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Re: Weather and Night Time
Posted: Sun Sep 09, 2018 6:27 pm
by Tankhead
Lynx Shafir wrote: ↑Sun Sep 09, 2018 5:20 pm
Sunny - normal weather (What have now)
Snowing /mist /rain - reduces Sight
/accuracy ranged (if Implemented)
(no need for movement reduction since that carries the tile.
Night - reduces Sight and morale for certain units, increase for others.
Random events - earthquake, firestorm, tsunami, flood. Etc
(dmges in area and applies corresponding effect )
Or positive effect (spring - morale and hp increase for nature units)
Btw I think rain and snow should have different effects.
And instead of just calling it rain but a thunderstorm?
Same with snow, snowstorm?
Re: Weather and Night Time
Posted: Sun Sep 30, 2018 5:49 am
by Savra
I should really post those images I found here.
Re: Weather and Night Time
Posted: Mon Oct 01, 2018 3:11 am
by Savra
Before I forget.
Re: Weather and Night Time
Posted: Mon Oct 01, 2018 3:18 am
by Dagravian
Well, i think it is a cool thing to add, daylight cycle and weather, but how you think this can be put in game? i Don't get exactly how you want this to work...
Re: Weather and Night Time
Posted: Mon Oct 01, 2018 3:19 am
by Savra
Tankhead wrote: ↑Thu Jul 26, 2018 6:59 pm
We can have a icon in the corner of the screen show what time of day it is and weather that changes every certain amount of turns. Certain weather or time of day affects certain
Ex 1: undead gets a tough or morale boost a night
Ex 2: all range units have reduce range at night
Ex 3: windy days or nights range units have a less chance of hitting there target.
Ex 4: scaled folk get a morale boost when it rains
Fire type attacks are weakened and lightning attacks are boosted.
Weather should change every 10 turns and daytime nighttime changes every 15 turn
This will change dramatically on how people play in AOF
This is how basically.
Re: Weather and Night Time
Posted: Mon Oct 01, 2018 3:20 am
by Savra
@Stratego (dev) you think you could do this function?
Re: Weather and Night Time
Posted: Mon Oct 01, 2018 3:22 am
by Dagravian
So, it is just an icon in the corner?
Re: Weather and Night Time
Posted: Mon Oct 01, 2018 4:21 am
by Savra
Yes. Adds more flavor to matches.
Re: Weather and Night Time
Posted: Mon Oct 01, 2018 7:03 am
by Tankhead
Savra wrote: ↑Mon Oct 01, 2018 4:21 am
Yes. Adds more flavor to matches.
Really like the weather Icons
But do you have a Wind type one?
They should mess with range accuracy to
Some, but not all units
Re: Weather and Night Time
Posted: Mon Oct 01, 2018 2:24 pm
by Savra
I'll look into it.
Re: Weather and Night Time
Posted: Mon Oct 01, 2018 2:55 pm
by Savra
Wind.
Re: Weather and Night Time
Posted: Mon Oct 01, 2018 3:04 pm
by General Brave
These should work.
Re: Weather and Night Time
Posted: Sat Oct 06, 2018 5:51 am
by Tankhead
This will never be implemented sadly

Re: Weather and Night Time
Posted: Sat Oct 06, 2018 6:25 am
by Savra
Why?
Re: Weather and Night Time
Posted: Sat Oct 06, 2018 6:30 am
by Tankhead
1. Things that require vote will take forever to the point you forget is there
2. Not sure if stuff like this is possible for even for the dev
Re: Weather and Night Time
Posted: Sat Oct 06, 2018 6:36 am
by Savra
It's actually possible. I could see about looking into it, but I've seen it done in few games. If anything we could have just day and night.
Re: Weather and Night Time
Posted: Sat Oct 06, 2018 6:41 am
by Tankhead
Before reducing it I guess I could ask is this even possible
@Stratego (dev) is this even possible?
Re: Weather and Night Time
Posted: Sat Oct 06, 2018 7:42 am
by Stratego (dev)
everything is possible
i am not sure that is good to have a new "complicating" thing of ranges, power and so on.
so
a)
if it is NOT modifying unit stats: than is can surely come in as a "skin" or "falvour" of the game
b)
if it is modifying unit stats: this way can also be implemented, but i am not sure it is good for the gameplay (my approach is keeping simplicity) - but it is not a "decision" just a feeling.
Re: Weather and Night Time
Posted: Sat Oct 06, 2018 7:51 am
by makazuwr32
As an option in the game it can be.
Like how do you choose amount of starting units and such.
But no forced weather things.
Re: Weather and Night Time
Posted: Sat Oct 06, 2018 3:24 pm
by Tankhead
It mostly comes down do you want night and day time in game
OR
do you want weather in game ( this will affect units )
Keep in mind one will just be darker lightning in game ( simpler )
While the other affects units ( more things to do but requires time )
Re: Weather and Night Time
Posted: Sat Oct 06, 2018 11:05 pm
by Savra
Or weather could just lower vision and speed and we could just stick with a few. Night time is just fog of war On, and daytime is fog of war off.
Re: Weather and Night Time
Posted: Sun Oct 07, 2018 6:55 am
by Lynx Shafir
Night time is just fog of war On, and daytime is fog of war off.
That cud work.
Switching evry 5-10 turn.
Though the additional - moral inc/decrs parts and vision is harder to do (As global effects) For night cycle.
Same for weather
Re: Weather and Night Time
Posted: Sun Oct 07, 2018 6:57 am
by Tankhead
Hmm yea that could work
What about darker filter to actually tell its night plus with this?
Re: Weather and Night Time
Posted: Sun Oct 07, 2018 7:00 am
by Lynx Shafir
we have that moon icon for night
Re: Weather and Night Time
Posted: Sun Oct 07, 2018 7:01 am
by Tankhead
Ah ok
And what of for weather?
Re: Weather and Night Time
Posted: Sun Oct 07, 2018 7:04 am
by Lynx Shafir
For images just scroll up.
For effects, we haven't layed down yet.
Re: Weather and Night Time
Posted: Sun Oct 07, 2018 7:08 am
by Tankhead
Should weather just be 4 Icons?
Sunny
Rainy
Windy
Snowy
Re: Weather and Night Time
Posted: Sun Oct 07, 2018 7:19 am
by Lynx Shafir
What else?
(some fantasy weather ?
Fire rain,flying island, falling horse chiken?)
The earthquake, flood etc. are global random events and secondary priority.
The four listed are perfect start to see how's working.
For Aos enough first pass.
The terrain effects and global events on other story r..
Re: Weather and Night Time
Posted: Mon Oct 08, 2018 1:50 am
by Savra
So, just map effects then for weather. Like fog basically, and hues.
Rain storm, bluish hue plus icon on corner of screen
Snow storm, whitish hue plus snow icon on corner of screen
Sunny, normal with icon
Night, explored fog mode on, with icon.
Re: Weather and Night Time
Posted: Mon Oct 08, 2018 2:01 am
by Tankhead
With or without effects
If without I see no point in the matter