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Re: Hobgoblins and Bugbears
Posted: Tue Oct 23, 2018 12:43 pm
by StormSaint373
Check now, any better?
Bugbear images need resized. I made them as big as Hamletbacks.
Re: Hobgoblins and Bugbears
Posted: Tue Oct 23, 2018 2:59 pm
by Savra
Better, don't forget to change the shamans cost to 5.
Re: Hobgoblins and Bugbears
Posted: Tue Oct 23, 2018 3:20 pm
by Savra
Here's a general idea on their sizes.
Btw, I think I have a goblin that you might like. It's unique.
It's the bottom one, Barghust goblin, it can change into a wolf, or well, a barghust wolf.
Re: Hobgoblins and Bugbears
Posted: Tue Oct 23, 2018 3:37 pm
by StormSaint373
Ahh! I remember. I have 3.5e Monster Manual, GOOD IDEA. have it be like a werewolf that has 3 different forms instead of 2.
Edited.
Re: Hobgoblins and Bugbears
Posted: Tue Oct 23, 2018 4:04 pm
by Savra
? I thought it had 2.
Re: Hobgoblins and Bugbears
Posted: Tue Oct 23, 2018 4:10 pm
by StormSaint373
Yes,
1. Goblin form (most hid their true nature)
2. Hybrid Form (Shown Above)
3. Barghust wolf form
Re: Hobgoblins and Bugbears
Posted: Tue Oct 23, 2018 4:15 pm
by Savra
Let's just do 2. Hybrid form and wolf form.
Re: Hobgoblins and Bugbears
Posted: Tue Oct 23, 2018 4:19 pm
by StormSaint373
Fine by me.
Re: Hobgoblins and Bugbears
Posted: Tue Oct 23, 2018 4:35 pm
by Savra
Let's do stats for him then.
Barghust goblin

Trained at goblin camp
Cost:3
Hp:20
Atk:6
Act:2
Rng:1
Sight:4 can see invisible
Spd:3
Arm:0
P.arm:1
Res:60%
Abilities:
Transform into Barghast wolf/goblin
Cannibalize
100% bonus to infantry.
Barghust wolf:

Hp:20
Atk:8
Rng:1
Sight:6 can see invisible.
Spd:5
Dge:50%/50%/50%
Arm:0
P.arm:1
Res:60%
100% bonus to infantry.
3 in one goblin! Anti mage, eats corpses to clean up the battlefield, and anti spy! Warg is still useful with this guy but this guy can be controlled and can only be built in 1 to 2 places. (Might add him to Stone fortress)
Re: Hobgoblins and Bugbears
Posted: Tue Oct 23, 2018 10:26 pm
by Savra
Here. Will edit goblin more later.
Re: Hobgoblins and Bugbears
Posted: Wed Oct 24, 2018 4:08 am
by Savra
This better.
Re: Hobgoblins and Bugbears
Posted: Wed Oct 24, 2018 4:49 am
by Savra
Let's see so we have these for units:
Building:
Goblin camp-takes the orc camp picture and Orcs get the new Orc tent Alex made.
Units:
Bugbear Jagger
Bugbear shaman
Hobgoblin Chieftain/Warchief/King
Hobgoblin Legionaire
Hobgoblin Blademaster
Barghast Goblin
That's 9 goblins for the goblin building plus their 5 techs
Elite Hobgoblins
Master Hobgoblins
Elite Bugbears
Master Bugbears
All goblinoids are effected by goblin shout upgrade only.
Re: Hobgoblins and Bugbears
Posted: Wed Oct 24, 2018 5:41 am
by Savra
How's this for the bugbear template?
Re: Hobgoblins and Bugbears
Posted: Wed Oct 24, 2018 12:55 pm
by StormSaint373
Was there something wrong with mine?
The furs look nice, but I think that it should stand at an angle.
Re: Hobgoblins and Bugbears
Posted: Wed Oct 24, 2018 1:59 pm
by Savra
I thought you wanted a remake of them? You're were fine but I believe I misinterpreted something...
Well, if you're only needed a resize them you could just shorten the legs and it should be fine. Otherwise yours is okay to me. (I'm Not very good at drawing bugbears.

)
Re: Hobgoblins and Bugbears
Posted: Wed Oct 24, 2018 2:16 pm
by Savra
Alright here.
Re: Hobgoblins and Bugbears
Posted: Wed Oct 24, 2018 2:30 pm
by Savra
Last one.
Re: Hobgoblins and Bugbears
Posted: Wed Oct 24, 2018 3:05 pm
by StormSaint373
Thank you, Savra.
I am appreciative of your work.
Re: Hobgoblins and Bugbears
Posted: Wed Oct 24, 2018 3:18 pm
by StormSaint373
Edited images for Bugbears.
Also added Mountianwalking for all goblinoid units.
Savra, add Mountianwalking 1 for Barghest.
Re: Hobgoblins and Bugbears
Posted: Wed Oct 24, 2018 3:23 pm
by Savra
Umm, just give mountain walk to bugbears only. If we have it to all then wouldn't goblins need it too? We decided on allowing goblins to build their own tunnels and hobgoblins are somewhat like orcs. Bugbears make sense to have mountain walk.
Re: Hobgoblins and Bugbears
Posted: Wed Oct 24, 2018 3:27 pm
by StormSaint373
OK, edited
Re: Hobgoblins and Bugbears
Posted: Wed Oct 24, 2018 3:32 pm
by Savra
Savra wrote: ↑Wed Oct 24, 2018 4:49 am
Let's see so we have these for units:
Building:
Goblin camp-takes the orc camp picture and Orcs get the new Orc tent Alex made.
Units:
Bugbear Jagger √
Bugbear shaman√
Hobgoblin Chieftain/Warchief/King
Hobgoblin Legionaire√
Hobgoblin Blademaster
Barghast Goblin√
That's 9 goblins for the goblin building plus their 5 techs
Elite Hobgoblins
Master Hobgoblins
Elite Bugbears
Master Bugbears
All goblinoids are effected by goblin shout upgrade only.
Marked all we have with a check.
Re: Hobgoblins and Bugbears
Posted: Wed Oct 24, 2018 3:37 pm
by StormSaint373
We never decided what the Hobgoblin Chief would ride...
It's actually Jäger.
Re: Hobgoblins and Bugbears
Posted: Wed Oct 24, 2018 5:06 pm
by Savra
Ok. Hobgoblin could ride, let's see here...
Black bear
Wolf (or Dingo)
Spider
Skrill (Flying)
http://img15.deviantart.net/6511/i/2014 ... 7rz7yn.png
Warthog
Giant rat
Re: Hobgoblins and Bugbears
Posted: Wed Oct 24, 2018 5:14 pm
by Savra
Honestly I like the skrill rider concept but it would have to be a Griffin rider style with a lightning bolt ability that only effects 1 target and has a cool. No leadership of its the leader. If we chose a giant rat rider or warthog or something to that effect for the Hobgoblin leader then we could give him a leadership aura. The skrill rider would also be accessible through only the Stone fortress.
Re: Hobgoblins and Bugbears
Posted: Wed Oct 24, 2018 5:42 pm
by StormSaint373
The most popular concepts for me are...
Giant wolves: taken by orcs
Giant Spider: cave dwelling like goblinoids
Wyvern: again taken by orcs
Soo... Best options are the Spider or the flying Skrill,
But it must have a leadership bonus. Tis a chieften. Or Warlord.
Out of all goblinoid races, hobgoblins are the most qualified.
Goblins are small and cowardly, but crafty, however this doesn't make them leaders
Hobgoblins are militaristic, most are leaders of goblinoid armies
Bugbears are huge and tribal, raiders mainly, but not nearly as organized as hobgoblins
Re: Hobgoblins and Bugbears
Posted: Wed Oct 24, 2018 11:39 pm
by Savra
Giant spider for leader
Skrill rider as Griffin rider counterpart.
You do the chief, I'll do the Skrill. Stats.
Skrill rider/ Elite Skrill rider/ Master Skrill rider:
Requires: Orc cavalry upgrades, Hobgoblin upgrades



Trained: Stone Fortress
Cost:7
Hp:32/36/42
Atk:8/10/12
Rng:1
Sight:6/6/8
Spd:4/4/5
Arm:0/1/2
P.arm:1/2/3
Res:40%
Abilities:
Lightning bolt: rng:3, dmg:8, cool:1, slowing 1
100% bonus to cavalry
50% bonus to dragons
I'll edit later to get it better.
Re: Hobgoblins and Bugbears
Posted: Thu Oct 25, 2018 2:23 am
by Savra
@StormSaint373 what do you think of this for the Skrill rider?
Re: Hobgoblins and Bugbears
Posted: Thu Oct 25, 2018 3:33 pm
by Savra
How's this for Hobgoblin chiefs, Warchief, and king? I had to find a spider but the Bob is my doing. Plus the spiders recolour.
Re: Hobgoblins and Bugbears
Posted: Thu Oct 25, 2018 5:06 pm
by Savra
Updated 2 to give them more team colour.