Page 2 of 8

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 9:29 am
by godOfKings
nice

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 9:46 am
by Stratego (dev)
nice but i thought of a more blade shape thrusting

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 10:28 am
by Stratego (dev)
i am mass setting sword animations in AOS to all these units:
please tell me if i was wrong on any of them - (i will post a list with polearm and axe and such weapons and the leftovers at the end)

Code: Select all

 unit_inf_assist_mercenary_corsair.json
 unit_inf_assist_ninja.json
 unit_inf_assist_ninja_backstab.json
 unit_inf_melee_celt.json
 unit_inf_melee_gaelic_fighter.json
 unit_inf_melee_highlander.json
 unit_inf_melee_hoplite.json
 unit_inf_melee_immortal_melee.json
 unit_inf_melee_indian_rajput.json
 unit_inf_melee_japanese_nodachi.json
 unit_inf_melee_knight_foot.json
 unit_inf_melee_knight_foot_upg1.json
 unit_inf_melee_knight_foot_upg2.json
 unit_inf_melee_mercenary_foot_knight.json
 unit_inf_melee_mercenary_ronin.json
 unit_inf_melee_mercenary_thracian_falx.json
 unit_inf_melee_mercenary_varangian.json
 unit_inf_melee_nordic_huskarl.json
 unit_inf_melee_primitive_mezoam_eagle_warrior.json
 unit_inf_melee_primitive_mezoam_jaguar_warrior.json
 unit_inf_melee_primitive_mezoam_swordsman.json
 unit_inf_melee_primitive_mezoam_swordsman_upg1.json
 unit_inf_melee_roman_legionare.json
 unit_inf_melee_roman_pretorian.json
 unit_inf_melee_samurai.json
 unit_inf_melee_samurai_hatamoto.json
 unit_inf_melee_shielder.json
 unit_inf_melee_shielder_defender.json
 unit_inf_melee_shielder_guardian.json
 unit_inf_melee_swordsman.json
 unit_inf_melee_swordsman_broad.json
 unit_inf_melee_swordsman_man_at_arms.json
 unit_inf_melee_templar.json
 unit_inf_melee_templar_upgrade.json
 unit_inf_melee_teuton.json
 unit_inf_melee_zweihander.json
 unit_inf_melee_zweihander_h.json
 unit_maphero_jeanne_d_arc.json
 unit_maphero_knight_hero.json
 unit_maphero_lord.json
 unit_maphero_lord_champion.json
 unit_maphero_lord_king.json
 unit_maphero_roman_maphero_centurion.json
 unit_maphero_trainee_000.json
 unit_maphero_trainee_001.json
 unit_maphero_trainee_002.json
 unit_maphero_trainee_011.json
 unit_maphero_trainee_012.json
 unit_maphero_trainee_021.json
 unit_maphero_trainee_022.json
 unit_maphero_trainee_111.json
 unit_maphero_trainee_112.json
 unit_maphero_trainee_121.json
 unit_maphero_trainee_122.json
 unit_maphero_trainee_211.json
 unit_maphero_trainee_212.json
 unit_maphero_trainee_221.json
 unit_maphero_trainee_222.json
 unit_maphero_trainee_epic.json
 unit_maphero_viking.json
 unit_maphero_william_wallace.json
 unit_map_crusader_melee.json
 unit_map_crusader_melee_veteran.json
 unit_map_egypt_sword.json
 unit_map_egypt_sword_hero.json
 unit_map_harnessed_knight.json
 unit_map_hastati.json
 unit_map_janissary.json
 unit_map_muslim_rider.json
 unit_map_muslim_warrior.json
 unit_map_principes.json
 unit_map_saint_john_knight.json
 unit_map_saint_john_soldier.json
 unit_map_spanish_rider.json
 unit_map_spanish_rodelero.json
 unit_mount_chariot.json
 unit_mount_chariot_upgrade.json
 unit_mount_companion_cavalry.json
 unit_mount_crusade_leader.json
 unit_mount_daimyo.json
 unit_mount_disband_knight.json
 unit_mount_hungarian_hussar.json
 unit_mount_hungarian_hussar_upg1.json
 unit_mount_hussar.json
 unit_mount_hussar_upg1.json
 unit_mount_knight.json
 unit_mount_knight_upg1.json
 unit_mount_knight_upg2_cavalier.json
 unit_mount_light_cavalry.json
 unit_mount_light_cavalry_elite.json
 unit_mount_mercenary_contractor_condotiero.json
 unit_mount_raider.json
 unit_mount_roman_centurion.json
 unit_mount_shield_knight.json
 unit_mount_shield_knight_h.json
 unit_mount_templar_knight.json
 unit_mount_templar_knight_upgrade.json
 unit_mount_teuton_knight.json
 unit_rnd_crusade_cavalry.json
 unit_rnd_crusade_swordsman.json
 unit_rnd_crusade_swordsman_veteran.json
 unit_rnd_roman_aux_sword.json
 unit_uni_ee_cool.json
 unit_uni_inquisitor.json

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 10:35 am
by Stratego (dev)
here are the polearm ones (will have thrust animation)
please check if i did wrong or not

Code: Select all

unit_fun_orc_uruk_pike.json
unit_inf_pole_armored_spearman.json
unit_inf_pole_armored_spearman_upg1.json
unit_inf_pole_armored_spearman_upg2.json
unit_inf_pole_hoplite_ekrdromoi.json
unit_inf_pole_hospitaller_halberd.json
unit_inf_pole_hospitaller_halberd_upg1.json
unit_inf_pole_macedonian_phalangite.json
unit_inf_pole_mercenary_billman.json
unit_inf_pole_pikeman.json
unit_inf_pole_pikeman_upg.json
unit_inf_pole_primitive_mezoam_spearman.json
unit_inf_pole_slavic_strelet.json
unit_inf_pole_spearman.json
unit_inf_pole_spearman_gisarmeman.json
unit_inf_pole_spearman_halberdier.json
unit_inf_pole_voulgier.json
unit_inf_pole_voulgier_h.json
unit_maphero_alastar000.json
unit_maphero_alastar001.json
unit_maphero_alastar002.json
unit_maphero_alastar011.json
unit_maphero_alastar012.json
unit_maphero_alastar022.json
unit_maphero_alastar111.json
unit_maphero_alastar112.json
unit_maphero_alastar212.json
unit_maphero_alastar222.json
unit_maphero_alastar_epic.json
unit_map_byzantine_spearman.json
unit_map_byz_shielded_spearman.json
unit_map_egypt_spear_nile.json
unit_map_muslim_piker.json
unit_map_yari_ashigaru.json
unit_mount_lancer.json
unit_mount_lancer_upg.json
unit_mount_lancer_upg2_gendarme.json
unit_mount_nordic_lancer.json
unit_mount_teuton_lancer.json
unit_rnd_crusade_shielded_spearman.json
unit_rnd_peasant_spear.json
unit_rnd_roman_aux_spear.json

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 10:37 am
by Stratego (dev)
also the axe ones (will have some axe animations)

Code: Select all

unit_inf_melee_axe_thrower.json
unit_inf_melee_axe_thrower_upg.json
unit_inf_melee_viking_berzerk.json
unit_mount_axe_knight.json
unit_mount_axe_knight_upg1.json
unit_rnd_peasant_axe.json

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 10:39 am
by Stratego (dev)
Here are all the leftovers, please tell me if u see here any Sword / Axe / Pole armed units

Code: Select all

unit_archmount_camel_archer.json
unit_archmount_chariot_archer.json
unit_archmount_chariot_archer_h.json
unit_archmount_elephant_archer.json
unit_archmount_elephant_archer_h.json
unit_archmount_elephant_handgonner.json
unit_archmount_horse_archer.json
unit_archmount_horse_archer_upg1.json
unit_archmount_horse_archer_upg2.json
unit_archmount_horse_crossbowman.json
unit_archmount_horse_crossbowman_upg.json
unit_archmount_horse_handgonneer.json
unit_archmount_horse_poison_archer.json
unit_archmount_mongol.json
unit_archmount_skirmisher_horseman.json
unit_archmount_skirmisher_horseman_upg1.json
unit_archmount_yabusame.json
unit_arch_amazon_blowdart.json
unit_arch_archer.json
unit_arch_archer_arablest.json
unit_arch_archer_crossbow_man.json
unit_arch_archer_pavaise_crossbow.json
unit_arch_archer_pavaise_crossbow_deployed.json
unit_arch_asian_chukonu.json
unit_arch_atlatl.json
unit_arch_fire_archer.json
unit_arch_genoese_crossbowman.json
unit_arch_hospitaller.json
unit_arch_hospitaller_upg.json
unit_arch_immortal_ranged.json
unit_arch_japanese_yumi_samurai.json
unit_arch_longbow_man.json
unit_arch_longbow_man_upg.json
unit_arch_mercenary_balearic_slinger.json
unit_arch_mercenary_cretan_archer.json
unit_arch_mercenary_english_longbow.json
unit_arch_mercenary_routier.json
unit_arch_musketeer.json
unit_arch_persian_archer.json
unit_arch_poison_archer.json
unit_arch_primitive_mezoam_archer.json
unit_arch_ranger.json
unit_arch_ranger_hide.json
unit_arch_roman_archer.json
unit_arch_skirmisher.json
unit_arch_skirmisher_elite.json
unit_arch_skirmisher_master.json
unit_arch_slinger.json
unit_arch_slinger_master.json
unit_arch_tanegashima_ashigaru.json
unit_assist_assasin.json
unit_assist_bard.json
unit_assist_bishop.json
unit_assist_blacksmith.json
unit_assist_drummer.json
unit_assist_healer_priest.json
unit_assist_healer_priest_upg1.json
unit_assist_herbalist.json
unit_assist_laborer.json
unit_assist_miner.json
unit_assist_missionary.json
unit_assist_missionary_upg.json
unit_assist_moneyman.json
unit_assist_monk.json
unit_assist_net_thrower.json
unit_assist_onmyoji.json
unit_assist_ornithopter.json
unit_assist_primitive_mezoam_priest.json
unit_assist_roman_aenator.json
unit_assist_roman_senator.json
unit_assist_scout.json
unit_assist_scout_bird.json
unit_assist_scout_h.json
unit_assist_spy.json
unit_assist_wagon.json
unit_assist_worker.json
unit_assist_worker_upg1.json
unit_fun_elephant_cannon.json
unit_inf_assist_banner.json
unit_inf_assist_ninja_kusarigama.json
unit_inf_assist_ninja_sai.json
unit_inf_assist_petardier.json
unit_inf_melee_celtic_gallowglass.json
unit_inf_melee_flail.json
unit_inf_melee_mace.json
unit_inf_melee_mace_upg.json
unit_inf_melee_maori.json
unit_inf_melee_mercenary_shielder_enforcer.json
unit_inf_melee_norse_raider_archer.json
unit_inf_melee_wolf_warrior.json
unit_maphero_asterix.json
unit_maphero_boss1.json
unit_maphero_boss2.json
unit_maphero_boss3.json
unit_maphero_caesar.json
unit_maphero_cookie.json
unit_maphero_dogmatix.json
unit_maphero_facebookia.json
unit_maphero_gaul_chief.json
unit_maphero_getafix.json
unit_maphero_lord_huntress.json
unit_maphero_lord_paladin.json
unit_maphero_lord_priestess.json
unit_maphero_lord_queen.json
unit_maphero_obelix.json
unit_maphero_saint_stephen.json
unit_maphero_santa.json
unit_maphero_trojan_horse.json
unit_maphero_us_uncle_sam.json
unit_map_crusader_archer.json
unit_map_crusader_horseman.json
unit_map_crusader_horseman_veteran.json
unit_map_crusader_lord.json
unit_map_dagger_master.json
unit_map_egypt_chariot.json
unit_map_egypt_peltast.json
unit_map_etruscian1.json
unit_map_etruscian2.json
unit_map_gaul_villager.json
unit_map_gaul_villager1.json
unit_map_gaul_villager2.json
unit_map_human_dennis.json
unit_map_human_massacre.json
unit_map_janissary_rifleman.json
unit_map_muslim_archer.json
unit_map_saint_john_halberdier.json
unit_map_siege_cannoneer_1_unlight.json
unit_map_siege_cannoneer_unlight.json
unit_map_spanish_arquebusier.json
unit_map_spanish_crossbowman.json
unit_map_tds_tower2_sharpshooter.json
unit_map_tds_tower5_mend.json
unit_map_tds_tower7_bomb.json
unit_map_tds_tower8_spawn.json
unit_map_tds_worker.json
unit_map_triarii.json
unit_map_velites.json
unit_mount_mahout.json
unit_mount_mameluk.json
unit_mount_mercenary_stradioti.json
unit_mount_reiter.json
unit_mount_spahi.json
unit_mount_teuton_komtur.json
unit_mount_war_elephant.json
unit_mount_war_elephant_upg1.json
unit_rnd_crusade.json
unit_rnd_crusade_archer.json
unit_rnd_crusade_crossbowman.json
unit_rnd_crusade_halbeldier.json
unit_rnd_crusade_knight.json
unit_rnd_crusade_pricier.json
unit_rnd_mining.json
unit_rnd_mining_cart_gem.json
unit_rnd_mining_cart_gem_one_third.json
unit_rnd_mining_cart_gem_two_thrids.json
unit_rnd_mining_cart_gold.json
unit_rnd_mining_cart_gold_half.json
unit_rnd_mining_cart_mineral.json
unit_rnd_mining_cart_salt.json
unit_rnd_mining_cart_silver.json
unit_rnd_peasant.json
unit_rnd_peasant_bow.json
unit_rnd_peasant_grain_flail.json
unit_rnd_peasant_hoe.json
unit_rnd_peasant_morningstar.json
unit_rnd_peasant_pitchfork.json
unit_rnd_peasant_scythe.json
unit_rnd_peasant_shovel.json
unit_rnd_peasant_stone.json
unit_rnd_peasant_torch.json
unit_rnd_peasant_warscythe.json
unit_rnd_roman_aux.json
unit_rnd_roman_aux_archer.json
unit_rnd_roman_aux_dromedarii.json
unit_rnd_roman_aux_knight.json
unit_rnd_roman_aux_skirmisher.json

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 10:58 am
by Stratego (dev)
just remark for me what i used to replace with notepad ++ mass replace

- extended search checked
search:

Code: Select all

"uiDefinition":{\n
repalce to:

Code: Select all

"uiDefinition":{\n      "trnDecorAttackSpriteID":"SPRITE_DECOR_ATTACK_AXE_ANIM",\n

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 11:10 am
by Badnorth
Stratego (dev) wrote: Fri Mar 12, 2021 10:28 am please tell me if i was wrong on any of them
All of this was in the Sword animation list.

Hoplite, Immortal melee, companion cavalry and Hungarian Hussar.
These 4 have pole-arms for weapons.

Huskarl, Varangian and Viking Hero.
These 3 have axes.

Mounted Raider
this has a torch for a weapon

Mezoam swordsman and upg, jaguar warrior, eagle warrior.
They wield clubs with obsidian edges.

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 11:22 am
by Hyuhjhih
QuadrupoleStrat wrote: Fri Mar 12, 2021 11:10 am
Stratego (dev) wrote: Fri Mar 12, 2021 10:28 am please tell me if i was wrong on any of them
All of this was in the Sword animation list.

Hoplite, Immortal melee, companion cavalry and Hungarian Hussar.
These 4 have pole-arms for weapons.

Huskarl, Varangian and Viking Hero.
These 3 have axes.

Mounted Raider
this has a torch for a weapon

Mezoam swordsman and upg, jaguar warrior, eagle warrior.
They wield clubs with obsidian edges.
Adding ekrodomoi to spear weapons.

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 11:24 am
by Hyuhjhih
Well i tried to keep it much pointy ended, so the thrust went much simpler but effective.

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 11:25 am
by Hyuhjhih
Spsht

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 11:40 am
by Badnorth
Hyuhjhih wrote: Fri Mar 12, 2021 11:24 am Well i tried to keep it much pointy ended, so the thrust went much simpler but effective.
I liked the previous one more.

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 11:48 am
by Hyuhjhih
Stratego (dev) wrote: Fri Mar 12, 2021 9:46 am nice but i thought of a more blade shape thrusting

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 11:49 am
by Badnorth
Nodachi Samurai is wielding a big sword so the slash might be widened for him.
Stratego (dev) wrote: Fri Mar 12, 2021 10:37 am also the axe ones (will have some axe animations)
Missing Gallowglass, Viking Hero, Housecarl and Varangian.

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 11:49 am
by Hyuhjhih
QuadrupoleStrat wrote: Fri Mar 12, 2021 11:40 am
Hyuhjhih wrote: Fri Mar 12, 2021 11:24 am Well i tried to keep it much pointy ended, so the thrust went much simpler but effective.
I liked the previous one more.
Well , let me try a spear head sparkle effect later.

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 11:50 am
by Hyuhjhih
Hammer, mace, helm units could get a hyperbolic swing

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 11:51 am
by Hyuhjhih
Gif

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 11:58 am
by Stratego (dev)
Hyuhjhih wrote: Fri Mar 12, 2021 11:22 am Adding ekrodomoi to spear weapons.
ekrodomoi was already polearm lins - isnt it?

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 11:58 am
by Stratego (dev)
QuadrupoleStrat wrote: Fri Mar 12, 2021 11:10 am
Stratego (dev) wrote: Fri Mar 12, 2021 10:28 am please tell me if i was wrong on any of them
All of this was in the Sword animation list.

Hoplite, Immortal melee, companion cavalry and Hungarian Hussar.
These 4 have pole-arms for weapons.

Huskarl, Varangian and Viking Hero.
These 3 have axes.

Mounted Raider
this has a torch for a weapon

Mezoam swordsman and upg, jaguar warrior, eagle warrior.
They wield clubs with obsidian edges.
thanks! all are fixed!

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 12:00 pm
by Stratego (dev)
QuadrupoleStrat wrote: Fri Mar 12, 2021 11:49 am Nodachi Samurai is wielding a big sword so the slash might be widened for him.
Stratego (dev) wrote: Fri Mar 12, 2021 10:37 am also the axe ones (will have some axe animations)
Missing Gallowglass, Viking Hero, Housecarl and Varangian.
thanks all are good now (in game)

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 12:01 pm
by Badnorth
Interesting, i'd like to see this to maceman.

Perhaps a big bash at the end of it would look nice.
Hyuhjhih wrote: Fri Mar 12, 2021 11:50 am Hammer, mace, helm units could get a hyperbolic swing

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 12:05 pm
by Hyuhjhih
New spear as requested by stratego

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 12:06 pm
by Hyuhjhih
Spsht

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 12:08 pm
by Hyuhjhih
Stratego (dev) wrote: Fri Mar 12, 2021 9:46 am nice but i thought of a more blade shape thrusting
Is it fine now dan?

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 12:09 pm
by Badnorth
Hyuhjhih wrote: Fri Mar 12, 2021 12:05 pm New spear as requested by stratego
Looks great. Better than the previous ones imho.

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 12:17 pm
by Stratego (dev)
thanks! trying it

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 12:17 pm
by Stratego (dev)
any AXE ideas?

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 12:18 pm
by Hyuhjhih
Certain units, esp halberdiers, strelets have a composite glaive like weapon than a normal spear.

Thay could use this spsht
I changed the initial one a bit to have an initial tilt and a later thrust

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 12:24 pm
by Hyuhjhih
I have collected a few axe types which i could rely the entire image style upon. Please choose among them on interest ( probably by the norse fan bady quaddy)
Image

And a few swords also. Well not needed since stratego already implied one.

Re: Attack/fight/move animation ideas

Posted: Fri Mar 12, 2021 12:29 pm
by Hyuhjhih
Some of the upcoming accepted units like my dashing assassin, poison swordsman etc have much like a dagger rather than sword, which could use a different kind

Should i work on them also?