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Re: Bandits: Hostile Neutral
Posted: Tue Sep 04, 2018 7:47 pm
by General Brave
How about a hundred percent spell resistant so you can't simply convert it or slow it down.
Re: Bandits: Hostile Neutral
Posted: Tue Sep 04, 2018 7:48 pm
by makazuwr32
Agree.
Re: Bandits: Hostile Neutral
Posted: Tue Sep 04, 2018 7:49 pm
by General Brave
Now this would be a fun challenge, it gives them a sense of threat.
Re: Bandits: Hostile Neutral
Posted: Tue Sep 04, 2018 7:50 pm
by StormSaint373
Ok, I just thought how bad it would be if players got their hands on this Wyrm.
#GAME OVER!!!
Re: Bandits: Hostile Neutral
Posted: Tue Sep 04, 2018 7:52 pm
by makazuwr32
And you need to prepare for a fight, not to rush him with weak units.
Re: Bandits: Hostile Neutral
Posted: Tue Sep 04, 2018 7:52 pm
by General Brave
Well they can no longer, we should focus on the normal Bandits which should it be a bit more better than regular ones since you can't survive this long without being good at your job.
Re: Bandits: Hostile Neutral
Posted: Tue Sep 04, 2018 7:55 pm
by General Brave
Updated the thing.
Re: Bandits: Hostile Neutral
Posted: Tue Sep 04, 2018 7:57 pm
by StormSaint373
What thing?
Re: Bandits: Hostile Neutral
Posted: Tue Sep 04, 2018 7:59 pm
by makazuwr32
First post
Re: Bandits: Hostile Neutral
Posted: Tue Sep 04, 2018 7:59 pm
by General Brave
I updated the first post.
Re: Bandits: Hostile Neutral
Posted: Tue Sep 04, 2018 8:12 pm
by StormSaint373
Oh, I see! It actually looks great. Too bad ideas can't be implemented as fast.

Re: Bandits: Hostile Neutral
Posted: Tue Sep 04, 2018 8:23 pm
by General Brave
I'm probably missing a Healer for them or something.
Re: Bandits: Hostile Neutral
Posted: Tue Sep 04, 2018 8:26 pm
by StormSaint373
Pagan! Healer who heals but can convert, real pain in the butt! Or who can throw an Arcane bolt or fireball with 3 actions
Surprise, plot Twist!

Re: Bandits: Hostile Neutral
Posted: Tue Sep 04, 2018 8:38 pm
by General Brave
That sounds like something to worry about.
Re: Bandits: Hostile Neutral
Posted: Tue Sep 04, 2018 9:14 pm
by StormSaint373
For bandits, that's the point.
Re: Bandits: Hostile Neutral
Posted: Tue Sep 04, 2018 9:21 pm
by General Brave
So what else are we missing.
Re: Bandits: Hostile Neutral
Posted: Tue Sep 04, 2018 9:49 pm
by Savra
StormSaint373 wrote: ↑Tue Sep 04, 2018 8:26 pm
Pagan! Healer who heals but can convert, real pain in the butt! Or who can throw an Arcane bolt or fireball with 3 actions
Surprise, plot Twist!
Maybe just leave it as a healer who can convert. The arcane bolt and fireball can go to the black mage, he's got nothing so far.
Re: Bandits: Hostile Neutral
Posted: Tue Sep 04, 2018 9:51 pm
by Savra
StormSaint373 wrote: ↑Tue Sep 04, 2018 9:14 pm
For bandits, that's the point.
Bandits aren't actually that strong. If this was a rogue empire that was kinda like warfell then this would make sense. Probably call them something like warfell deserters or Insurgents and make them a powerful hostile ai.
Re: Bandits: Hostile Neutral
Posted: Tue Sep 04, 2018 10:01 pm
by General Brave
We can do that except maybe a different topic.
Re: Bandits: Hostile Neutral
Posted: Tue Sep 04, 2018 10:19 pm
by Savra
Actually, now that I think of it, we could take the ogres idea from the orcs and turn it into a race. They will basically act like hostile ai hard and be kinda like stronger orcs or basically like Uruks are and higher. But before I do anything more with this idea. @Alexander82 and @Stratego (dev) what do you think of the two hostile ai topics so far before we get too far in them?
Re: Bandits: Hostile Neutral
Posted: Sun Sep 16, 2018 3:19 am
by Savra
Let's add 4 more units and this should be ready for stats.
How about:
Lizardmen cutthroat
Bandit chief
Renegade
Outcast vampire
Re: Bandits: Hostile Neutral
Posted: Sun Sep 16, 2018 3:52 am
by General Brave
Sure I guess since you are finished with the other perhaps you can provide me some images?
Re: Bandits: Hostile Neutral
Posted: Sun Sep 16, 2018 6:58 am
by Savra
Sure.
But unlike the other I might need reference images.
Re: Bandits: Hostile Neutral
Posted: Sun Sep 16, 2018 7:29 am
by Lynx Shafir
Ogre and wandering troll as hostile AI, but 1-1 unit tipe is enough.
Re: Bandits: Hostile Neutral
Posted: Wed Sep 19, 2018 2:09 am
by Savra
How's this?
Re: Bandits: Hostile Neutral
Posted: Wed Sep 19, 2018 2:10 am
by Gral.Sturnn
Savra wrote: ↑Wed Sep 19, 2018 2:09 amHow's this?
Pretty good!
Re: Bandits: Hostile Neutral
Posted: Wed Sep 19, 2018 2:14 am
by Savra
Thx!

Re: Bandits: Hostile Neutral
Posted: Wed Sep 19, 2018 2:22 pm
by General Brave
The head need some work, It is quite small.
Re: Bandits: Hostile Neutral
Posted: Wed Sep 19, 2018 2:36 pm
by Savra
I just have him a bandanna. I guess I can make it a little bigger.
Re: Bandits: Hostile Neutral
Posted: Wed Sep 19, 2018 2:47 pm
by StormSaint373
Nevertheless, that is an excellent start!
