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Re: A little addition for ent warriors
Posted: Mon Jul 30, 2018 2:49 am
by General Brave
Yes. just archers, or some the units?
@Alexander82
Re: A little addition for ent warriors
Posted: Mon Jul 30, 2018 5:05 am
by makazuwr32
makazuwr32 wrote: ↑Fri Mar 09, 2018 7:13 pm
1. Making Treetop archery tech affecting of ent Warriors to get up to 2 capacity.
2. Unit list who can get inside:
Alexander82 wrote:Elf archer, double archer, warrior, swordsman, druid and sworddancer
3. Ents as units with carry capacity can't get inside wagons (can we make them counit for wagons as wagons? they can get still into ships.)
Re: A little addition for ent warriors
Posted: Mon Jul 30, 2018 7:30 am
by Stratego (dev)
sure
there is a tag like "units i can carry" or something.
Re: A little addition for ent warriors
Posted: Wed Aug 01, 2018 8:23 am
by Alexander82
I think we can put this in without a vote then
Re: A little addition for ent warriors
Posted: Wed Aug 01, 2018 8:27 am
by makazuwr32
This will change... Everything.
Re: A little addition for ent warriors
Posted: Wed Aug 01, 2018 2:44 pm
by General Brave
Slightly.
Re: A little addition for ent warriors
Posted: Wed Aug 01, 2018 5:03 pm
by LordOfAles
Ye. This will kill maks balance model.
Re: A little addition for ent warriors
Posted: Wed Aug 01, 2018 5:04 pm
by makazuwr32
Nope.
This exactly what i needed firstly for balancing.
Elves need either some sort of tanky frontline or better place for hiding.
With this elves will get second - moving tower for their archers.
Re: A little addition for ent warriors
Posted: Wed Aug 01, 2018 5:38 pm
by General Brave
Sound accepted then.
Re: A little addition for ent warriors
Posted: Thu Aug 02, 2018 12:00 pm
by Alexander82
Ok, i've sent the new Ent json to Daniel/Stratego
I also increased the ent bonuses to match other melee units bonuses against buildings
Re: A little addition for ent warriors
Posted: Thu Aug 02, 2018 12:10 pm
by godOfKings
dont forget saruman's entire citadel was destroyed by literally nothing but ents... so ya they r fortress destroyers
Re: A little addition for ent warriors
Posted: Thu Aug 02, 2018 12:10 pm
by General Brave
Good to hear, can anyone set this as implementing.
Re: A little addition for ent warriors
Posted: Mon Sep 03, 2018 1:43 pm
by makazuwr32
makazuwr32 wrote: ↑Mon Jul 30, 2018 5:05 am
makazuwr32 wrote: ↑Fri Mar 09, 2018 7:13 pm
1. Making Treetop archery tech affecting of ent Warriors to get up to 2 capacity.
2. Unit list who can get inside:
3. Ents as units with carry capacity can't get inside wagons (can we make them counit for wagons as wagons? they can get still into ships.)
@Alexander82 is this in?
Re: A little addition for ent warriors
Posted: Mon Sep 03, 2018 4:00 pm
by General Brave
What do you think?
Re: A little addition for ent warriors
Posted: Tue Sep 04, 2018 1:10 am
by Sunrise Samurai
Check the effecting techs in the bonus list.
Re: A little addition for ent warriors
Posted: Tue Sep 04, 2018 7:06 am
by makazuwr32
I already saw that. It is ingame.
Re: A little addition for ent warriors
Posted: Mon Sep 10, 2018 6:34 pm
by Sunrise Samurai
Unfortunately the part about can't enter wagons has been rendered into can't enter buildings at all. While I'd be fine if ents can't enter factories and towers, I'm quite bothered by the inability to enter tcs. Ents are supposed to be the elven equivalent of an elephant in a tc when you need to defend yourself.
Re: A little addition for ent warriors
Posted: Mon Sep 10, 2018 6:37 pm
by Alexander82
@Stratego (dev) If you can tell me how to make it unable to enter wagons but able to enter tcs I'll edit that
Re: A little addition for ent warriors
Posted: Mon Sep 10, 2018 7:28 pm
by Stratego (dev)
can be carried = true
and on wagons (and carriers you dont want it) use the: canNotCarryThese list.
Re: A little addition for ent warriors
Posted: Mon Sep 10, 2018 7:31 pm
by Alexander82
ok thanks
Re: A little addition for ent warriors
Posted: Tue Feb 12, 2019 12:03 pm
by Alexander82
- IMPLEMENTED