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Re: A place to for units.
Posted: Fri Aug 03, 2018 4:08 pm
by makazuwr32
Minotaurs are part of orcish horde.
What i want to see is next list:
1 caster from each race: human mage, undead necromancer, kobold shaman, orc shaman, elf druid, dwarven cleric.
orc crusher
human poison archer
undead knight
elven quick archer
dwarven hammer fighter
scaledfolk armored kobold slinger
Giant turtle as transport (amphibious)
because cost in tavern is paid with money couriers and must be same as normal unit.
For example for elves necromancer will be pretty useful with vanishing+ skill
Dwarven cleric with healing and disenchant will be useful for both undeads and orcs while human mage for nearly everyone.
Re: A place to for units.
Posted: Fri Aug 03, 2018 4:22 pm
by General Brave
Yes.
Re: A place to for units.
Posted: Fri Aug 03, 2018 4:58 pm
by General Brave
Minotaurs can also work.
Re: A place to for units.
Posted: Fri Aug 03, 2018 5:17 pm
by Lynx Shafir
First The Minotaurs have to be in game whit orcs
But not whit cost of 3.and such stats.
Afterwards seeing the stats for Tavern version.
Also we need "money couriers" for each race b for making it.
I say default - I don't like spending gems to an unit what is so useless like human one.
Even that slot in section should be changed let's say whit an elephant.
Re: A place to for units.
Posted: Fri Aug 03, 2018 5:20 pm
by General Brave
Re: A place to for units.
Posted: Fri Aug 03, 2018 5:21 pm
by Gral.Sturnn
Isnt there a beastclan race in development? The ninotaur was mentioned there if I am not mistaken
Re: A place to for units.
Posted: Fri Aug 03, 2018 5:24 pm
by General Brave
Yes I mentioned it.
They should be the more civilized version of the Minotaur, the orc one could be the savage one.
Re: A place to for units.
Posted: Fri Aug 03, 2018 5:31 pm
by Gral.Sturnn
I can understand your vision but its a bit odd
Re: A place to for units.
Posted: Fri Aug 03, 2018 5:34 pm
by General Brave
Or we can transfer the Minotaur to the Beast Clan, The Orc already have powerful enough units.
Re: A place to for units.
Posted: Fri Aug 03, 2018 5:36 pm
by Gral.Sturnn
I can see that orcs already have many variations of trolls
And addind a minotaur to the game should fit a very specific race and orcs currently dont fit that
Re: A place to for units.
Posted: Fri Aug 03, 2018 5:37 pm
by makazuwr32
actually if they will be still in beastclans than more wild. as for orcs they must be an ally, not a slaves.
Also as for trolls i want to make them as a full race on their own.
Re: A place to for units.
Posted: Fri Aug 03, 2018 5:38 pm
by Lynx Shafir
This issue will cause heavy fight between members...
Re: A place to for units.
Posted: Fri Aug 03, 2018 5:40 pm
by Gral.Sturnn
the problem is that the game has no already stablished lore so we should start getting used to this kind of issues
Re: A place to for units.
Posted: Fri Aug 03, 2018 5:41 pm
by General Brave
That's how you get things done.
Re: A place to for units.
Posted: Fri Aug 03, 2018 5:44 pm
by Gral.Sturnn
Actually we should start writting somekind of official history or something so we can develop the game partig form there
Re: A place to for units.
Posted: Fri Aug 03, 2018 5:47 pm
by General Brave
The only kind of history are the campaigns, but this game doesn't have any official history.
Re: A place to for units.
Posted: Fri Aug 03, 2018 5:50 pm
by Gral.Sturnn
Thats what i am suggesting
Re: A place to for units.
Posted: Fri Aug 03, 2018 5:52 pm
by Lynx Shafir
makazuwr32 wrote: ↑Fri Aug 03, 2018 5:37 pm
actually if they will be still in beastclans than more wild. as for orcs they must be an ally, not a slaves.
Also as for trolls i want to make them as a full race on their own.
But Mak, that would dusturbe the ballance and the FORCE in universe

Re: A place to for units.
Posted: Fri Aug 03, 2018 5:53 pm
by makazuwr32
These trolls more wild ones.
And less brutal.
Re: A place to for units.
Posted: Fri Aug 03, 2018 5:59 pm
by General Brave
Passive.
Re: A place to for units.
Posted: Mon Sep 24, 2018 6:47 pm
by Lynx Shafir
How is this (honestly)?
Re: A place to for units.
Posted: Mon Sep 24, 2018 6:54 pm
by Gral.Sturnn
Lynx Shafir wrote: ↑Mon Sep 24, 2018 6:47 pm
How is this (honestly)?
Good! Very good!
Re: A place to for units.
Posted: Mon Sep 24, 2018 6:57 pm
by General Brave
Beautiful
Re: A place to for units.
Posted: Mon Sep 24, 2018 7:55 pm
by makazuwr32
Looks pretty good but a bit too big. Tavern can't be of size as castle.
Re: A place to for units.
Posted: Mon Sep 24, 2018 8:23 pm
by General Brave
It 64x64.
Re: A place to for units.
Posted: Sat Sep 29, 2018 4:15 am
by Tankhead
AoF_Dwarf_Dwarven_Hand_Cannoneer.png
@Savra
Its turned into something else......
Re: A place to for units.
Posted: Sat Sep 29, 2018 4:16 am
by Savra
Hmm, looks space age. Let's change some things.
Re: A place to for units.
Posted: Sat Sep 29, 2018 4:38 am
by Savra
Here.
Re: A place to for units.
Posted: Sat Sep 29, 2018 4:12 pm
by Tankhead
Savra wrote: ↑Sat Sep 29, 2018 4:38 amHere.
Thx
Re: A place to for units.
Posted: Thu Jan 24, 2019 7:56 am
by Lynx Shafir
What about this?