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Re: Discussing unit and other concepts

Posted: Thu Oct 11, 2018 2:21 pm
by makazuwr32
I think gnomes up to the 1900 year but otherwise as said hyachintho.

Re: Discussing unit and other concepts

Posted: Sun Oct 14, 2018 6:46 am
by Tankhead
Can mountain lions go with dwarves?

Re: Discussing unit and other concepts

Posted: Sun Oct 14, 2018 6:50 am
by makazuwr32
Ugh... i don't actually like idea of putting to dwarves without subraces anything non-dwarfish right now.

Even gnomes and their inventions are subrace.

Re: Discussing unit and other concepts

Posted: Sun Oct 14, 2018 6:51 am
by Tankhead
Ah ok but ill bring it up another time

Re: Discussing unit and other concepts

Posted: Sun Oct 14, 2018 7:04 am
by makazuwr32
@Savra
About so called "anti armored units" you so suggest:
Why i don't like this idea:
1. How must anti armor unit act against drake knight? It is flying unit after all and i can't imagine how enemy with club or hammer can get that thing in the air.
2. What amount of armor makes unit "armored"?
3. Some units before unit upgrades have one amount of armor and after they have another (uruks for example). How they must be affected? Whole line or only those units who have set amount of armor?
4. We have already lots ways of dealing with armored units:
4.1. Offensive magic ignores any armor;
4.2. Disarmor spell (i want to make it to bypass spell resistance);
4.3. ALL units have their weaknesses and just use against them units with bonus damage.

That is why i don't like anti armored units (units with bonus to armored units) idea.

BUT unit which ignores enemy armor at all upon hit is different and can be discussed if explaned why that unit ignores armor.

Re: Discussing unit and other concepts

Posted: Sun Oct 14, 2018 4:55 pm
by Savra
I was referring to mace men and their abilities. It's probably an anti heavy infantry or something.

Re: Discussing unit and other concepts

Posted: Sun Oct 14, 2018 5:29 pm
by makazuwr32
Still no.

I would prefer armor ignoring units.

Re: Discussing unit and other concepts

Posted: Sun Oct 14, 2018 7:25 pm
by Savra
That's what I meant. Like mace men from Aos.

Re: Discussing unit and other concepts

Posted: Sun Oct 14, 2018 10:09 pm
by makazuwr32
In aos only flail soldier ignores armor.
Maceman just has bonuses to wide amount of units. Mainly to infantries.

Re: Discussing unit and other concepts

Posted: Mon Oct 15, 2018 12:43 am
by Savra
Hmm, then thats what I meant.

Re: Discussing unit and other concepts

Posted: Tue Oct 16, 2018 5:00 am
by Tankhead
Can we discuss

Gnomes
Dwarves
Frost fire clan

Like the pros and cons

Re: Discussing unit and other concepts

Posted: Tue Oct 16, 2018 6:32 am
by Tankhead
Right now

Gnomes
Procs (+):
Mechanical units all are unaffected by many enemy spells;
Air units & air transport;
Superior siege units (even better in terms of damage than trebushet with higher speed and health but also with lower range);
Unique casters who can heal mechanical units and buildings, support them or instead debuff enemy buildings;

Cons (--):
All units are costly (4+ turns cost all);
Needs to be researched first;
Need separate buildings;
All units are producable only in factories/mega buildings;
All units are unaffected at all by dwarven blacksmith upgrades and they have their own line of upgrades (alas some of units are affected by gunpowder upgrades);
Mechanical units are unaffected by runes and support spells as well;
Many mechanical units are vurable to siege killers;
Some of their land units can't be transported via their zeppelin carrier.

Frostfire
Procs (+):
Powerful cavalry.
Many units will have either "Burning weapon" or "Chilling weapon" passive effect.
Offensive magic
Summons
Giants
Elementals

Cons (--):
High cost
Some units are unaffected by dwarven blacksmith upgrades
All units are unaffected by rune and glyph upgrades.
Needs to be researched first
Need separate buildings
Low armor on some units
Most units are melee and few ranged ones have low range.

Dwarves
Procs (+):
Support
Armor
Buildings

Cons (--):
Air

This is how it suppose to be in the future for now

Re: Discussing unit and other concepts

Posted: Tue Oct 16, 2018 3:36 pm
by Savra
I think dwarves can get away with using golems if we say they are powered by ruins?
Makes sense and we can add the mithiril golem to the mithiril guard pack.

Re: Discussing unit and other concepts

Posted: Tue Oct 16, 2018 4:07 pm
by makazuwr32
Golems are gnomish units, not dwarven ones.
Mithril golem is already part of golem pack.

But no runes for golems.

Re: Discussing unit and other concepts

Posted: Tue Oct 16, 2018 4:11 pm
by Savra
Fine.

Re: Discussing unit and other concepts

Posted: Tue Oct 16, 2018 4:48 pm
by Tankhead
It would be nice however if dwarves had some form of golem since they can make them

Re: Discussing unit and other concepts

Posted: Tue Oct 16, 2018 4:54 pm
by StormSaint373

Re: Discussing unit and other concepts

Posted: Tue Oct 16, 2018 4:55 pm
by makazuwr32
Who said that? Dwarves are not so good inventors to make mechanical golem.

Re: Discussing unit and other concepts

Posted: Tue Oct 16, 2018 4:58 pm
by StormSaint373
You'd be surprised.

They are quite adept at crafting peculiar creations. Golems are NO exception

If they can make cannons, mortars, and guns, what stops them from making dwarves from making Golems, they aren't as technology advanced.

Re: Discussing unit and other concepts

Posted: Tue Oct 16, 2018 5:06 pm
by makazuwr32
Alex said that they can't in our lore. They already can make guns and that is actually huge advancement.

Re: Discussing unit and other concepts

Posted: Tue Oct 16, 2018 5:10 pm
by StormSaint373
Would you direct me as to where to read about the lore of AoF?

I need to do so to fully understand the parameters as to what to support, suggest, or base campaigns/ skirmishes off of.

Re: Discussing unit and other concepts

Posted: Tue Oct 16, 2018 5:17 pm
by Tankhead
That's still being discuss as is the world map Brave was working on

In discord

Re: Discussing unit and other concepts

Posted: Tue Oct 16, 2018 5:20 pm
by Tankhead
And actually it would be nice if someone wrote a backstory for races like how brave did with Warfell

Re: Discussing unit and other concepts

Posted: Tue Oct 16, 2018 5:21 pm
by StormSaint373
Umm, I don't have discord. Little access to WiFi.

Re: Discussing unit and other concepts

Posted: Tue Oct 16, 2018 5:23 pm
by Tankhead
Regardless no one has written a backstory to them yet

Re: Discussing unit and other concepts

Posted: Wed Oct 17, 2018 6:04 pm
by Tankhead
@Savra you think Subs should be up there?

Warfell
Knighthood of Aurora Argentum
Imperials

Demons
Veil

Moon elves
Sun elves

Gnomes
Fire frost clan

Uruks

I might be missing some idk

Re: Discussing unit and other concepts

Posted: Wed Oct 17, 2018 6:12 pm
by StormSaint373
Tankhead wrote: Tue Oct 16, 2018 5:23 pm Regardless no one has written a backstory to them yet
I have written up backstory. Didn't you put it on Instagram?

Races: Hobgoblins/ Bugbears expansion

Re: Discussing unit and other concepts

Posted: Wed Oct 17, 2018 6:30 pm
by Lynx Shafir


Races: Hobgoblins/ Bugbears expansion
They won't be sub!

Even they roles aren't fixed yet.
(as pure mellé between goblin and ork no needed - can't add anything what orks need - Neither logically, nor for balance shouldn't be stronger than ork-not saying trolls)
So why? Just for that to can say "we have bugbears too" -
Orks already cover that, What this cud bring in.

Even if add them just few 3-4.
For What u have a goblin u don't need a hodgegoblin"

Can go for Tavern or for bandits -
For story - "they were excelled or left their kind bcoz are half breed../
Simple didn't get along with orks
They rivalise! Don't ally up.

Expanding in troll line may be a better choice.

Re: Discussing unit and other concepts

Posted: Wed Oct 17, 2018 6:51 pm
by Tankhead
@StormSaint373 Do you have a flag/shield?
I may Have missed it cause I couldn't find it

Re: Discussing unit and other concepts

Posted: Wed Oct 17, 2018 6:55 pm
by StormSaint373
Alright, alright, ALRIGHT!!!

Sheesh, just a misunderstanding.

I thought that goblinoids were there to their own subrace, They aren't orcs you know.

Hobs and Bugbears are goblinoids, and were to be added as goblinoid combatants.

Now... Are goblins their own subrace or no?