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Re: Witch

Posted: Wed Nov 07, 2018 3:27 pm
by Lynx Shafir
L.

Re: Witch

Posted: Wed Nov 07, 2018 4:39 pm
by StormSaint373
Nice job, Lynx!

Re: Witch

Posted: Thu Nov 08, 2018 5:12 pm
by Lynx Shafir
And flying one.

Broom.
If we want no shape-shifting in raven or Stg.

Re: Witch

Posted: Thu Nov 08, 2018 5:27 pm
by Lynx Shafir
@Typhoon

U can update first post with images and this stats if want.
Witch
Cost:6-Dark altar
Hp:21
Attack power:6
range:3
spell range:4
Armor:1/1
Speed:3(land)
Sight:5

Spells and abilities
-Heal 10 range:3
-Lifelink range:3
-Poison potion/range:3-passive
-Polymorphia (turns enemy into sheep owner of said unit can move it. freely)range:3 cooldown:3 chance:60% - potion of weakness
range 3,chanche 100%,
Applies - 3 Attak, - 1 speed, - 1/1 armor - last 3 CD 2.
(B.if u find it too strong Weapon break : -3 attack, instant, no CD)
Disenchant

-Transform into flying
(that could give undeads more aggresive strategy having flying units early)
Flying witch

Hp:21
Attack power:6(poison weapon"passive)
Armor:1/1
Speed:5
Sight:6
-cant cast spells while flying.

Re: Witch

Posted: Fri Nov 09, 2018 5:26 am
by makazuwr32
Instead of potion of weakness weapon break.

Re: Witch

Posted: Fri Nov 09, 2018 4:45 pm
by Typhoon
Perfect!
Sure I will

Re: Witch

Posted: Fri Nov 09, 2018 6:51 pm
by Typhoon
Updated first post also made transparent background