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Re: Dark citadel
Posted: Sat Aug 11, 2018 1:57 am
by General Brave
I forgot about the vanishing towers, perhaps make it a buildable instead.
Re: Dark citadel
Posted: Sat Aug 11, 2018 2:48 am
by Savra
Sunrise Samurai wrote: ↑Sat Aug 11, 2018 1:54 am
Maybe I better put it this way. We can't have summons on the same strength level as elite troops. Vanishing is meaningless in undead, and best able to summon a 95 hp 20 power monstrosity every 3 turns that's immune to burning and very hard to slow is just op. The only saving factor is speed 2, but that kind of armor ensures it will eventually reach the battle anyway.
Ya, your right I just modified the state so it w could be worth the sacrifice of a phantom to get. Updated to lower stats.
Re: Dark citadel
Posted: Sat Aug 11, 2018 7:21 am
by Lynx Shafir
Where are the stats?
Re: Dark citadel
Posted: Sat Aug 11, 2018 11:12 am
by Sunrise Samurai
I'd suggest it drop the spell resistance by a lot. It's still fairly tanky for no real weaknesses. Lower armor did help a lot though.
Re: Dark citadel
Posted: Sun Aug 12, 2018 2:18 am
by Savra
Hmmm, you know what, honorable it is I got a lil guy who could fulfill the summon job instead without being to overpowered. Say hello to the phantom minion, goblin spiked style.
Re: Dark citadel
Posted: Sun Aug 12, 2018 9:20 pm
by Savra
Here's an image of dark citadel you might have to resize it to be a 2x2 building since I don't know how you work that.
Re: Dark citadel
Posted: Sun Aug 12, 2018 10:30 pm
by General Brave
Mini Mega.
Re: Dark citadel
Posted: Sun Aug 12, 2018 10:49 pm
by Savra
Now I know the proper size when making mini megas.
Re: Dark citadel
Posted: Sun Aug 12, 2018 11:59 pm
by General Brave
Perhaps I could work on this a bit to make it scenes a bit better.
Re: Dark citadel
Posted: Mon Aug 13, 2018 6:46 am
by Savra
Here's the switch.
Re: Dark citadel
Posted: Mon Aug 13, 2018 7:28 am
by Lynx Shafir
O...
If u accept an advice. Don't resize it manually or u get this..
What was the original?
Re: Dark citadel
Posted: Mon Aug 13, 2018 4:43 pm
by Savra
This better?
Re: Dark citadel
Posted: Thu Aug 23, 2018 12:59 am
by Savra
Alright here's an alternate version.

Re: Dark citadel
Posted: Thu Aug 23, 2018 1:03 am
by General Brave
Definitely yes.
Re: Dark citadel
Posted: Thu Aug 23, 2018 3:00 am
by Dagravian
Do you have an image of what you where trying to reproduce to make the juggernaut? It will make things easier to me when drafting it.
Re: Dark citadel
Posted: Thu Aug 23, 2018 3:08 am
by Dagravian
I think this img is really good one, all i needed was to just put the right team color to it and resized the img to the right canvas. GJ.
Phantom minion.png
Re: Dark citadel
Posted: Thu Aug 23, 2018 4:22 pm
by Savra
Thx, the juggernaut was just modified, no reference but if you could give it the phantoms mask and maybe add a little modification here and there of your own that would be good.
Re: Dark citadel
Posted: Thu Aug 23, 2018 7:20 pm
by Dagravian
Yep it send to general and it is in the post, I will put here just in case someone missed:
Juggernaut 4.png
Also here is the little eye.
Corrected the canvas and added the right team color to it.
Phantismal watcher.png
Re: Dark citadel
Posted: Fri Aug 24, 2018 12:09 am
by Savra
Thx, juggernaut looks more fitting now. And she doesn't have light pink canvas anymore.

Re: Dark citadel
Posted: Wed Aug 29, 2018 2:33 am
by Savra
now we need a better dark bolt with maybe an animation.
Re: Dark citadel
Posted: Wed Aug 29, 2018 4:08 am
by Savra
Funny how this building is basically ready, yet none of Mission he units are.

Re: Dark citadel
Posted: Wed Aug 29, 2018 4:40 am
by Savra
Here's the new dark bolt.
Re: Dark citadel
Posted: Mon Sep 17, 2018 1:36 am
by Savra
Didn't like how the red looked how's this?
Re: Dark citadel
Posted: Mon Sep 17, 2018 3:28 am
by General Brave
I'm pretty sure this design is inspired by something.
Re: Dark citadel
Posted: Mon Sep 17, 2018 5:41 am
by Lynx Shafir
Better than red, and I guess nor the grayish/türkis-cian looks better?
May try some lighter nuance at walls like in Mansion . playing with light source and wall direction.
Occupied version the door can be closed.
The Dark bolt can be darker.
Re: Dark citadel
Posted: Mon Sep 17, 2018 8:08 pm
by General Brave
Guessing this building is good.
Re: Dark citadel
Posted: Tue Sep 18, 2018 8:53 pm
by Savra
So here's a darker bolt. Btw I just made what seemed good. No references.
Re: Dark citadel
Posted: Sat Oct 20, 2018 5:31 am
by Stratego (dev)
this has nofinal image imho
Re: Dark citadel
Posted: Sun Oct 21, 2018 6:08 am
by Savra
For what? The buildings final image is on first page.
Re: Dark citadel
Posted: Sun Oct 21, 2018 8:05 am
by Lynx Shafir
I'll make the corrections next week.