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Re: General topic: Magic of races
Posted: Fri Sep 28, 2018 5:06 am
by Savra
Btw here's those runes from the old dwarf topic.

Re: General topic: Magic of races
Posted: Fri Sep 28, 2018 5:09 am
by makazuwr32
Simplifying will lead aof to aos. Where all are equal.
I am trying to achieve balance with counting as much factors as possible.
Also for now dwarves are nearly worst at siege (i don't count scaledfolks, worse are only elves and undeads).
And due to alex don't want steam tanks and things like that i don't know how to cover for dwarves this hole.
Dwarves are great at buildings but they can't destroy enemy buildings fast.
I once tried match dwarf vs dwarf. It was really annoying and painful. 20-30 turns to destroy one kingdom under mountain.
Re: General topic: Magic of races
Posted: Fri Sep 28, 2018 2:03 pm
by Savra
makazuwr32 wrote: ↑Fri Sep 28, 2018 5:09 am
Simplifying will lead aof to aos. Where all are equal.
I am trying to achieve balance with counting as much factors as possible.
Also for now dwarves are nearly worst at siege (i don't count scaledfolks, worse are only elves and undeads).
And due to alex don't want steam tanks and things like that i don't know how to cover for dwarves this hole.
Dwarves are great at buildings but they can't destroy enemy buildings fast.
I once tried match dwarf vs dwarf. It was really annoying and painful. 20-30 turns to destroy one kingdom under mountain.
What about those golems?
Re: General topic: Magic of races
Posted: Sat Sep 29, 2018 5:11 pm
by makazuwr32
Problem that golems must be melee units. They can't be ranged.
And dwarves need good ranged siege.
Re: General topic: Magic of races
Posted: Sat Sep 29, 2018 5:21 pm
by Savra
Should I make a topic about these then? They are the dwarven ballista from the hobbit, battle of the 5 armies.
Re: General topic: Magic of races
Posted: Sat Sep 29, 2018 5:23 pm
by General Brave
Pretty sure ballista aint meant for destroying buildings.
Just lower the health of the the mountain.
Re: General topic: Magic of races
Posted: Sat Sep 29, 2018 5:25 pm
by Tankhead
makazuwr32 wrote: ↑Sat Sep 29, 2018 5:11 pm
Problem that golems must be melee units. They can't be ranged.
And dwarves need good ranged siege.
Can some golems have the ability to throw?
And since its still not exactly known how advance dwarves are its kinda hard to make any advance units for dwarves
Re: General topic: Magic of races
Posted: Sun Oct 14, 2018 12:49 am
by NikolaTheEinstein
This feels unnecessary. It'll just make the game more complicated and less enjoyable. Limiting the magic would limit the amount of potential new units that would be added
Re: General topic: Magic of races
Posted: Sun Oct 14, 2018 2:49 am
by Savra
Their are still loop holes. You just have to look. Plus, I'm pretty sure you can have 1 unit who extends past their races magic boundaries, much like a unit that can extend last their races trait boundaries at the cost of a higher cost.
Re: General topic: Magic of races
Posted: Mon Aug 02, 2021 9:24 am
by makazuwr32
Archived.