The avatar isn't that large, Grall is taller than me
But if it is really needed, I'll resize it to normal.
Tho Idk if the current armor would fit on such small man.
Should all e.e. units be 2 turns?Endru1241 wrote: ↑Fri Oct 16, 2020 1:16 pm cost 2 turns
hp: 25
armors 6/14
power 2
actions 3
hardcore fan aura 2 range, without himself: gives +100% mental resistance, +6 to melee armor, +3 to power to all unit types
temporary nerf - +-2 power, -1/-1 armor, cumulative for 1 turn, has 3 range
temporary buff - +2 power, +1/1 armor, cumulative for 1 turn, has 3 range
proceed removal - -5hp, has range 3 (with bonuses against any units with bigger hp)
That's my idea.QuadrupoleStrat wrote: ↑Fri Oct 16, 2020 1:39 pmShould all e.e. units be 2 turns?Endru1241 wrote: ↑Fri Oct 16, 2020 1:16 pm cost 2 turns
hp: 25
armors 6/14
power 2
actions 3
hardcore fan aura 2 range, without himself: gives +100% mental resistance, +6 to melee armor, +3 to power to all unit types
temporary nerf - +-2 power, -1/-1 armor, cumulative for 1 turn, has 3 range
temporary buff - +2 power, +1/1 armor, cumulative for 1 turn, has 3 range
proceed removal - -5hp, has range 3 (with bonuses against any units with bigger hp)
No - he's not. Gral.Sturnn's is exactly 30px in height from the bottom of feet to top of the head.QuadrupoleStrat wrote: ↑Fri Oct 16, 2020 1:36 pm Oh noo.
The avatar isn't that large, Grall is taller than me!
But if it is really needed, I'll resize it to normal.
Tho Idk if the current armor would fit on such small man.
Fair play Quaddy @QuadrupoleStrat - well deserved!
Haha, thanks pheonix
True.🥳🥳🥳
Honestly - the filename was not intended.Puss_in_Boots wrote: ↑Mon Oct 19, 2020 1:06 am I can't tell what my favorite part is.
The accidental optical illusion?
The well made body?
Or the silly name?
I am changing it - bridges doesn't provide any protection, so it should be balanced.QuadrupoleStrat wrote: ↑Sat Oct 17, 2020 4:09 am Btw CoolGuy has a problem. The problem might also affect other upcoming easter egg units. CoolGuy can't step or cross bridges, it seems bridges are impassable by Easter egg units. Bridges are obstacles for Coolguy.
It is OP.QuadrupoleStrat wrote: ↑Sat Oct 17, 2020 3:57 am I propose this kind of stats:
QuadrupoleStrat Unit description: An Emperor of a distant land called Quadrupolis, currently living at Octapralia. Summon him if you need him at your battles and he will gladly aid you. He eminates a violent aura that can help debuff your enemies. Use its passive ability wisely.
Trained at: Towns
Cost: 2
Hp: 25
Att: 7
Spd: 4
Armour: 10/8
Actions: 2
Sight: 5
Healbonus: 1.0
Mental resistance: 100%
Inconvertable
Legendary
Bonuses:
60% +4 Mercenary
60% +4 Archers
Carnage Aura
Indicator: Description: The Emperor eminates a ridiculously violent aura to enemies in his front of him making them terrified, spooked and intimidated in the look of an eye, the enemies can't fight properly with an intimidating effect at the mind. May not work on religious units.
Affect: Foot, Mounted (Except religious)
Aura rng: 2
-4 Attack
-2/2 armor
-1 speed
-1 sight
Categories: Agile Defense, Heavy Cavalry
Is it op?
Hmm, I think it is op. Depends on how much power is reduced.
Haha, ok I see now. I am in 4 it!
Because @COOLguy is a cool Guy.QuadrupoleStrat wrote: ↑Mon Oct 19, 2020 9:49 am Why does CoolGuy have siege aura in the first place?
His siege aura is so darn overpowered. Rams have +2 rng beside it. Lol.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

That's almost original - I only removed light (or thunders - anyway the yellow color around weapon) and added teamcolors.
Ok, sorry I'll make it the way you want.
Not obvious enough that it would need to be removed to keep consistent design.