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Re: Corrupted clock tower
Posted: Tue Aug 21, 2018 5:11 pm
by Typhoon
When occupied

- CorruptedClockTowerOn.png (877 Bytes) Viewed 7828 times
Re: Corrupted clock "tower
Posted: Tue Aug 21, 2018 5:15 pm
by Lynx Shafir
"it's a spaceship"
Just kidding, looks good.
May change Stg at bottom to look 3D idk
Re: Corrupted clock tower
Posted: Tue Aug 21, 2018 5:22 pm
by General Brave
It looks similar in design of a Warfell building, It's great.
Re: Corrupted clock tower
Posted: Tue Aug 21, 2018 5:43 pm
by Tankhead
Wow that's really good.
Just a suggestion but what do you think crows flying around at the top?
Re: Corrupted clock tower
Posted: Tue Aug 21, 2018 5:48 pm
by General Brave
I would require animated version if you can.
Re: Corrupted clock tower
Posted: Fri Sep 28, 2018 3:27 pm
by Tankhead
Nevermind the animation
Hp: 100
Range: 4
Armor: 1/1
Speed: 0
Sight: 5
Mending and Construction bonus 50%
Spell resistance: 100%
Defense type buliding
Restores 10% health for all Allied units including building
All status affects are automatically removed with radius
Vanishing affect for all summons are drop to 0
CorruptedClockTowerOn.png
@Alexander82
@Stratego (dev)
What y'all think
Re: Corrupted clock tower
Posted: Fri Sep 28, 2018 3:42 pm
by Savra
Looks great.
Re: Corrupted clock tower
Posted: Mon Oct 01, 2018 7:13 am
by Tankhead
You know looking at this again does it look to cartoonish for AOF?
Re: Corrupted clock tower
Posted: Mon Oct 01, 2018 7:51 am
by Dagravian
Yes, it is looking a portrait, so you must make it again, and it's skills are broken aswell, if anything with vanishing stat enter there, would just be erased since they automatically vanish when reaching 0, and for undeads that is not a big deal... That means bone golems, meat golems, other summons and any corpse left by unit would be force-erased by the tower's aura, maybe even crashing the game... So no. Think on something else. Also about that disenchant aura, i don't think that works, but if you want to keep it, i recommend it be to go back to a simple spell. That's all.
Re: Corrupted clock tower
Posted: Mon Oct 01, 2018 3:25 pm
by Tankhead
Well @Typhoon the original one who made this
As far as abilities Restores 10% health to Allies in its radius
Tower will have 2 actions and it will have only one thing it can do: Disenchant
Re: Corrupted clock tower
Posted: Tue Oct 02, 2018 5:55 am
by Savra
Just noticed that Undead have 12 suggested towers.
Humans:8-9
Orcs:9
Elves:10
Re: Corrupted clock tower
Posted: Tue Oct 02, 2018 6:08 am
by Tankhead
Yes suggested in hopes atleast one of those gets in
Re: Corrupted clock tower
Posted: Tue Oct 02, 2018 6:16 am
by makazuwr32
Savra wrote: ↑Tue Oct 02, 2018 5:55 am
Just noticed that Undead have 12 suggested towers.
Humans:8-9
Orcs:9
Elves:10
Dwarves have 1. And that is only a redesign.
Re: Corrupted clock tower
Posted: Tue Oct 02, 2018 6:21 am
by Savra
Actually it's 2 for dwarves. Remember the long range cannon idea that has 1 action but higher range. I think it's called the stationary artillery.
Re: Corrupted clock tower
Posted: Tue Oct 02, 2018 7:42 am
by Lynx Shafir
Where are those elven towers?
I didn't noticed there's so many of em.
Re: Corrupted clock tower
Posted: Tue Oct 02, 2018 4:23 pm
by Savra
You have to look carefully. I included ones in game already but the others at the 4 aura towers, strangle root tree, and magic tree.
Re: Corrupted clock tower
Posted: Tue Oct 02, 2018 6:08 pm
by Tankhead
Kinda going off topic.
Try remaining on what the topic says
Re: Corrupted clock tower
Posted: Tue Oct 02, 2018 7:00 pm
by Savra
Just make this tower heal units and buildings and it should be fine.
Re: Corrupted clock tower
Posted: Tue Oct 02, 2018 7:50 pm
by Tankhead
Corrupted clock tower
Hp: 100
Range: 5
Armor: 1/3
Speed: 0
Sight: 5
Mending and Construction bonus 50%
Spell resistance: 100%
Defense type buliding
Restores 10% health for all Allied units including buildings
All that's left is a proper image ( mainly someone editing existing image already made for this to make it less cartoonish )
Re: Corrupted clock tower
Posted: Tue Oct 02, 2018 9:10 pm
by Gral.Sturnn
cost?
Re: Corrupted clock tower
Posted: Tue Oct 02, 2018 9:20 pm
by Savra
10
Re: Corrupted clock tower
Posted: Tue Oct 02, 2018 9:31 pm
by Tankhead
What's the point of cost on something that's getting builded?
Kinda never got that part
Re: Corrupted clock tower
Posted: Tue Oct 02, 2018 9:34 pm
by Savra
It tells how much turns it takes to build, put:
Turn/build:8 (lowered since it doesn't need to be that high.)
Re: Corrupted clock tower
Posted: Tue Oct 02, 2018 9:37 pm
by Tankhead
So what does mend bonus? And mend reduction suppose to be?
Re: Corrupted clock tower
Posted: Tue Oct 02, 2018 9:44 pm
by Savra
Well, they pretty much say the same thing but this is simpler until you hear back on what needs to be given mend bonus wise.
Re: Corrupted clock tower
Posted: Wed Oct 03, 2018 4:48 am
by makazuwr32
Actually turn cost depends on mend rate of worker. If this tower would be build by worker with 4 mend rate it will cost 17 turns to build and for worker with 20 mend rate only 4 turns.
That cost thing for buildings means nothing. At all. You can put on bridge with 4 hp and 0% construction/mend bonus 9001 turn cost but it will still be built for 2 turns if worker has at least 3 mend rate.
Construction and mend bonus are bonus to mend rate of worker with which it constructs/mends building.
For example if you will construct human castle with normal human worker (construction bonus there is 350%) than it will add 10+10*3.5=45 hp/action. If you will construct is with super worker that has 200 mend rate than it will gain per action 200+200*3.5=900 hp/turn.
And if unit has negative construction bonus (wagon for example) than construction rate of workers will be reduced (in terms of wagons which have -67% construction rate it will be reduced for normal human worker with 10 mend rate down to 3 hp/action).
Also almost regardless of construction bonuses and mend rate of worker nearly all buildings require at least 2 turns to built: first one just creates construction site with 1 hp. Only i think wooden walls from aos and their analog in aof (owned by scaledfolks) have more than 1 hp when their construction begins.
Same is for mending.
Re: Corrupted clock tower
Posted: Wed Oct 03, 2018 5:13 am
by Tankhead
Useful Info
Re: Corrupted clock tower
Posted: Wed Oct 03, 2018 5:28 am
by Savra
Finally, it was explained. Btw, some buildings in game do have cost though in their description, e.g. Stone shelter with cost 8.
Re: Corrupted clock tower
Posted: Wed Oct 03, 2018 5:41 am
by makazuwr32
Stone shelter is buildable for 6 actions if built by current goblin slaves.
Also all buildings still have set turn cost but that usually is 1 turn.
Re: Corrupted clock tower
Posted: Sat Oct 06, 2018 6:10 am
by Tankhead
Now I understand
Anyways can someone fix image