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Re: More player Slots & Color Discussing
Posted: Fri Aug 03, 2018 2:35 am
by Tankhead
Im not giving up on those 8 players idea....
Re: More player Slots & Color Discussing
Posted: Fri Aug 03, 2018 2:37 am
by General Brave
I support it as well.
Re: More player Slots & Color ANSWERED
Posted: Fri Aug 03, 2018 5:20 am
by Stratego (dev)
Tankhead wrote: ↑Fri Aug 03, 2018 2:25 am
So imma put discussing if the Dev dont mind
ok
Re: More player Slots & Color Discussing
Posted: Thu Aug 09, 2018 10:39 pm
by Tankhead
I really hope this will be thought about when you guys decide to put another race in game
Re: More player Slots & Color Discussing
Posted: Thu Aug 09, 2018 10:43 pm
by makazuwr32
I already need either neutral hostile ai or 8 player slots for some of my maps because for example on map №9 there must be 4 teams: player as dwarf, your elven ally, rebel humans (neutral), rebel humans (allied to player), neutral hostile and i need 2 for main enemy teams.
Also question: can we just add 3-4 ai only slots in the game? Like current john or future neutral hostile?
Re: More player Slots & Color Discussing
Posted: Fri Aug 10, 2018 3:39 am
by Tankhead
Add 3-4 AI slots on top of 8 slots?
Re: More player Slots & Color Discussing
Posted: Fri Aug 10, 2018 4:16 am
by General Brave
Perhaps we could have three types of AI, the neutral, the friendly, the hostile.
Re: More player Slots & Color Discussing
Posted: Fri Aug 10, 2018 7:09 am
by makazuwr32
6 human/ai players and 4 ai only – that is how i see this.
Re: More player Slots & Color Discussing
Posted: Fri Aug 10, 2018 6:03 pm
by Tankhead
makazuwr32 wrote: ↑Fri Aug 10, 2018 7:09 am
6 human/ai players and 4 ai only – that is how i see this.
That's a good idea, watching 10 AI going against each other would be very interesting to watch.
But we do need more colors
Re: More player Slots & Color Discussing
Posted: Fri Aug 10, 2018 6:04 pm
by General Brave
Definitely colors.
Re: More player Slots & Color Discussing
Posted: Sat Aug 11, 2018 4:49 am
by Tankhead
I can't think of any basic colors atm.......
Re: More player Slots & Color Discussing
Posted: Sat Aug 11, 2018 11:24 am
by Sunrise Samurai
General Brave wrote: ↑Fri Aug 10, 2018 4:16 am
Perhaps we could have three types of AI, the neutral, the friendly, the hostile.
I think this is the best way to do it. One neutral ai that serves for wildlife, decorations, and capturable stuff, one hostile that will attack anything and anyone to serve as bandits, hostile wildlife, or a mutual antagonist, and one friendly ai that shares beneficial auras and spells with anyone nearby, like a camp full of healers to drag wounded units to for all sides.
Re: More player Slots & Color Discussing
Posted: Sat Aug 11, 2018 11:26 am
by LordOfAles
Friendly one might help against hostile neutral. But will be friendly to all players.
Re: More player Slots & Color Discussing
Posted: Sat Aug 11, 2018 5:16 pm
by Tankhead
Wait what? So no to the 8 slots?
Re: More player Slots & Color Discussing
Posted: Sat Aug 11, 2018 5:34 pm
by Sunrise Samurai
No way. I haven't seen even a 4 player match finish without someone having to hold it up, and that's among forum members. Random play somebody is getting skipped/kicked in a 4 player match. 6 players I expect 2-3 will be inactive. With 8 players I'd imagine you will end up with 3-4 inactive, and the game could go for a month before getting past turn 4. It would be around 7 days per turn I'd estimate, and thats if nobody missed a day. 3 rounds likely before someone was kicked, you're actually looking at 30 days to even finish that undead knight you need to go capture another tc when you started it turn 1.
Re: More player Slots & Color Discussing
Posted: Sat Aug 11, 2018 6:21 pm
by godOfKings
So final decision is add 3 different neutral ai?
The good, the bad, and the decoration piece
Re: More player Slots & Color Discussing
Posted: Sat Aug 11, 2018 6:49 pm
by General Brave
It seems that way, that we were have three different types of AI.
Re: More player Slots & Color Discussing
Posted: Sun Aug 12, 2018 5:09 am
by Tankhead
Sunrise Samurai wrote: ↑Sat Aug 11, 2018 5:34 pm
No way. I haven't seen even a 4 player match finish without someone having to hold it up, and that's among forum members. Random play somebody is getting skipped/kicked in a 4 player match. 6 players I expect 2-3 will be inactive. With 8 players I'd imagine you will end up with 3-4 inactive, and the game could go for a month before getting past turn 4. It would be around 7 days per turn I'd estimate, and thats if nobody missed a day. 3 rounds likely before someone was kicked, you're actually looking at 30 days to even finish that undead knight you need to go capture another tc when you started it turn 1.
Did you read any of the discussion at all? Its not gonna be available to multiplayer
Re: More player Slots & Color Discussing
Posted: Sun Aug 12, 2018 5:12 am
by Tankhead
So will I be able to go against 7 other AI or watch 8 AI go all out against each other ( the point of me making this topic )
Re: More player Slots & Color Discussing
Posted: Sun Aug 12, 2018 11:18 am
by LordOfAles
No one is retarded enough to put 8 players. We all know what it will result in and this will surely be useful for large scale campaigns like on makazuwe32 is making.
Re: More player Slots & Color Discussing
Posted: Tue Aug 14, 2018 4:46 am
by Tankhead
What do you think of the idea now? @Stratego (dev)
Re: More player Slots & Color Discussing
Posted: Tue Aug 14, 2018 5:38 am
by Stratego (dev)
sorry i have not followed, is here changed anything? (please summarize the concept)
Re: More player Slots & Color Discussing
Posted: Tue Aug 14, 2018 5:55 am
by Savra
They want to add 2 more neutral ai's, one that's hostile (probably brown or black team) one that is helpful (my suggestion for colors would be probably dark green or pink). Tankhead wants 8 players though that can only be used offline due to lack of activity online. I kinda want both. Reason being is 8 player you can make more factions in campaigns and you might be getting two more armies eventually, and the hostile ai would make maps a whole lot more interesting and add a little extra to the map editor options. I do about helpful one though because everyone already has decent support units especially orcs.
Re: More player Slots & Color Discussing
Posted: Tue Aug 14, 2018 5:57 am
by Tankhead
@Stratego (dev) 
explains it perfectly
Re: More player Slots & Color Discussing
Posted: Tue Aug 14, 2018 6:01 am
by General Brave
Also, if you don't like the 8 teams. Anythink above 6 is A.I only.
Re: More player Slots & Color Discussing
Posted: Tue Aug 14, 2018 6:19 am
by Stratego (dev)
friendly ai: it exists: set type to AI hard, and set it to be in your team.
hostile ai: it exists: set type to AI hard, and set it to be NOT in your team.
so the only new thing i see is the new player slots, that you can put into the "needs" section and if gets popular i can put in (only out of multiplayer)
Re: More player Slots & Color Discussing
Posted: Tue Aug 14, 2018 6:25 am
by General Brave
But they want neutral hostile AI that doesn't take up space. About the friendly one, they wanted to be friendly to all. Meaning no one can attack them.
Re: More player Slots & Color Discussing
Posted: Tue Aug 14, 2018 6:35 am
by Stratego (dev)
you mean take up slots?
friendly: i see, neutral not to be attacked.
well not easy - how will you get rid a friendly neutra that is in your way?
whatever: please suggest all ideas in needs sectino and we will see.
Re: More player Slots & Color Discussing
Posted: Tue Aug 14, 2018 7:00 am
by Tankhead
"Needs" section? What do you mean?
Re: More Slots & Color Discussing
Posted: Tue Aug 14, 2018 7:51 am
by makazuwr32
@Stratego (dev)
No. We need these that will NOT take extra slots.
Like current "john" but neutral friendly (they can't be attacked but you can move through, they can buff or heal your units, maybe pure white color for them) and neutral hostile (that will act as current john but more agressive, defending its territory, pure black color or brown).
Both these otherwise act as john: can't train units, walking around mindlessly.
And personally i want more ai-only slots. Maybe as additional option for single player.