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Re: Images needing polishing

Posted: Mon Feb 22, 2021 9:38 am
by Midonik
While we are at the topic of techs, Im not very proud of my aiming device image, can you improve it as well?

Re: Images needing polishing

Posted: Mon Feb 22, 2021 11:02 am
by Anchar
Does the aiming device mean a sniper scope or is it a remote camera with a cross?

Re: Images needing polishing

Posted: Mon Feb 22, 2021 12:48 pm
by Midonik
Its more of a device built into soliders helmets (the glass over-the-eye part) that displays instructions on how the solider should aim. The image I made was supposed to be that display on the helmet.

Re: Images needing polishing

Posted: Mon Feb 22, 2021 3:44 pm
by Anchar
Hmm ... do I need to do better colors and shading, change the image on the display (do something like an interface through the eyes of a terminator) or even change the drawing to something like this?

Re: Images needing polishing

Posted: Mon Feb 22, 2021 3:49 pm
by Midonik
Do whatever you think will make it look best, I dont really care as long as its an improvment and it conveys the concept.

Re: Images needing polishing

Posted: Tue Feb 23, 2021 5:45 pm
by Anchar
Well I tried

Re: Images needing polishing

Posted: Tue Feb 23, 2021 7:17 pm
by Midonik
It feels like a very complicated way to do it. Maybe if you remove the gun it will be less crowded? Maybe the red outline isnt neccesary either.

Re: Images needing polishing

Posted: Wed Feb 24, 2021 2:22 am
by Anchar
.

Re: Images needing polishing

Posted: Wed Feb 24, 2021 1:36 pm
by Anchar
.

Re: Images needing polishing

Posted: Sat Feb 27, 2021 1:46 am
by Anchar
I tried to animate the flamethrowers.

Re: Images needing polishing

Posted: Sat Feb 27, 2021 1:46 am
by Anchar
.

Re: Images needing polishing

Posted: Sat Feb 27, 2021 8:59 am
by Midonik
I like the flame animation. However, even tho it's cool and makes sense, making their bodies move like they're breathing is a bit too much - if we do it here, we will need to do it on all living units, and that's too much effort.

Re: Images needing polishing

Posted: Sat Feb 27, 2021 1:54 pm
by Anchar
Why is it obligatory at all? I don’t know the significance of these flamethrowers, but if they are very significant (much like the Human Imperials in the fantasy age) then why not animate them?

Re: Images needing polishing

Posted: Sat Feb 27, 2021 2:14 pm
by Midonik
What? I think there is some misunderstanding here. Flamethrowers arent very significant, I dont see how thats relevant tho. My argument is that it would look wierd if they were the only units animated like they are breathing, it would imply others dont.

Re: Images needing polishing

Posted: Sat Feb 27, 2021 2:35 pm
by Anchar
Okay, they just look more impressive (along with the machine gunners) and I thought they were some kind of elite.

Do you need to send in a separate image or will you crop it yourself?

Re: Images needing polishing

Posted: Mon Mar 15, 2021 8:39 am
by Midonik
Some other stuff that need polishing - we needed to have our planes a little lower since it was hard to tell which tile they were on. I fixed that, but theres another problem - many planes have diffrent angles, Im not skilled enough to fix that. For example, torpedo plane is in total top view, while human jet bomber is in total side view (well, bomber needs a total redesing anyway). It would be best if they were all from an in between angle - little top, little side, like stratofighter. If you wanna work on that, pm me your email so I can sent you the images after my edits.

Another thing, reptilian citaegg image looks too flat.

Re: Images needing polishing

Posted: Mon Mar 15, 2021 8:55 am
by Midonik
Anchar wrote: Sat Feb 27, 2021 1:46 am I tried to animate the flamethrowers.
I still want the flame animation, so I think I will need another image without the breathing animation.

Re: Images needing polishing

Posted: Sat Mar 27, 2021 2:20 pm
by Anchar
Made only fire.

Re: Images needing polishing

Posted: Sat Mar 27, 2021 2:21 pm
by Anchar
.

Re: Images needing polishing

Posted: Sat Mar 27, 2021 2:43 pm
by Midonik
Cool

Re: Images needing polishing

Posted: Mon Mar 29, 2021 5:08 pm
by Anchar
Here's what I did with this aircraft. The problem is that the images you sent were mixed with the old ones and I ended up deleting everything and throwing it off again, but I'm still not sure if these are not the old dimensions.

As far as I understand, it is necessary that these aircraft were in the same perspective so that the side and top could be seen? This aircraft had only a side view and its top and second wing were not visible, did I do it right?

Do you need such animations as in this image, or will they be superfluous?

Re: Images needing polishing

Posted: Mon Mar 29, 2021 5:09 pm
by Anchar
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Re: Images needing polishing

Posted: Mon Mar 29, 2021 5:11 pm
by Anchar
Here's an alternative version, but I don't like it because it looks like a plane from World War 2.

Re: Images needing polishing

Posted: Mon Mar 29, 2021 9:12 pm
by Midonik
I would probably pass on the animations, time is of the essence and there's a lot of stuff to improve.
As far as I understand, it is necessary that these aircraft were in the same perspective so that the side and top could be seen? This aircraft had only a side view and its top and second wing were not visible, did I do it right?
Yes exactly, I honestly think you did that very well on the second image. The first one looks kinda like it's top and wings create a slope or smt.
Also I think if it's a bomber plane it doesn't need a gun.
Additionally I think those images can use some more polish. Perhaps some more shading to get more texture?
The problem is that the images you sent were mixed with the old ones and I ended up deleting everything and throwing it off again, but I'm still not sure if these are not the old dimensions.
Regarding that, it seems to be somewhat ok, tho it could be a few - like 2-3 - pixels lower. This might be based on an old image but I'm not 100% sure either.

Re: Images needing polishing

Posted: Mon Apr 12, 2021 7:52 am
by Midonik
Our race icon could also use an improvement too. When I should and improvement, I don't mean a total change - I still like the shiluets, cause they clearly convey what race they reprwsnet, it's hard to make good banners for aliens, and also they are stylish in a way. What I mean by improvement is just making them look better - some more shading, the reptilian one could have a better outline actually. Also the insectoid one need to be from the same angle and in the same shade as the others, I just made it as a place holder by taking the antmen head.

Re: Images needing polishing

Posted: Thu Apr 15, 2021 10:16 am
by Anchar
I tried to change this aircraft.

Re: Images needing polishing

Posted: Thu Apr 15, 2021 10:31 am
by Midonik
Id say that the current one actually has a good enough angle, this would be beter, however compared to your version the current one has more texure - try to add some more diffrent shaded pixels to you plane, it looks too smooth rn.

Also, RIG images, as well as Vtols, look acceptable to me. I think wed be better off if you focused on worse stuff - bomber, multirole plane (those two need a big redesign, your bomber could be slightly improved still), torpedo plane (good image, bad angle), perharps the vector, brainwashing aircraft or the strider aircraft.

Re: Images needing polishing

Posted: Thu Apr 15, 2021 10:35 am
by Anchar
I removed the machine gun from it, made a shadow, and also cut out small parts that I forgot to remove before.

Re: Images needing polishing

Posted: Thu Apr 15, 2021 10:43 am
by Midonik
Looks good, but if you could also do something similar to what I told you on gorgon - add diffrent shades of pixels on its hull to make it look like it has more texture, instead of being super smooth.
One pixel on the shadow also looks much brigter for some reason.

Re: Images needing polishing

Posted: Thu Apr 15, 2021 10:57 am
by Anchar
By the way, I just saw that you wrote another message to me in the mail, are these new images or the same? I was doing these based on 1 post.