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Re: Kraken

Posted: Tue Aug 07, 2018 7:03 am
by makazuwr32
Undeads can construct their ghost vessels and i must say that these vessels are extremly powerful.
One of the best naval units if don't count merlocks.

Re: Kraken

Posted: Tue Aug 07, 2018 7:05 am
by Lynx Shafir
It's a possibility.
For serpent.
U know sea creatures(eg whales) dive deep and resist long whitout oxigen.


A stealth mode(may have an time limit)
While unit can't be attacked but nor can attack - it's underwater.

But anyway Kraken is an octopus has gill/brachia and attacks from ambush.

Re: Kraken

Posted: Tue Aug 07, 2018 7:06 am
by Savra
With those cannons yes but fight them for a while and it becomes easier to beat them after some time do to expierance.

Re: Kraken

Posted: Tue Aug 07, 2018 7:09 am
by makazuwr32
Undeads need those golden skeleton pirates for holding back enemy melee naval units from their ships. With them i think they will be able to deal with merlocks and even giants of orcs.

And OFC with any other naval threat.

Re: Kraken

Posted: Tue Aug 07, 2018 3:29 pm
by Savra
Ya I know that about deploying pirates but the one problem with them is they only move 3 in water. The enemy ships could run circles around them and since some sources have ghost pirates using krakens, it would be like the skeleton pirates are the undead equal to the warships, kraken are equal to the destroyer, and ghost vessel is equal to the catapult ship. That's how I see it anyways.

Re: Kraken

Posted: Tue Aug 07, 2018 4:30 pm
by Savra
You know, come to think of it the kraken was just a familiar that necromancers that lived by the sea would summon. That's in certain sources though others have it being a living creature.

Re: Kraken

Posted: Wed Aug 08, 2018 10:52 pm
by Savra
Say hello to the Kraken! All I did was edit one of those free images you guys had to get the right hues.

Re: Kraken

Posted: Thu Aug 09, 2018 12:13 am
by General Brave
I thought it would have been a bit bigger.

Re: Kraken

Posted: Thu Aug 09, 2018 3:18 am
by Savra
How's it now?

Re: Kraken

Posted: Thu Aug 09, 2018 5:19 am
by Savra
Looking at it now, I'd say it could definitely work for undead. State updated.

Re: Kraken

Posted: Sun Aug 19, 2018 9:24 pm
by Savra
Btw is their a way to transfer this topic over to undeads? Updated name.

Re: Ghost Kraken

Posted: Sun Aug 19, 2018 9:26 pm
by Tankhead
Power of the moderator?
@Stratego (dev)

Re: Ghost Kraken

Posted: Sun Aug 19, 2018 9:29 pm
by Savra
Here it is bigger.

Re: Ghost Kraken

Posted: Sun Sep 16, 2018 7:37 am
by Savra
Updated.

Re: Ghost Kraken

Posted: Sun Sep 16, 2018 8:14 am
by Alexander82
What about an image where the unit is partially submerged?

Re: Ghost Kraken

Posted: Sun Sep 16, 2018 1:58 pm
by Savra
So basically cut it in half of something like that and add some water ripples and maybe some shadows?

Re: Ghost Kraken

Posted: Sun Sep 16, 2018 2:15 pm
by Savra
Like this?

Re: Ghost Kraken

Posted: Sun Sep 16, 2018 4:24 pm
by Alexander82
More or less but it is important to check how it looksbon water tiles

Some part might be completely not visible

Re: Ghost Kraken

Posted: Sun Sep 16, 2018 7:51 pm
by Savra
I don't have a water tile to test on.

Re: Ghost Kraken

Posted: Mon Sep 17, 2018 3:07 pm
by StormSaint373
An idea...

Have an ability, emerge tenticle!

Kraken can have his teticles emerge from the water

Cool down 0
Vanishing 2

Hp: 1/4 body hp
Att: 1/2 body
Range: 1
Speed: 1.5 to 2x as fast as kraken

Bonuses vs ships and water units.

Meant be be extension of kraken! :lol:

Re: Ghost Kraken

Posted: Mon Sep 17, 2018 4:24 pm
by LordOfAles
Actually i would use tentacle as a summon with vanishing 2.

Re: Ghost Kraken

Posted: Mon Sep 17, 2018 4:27 pm
by StormSaint373
Good enough for me. Edited!

Re: Ghost Kraken

Posted: Wed Sep 19, 2018 1:38 am
by Savra
Okay I can see how this could work even with spirit towers. Considering how the Kraken is a ghost and the tentacle is a part of it and since the kraken is a ghost they're wouldn't necessarily be a limit to how far their tentacle can go as long as there's something supporting it. Or else it only can last a certain while before dissipating into nothing. I'd say remove movement and give range 2 that way it's stationary and doesn't become something you could send in and attack someone. Somewhat like a temporary tower to make it less spammable this way you can raise vanishing to 3 and we can keep cool to 0. But first before anything, @Alexander82 would this be okay to add to this unit without making it unique or op? Btw can someone with access to the water tiles check the kraken on it so we know how it looks on it. Or just post a water tile.

Also, would giving it aura of vanishing range 2-3 be too much? If not then we would probably be set with the undead navy being:
Ghost kraken
Ghost vessel
Skeleton pirate
Ghost ship (vanishing) (questionable)
Zombie shark (vanishing)
And maybe flying Dutchman but that one might be unique or something idk.

Re: Ghost Kraken

Posted: Wed Sep 19, 2018 5:10 am
by Savra
In short so you don't have to read all that,

Would giving the ghost Kraken:
Ghost Tentacle
Van:3
Hp:20
Atk:5
Rng:2
Sight:3
Arm:0
P.arm:1
Res:0%
Be too op, or make it a unique which is not what I want for this unit.

And will giving it further a delay vanishing aura rng 3-2 be too much either?

Re: Ghost Kraken

Posted: Wed Sep 19, 2018 6:43 am
by Lynx Shafir
Better an ability or skill.
A) when HP is 50 %Kraken gets enraged, gains +1 range and 10 Attak.
B) a skill with hight CD for same thing. Power range and counter dmg

Re: Ghost Kraken

Posted: Wed Sep 19, 2018 2:25 pm
by Savra
The kraken already has 2 range and 10 attack.

Re: Ghost Kraken

Posted: Wed Sep 19, 2018 2:26 pm
by Savra
Savra wrote: Sun Aug 05, 2018 9:54 pm The mighty krakens were trained by the merlocks is to aid in their battles with the merfolk. These creatures power is a force to be reckoned with and are responsible for the destruction of countless sea vessels.
Cost:6
Hp: 80
Atk:10
Rng:2
Sight:5
Speed:4
Arm:3
P.Arm:3
Res:40%
Actions:2
Most likely the stats will change.
These are the stats so far.

Re: Ghost Kraken

Posted: Wed Sep 19, 2018 3:04 pm
by Lynx Shafir
Oh, Attak can be increased anyway, (What bonus has?)
. (And may remove the merlock thing from description cos is undead now)
Also can increase cost 7-8

Enraged :May +action, full counter, and +10attak

Re: Ghost Kraken

Posted: Wed Sep 19, 2018 3:15 pm
by Savra
Okay we have two ideas:

1)summon stationary ghost tentacle with vanishing

2)Enraged ability that increases stats when target hits less than 50% hp. (Might lower to 30%)

Re: Ghost Kraken

Posted: Wed Sep 19, 2018 3:18 pm
by Lynx Shafir
Enraged, when Kraken 🐙hp is less than 50%.

Lets Vote..