archer on death according to current goblin upgrade level.
Rather weak attack, but 3 actions and longer range than stone shelter combine with goblins falling out every time it gets hit to make an annoying alternative that punishes your enemies for attempting to destroy it.
Re: goblin outpost
Posted: Sat Apr 14, 2018 11:21 pm
by General Brave
It seems a bit too powerful.
Re: goblin outpost
Posted: Tue Apr 17, 2018 7:11 am
by Patrol3110
shouldnt the range be the same as of a goblin archer?
7 is too high of a range for orcs
Re: goblin outpost
Posted: Tue Apr 17, 2018 5:18 pm
by General Brave
Exact, Maybe one + range.
Re: goblin outpost
Posted: Tue Apr 17, 2018 5:53 pm
by StormSaint373
Action/Turn: 4
Range: 3
Like a AoF Gatling tower, but it's a bunch of goblins!
Re: goblin outpost
Posted: Wed Apr 18, 2018 9:20 am
by makazuwr32
I like more first idea of this tower.
Patrol3110 wrote:This is what i think:
hp:45
dmg: same as goblin archer (gets upgrades except bomb)
range: once again same as goblin archer
sight: 5 or 6 (lets not make it op)
Carry capacity: 0
cost: 7 (because of the specials)
Specials: Can see invisible units
Spawns a goblin archer ( same lvl as your normal ones) on death (100% chance)
Re: goblin outpost
Posted: Wed Apr 18, 2018 12:53 pm
by Patrol3110
I think we only need someone to code this thing and its ready to vote
Re: goblin outpost
Posted: Fri Apr 20, 2018 7:50 am
by Alexander82
I believe that the range should be slightly higher than the goblin archer and influenced by the goblin tech. So if you have range 4 goblins you have a range 5 tower and so on.
Re: goblin outpost
Posted: Sun Apr 22, 2018 11:48 am
by Patrol3110
Yes that sounds better, but i think the damage shouldnt be raised much,maybe +2 dmg only.
Re: goblin outpost
Posted: Fri Aug 03, 2018 4:11 am
by Savra
Is this ready?
Re: goblin outpost
Posted: Fri Aug 03, 2018 4:16 am
by General Brave
Yes, accepted.
Re: goblin outpost
Posted: Fri Aug 03, 2018 4:18 am
by General Brave
Probably the easiest one.
Re: goblin outpost
Posted: Mon Oct 01, 2018 11:19 pm
by Savra
Just making sure this wasn't forgotten.
Re: goblin outpost
Posted: Tue Oct 02, 2018 11:02 pm
by Savra
Maybe give it one capacity and it should be set.
Re: goblin outpost
Posted: Sat Oct 20, 2018 5:17 am
by Stratego (dev)
would love to put in but need s a mor polished image - 3d looking and could be 2 tile height image.
(off but dwarf and scaledfolk tower also would need the same)
Re: goblin outpost
Posted: Sun Oct 21, 2018 4:38 pm
by Savra
How about this?
Re: goblin outpost
Posted: Sun Oct 21, 2018 5:08 pm
by General Brave
That looks good but it reminds me of a pumpkin, but that shouldn't be a problem.