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Re: version 1.075

Posted: Sun Feb 03, 2019 4:28 am
by Tankhead
Stratego (dev) wrote: Sat Feb 02, 2019 9:40 pm i ment: can u try to fix it?
Did you do buildlist?

Re: version 1.075

Posted: Tue Feb 05, 2019 5:11 am
by makazuwr32
Can't install latest dev version.
Seems like something wrong with installation file.

Idk why but weight of apk installation file is 8.09 Mbyte instead of 20+.

Re: version 1.075

Posted: Tue Feb 05, 2019 6:13 am
by Stratego (dev)
yes i couldnt upload anything yesterday - some ftp problem, trying again.
...
ok uploaded, please try now.

Re: version 1.075

Posted: Tue Feb 05, 2019 10:10 am
by Stratego (dev)
unit selection logic and appearance polishings (aos,aof,aow)
forumer unit fixes, image fixes uos already - thanks to general brave

Re: version 1.075

Posted: Tue Feb 05, 2019 2:27 pm
by makazuwr32
Bug report:
1. Image for elven archer's aimed shot is broken or missing and he uses instead image for minotaur charge effect. It is also really hard to target.
2. This ability must require research "aimed shot" but it doesn't and can be used right from the beginning of the game.
3. Jump for elves is missing tech image.

Re: version 1.075

Posted: Tue Feb 05, 2019 2:53 pm
by Midonik
The melee units (only for some reason) sometimes if they have an action but no way to use it (attack) they aren't shadowed as normally. Or it's just for me?

Re: version 1.075

Posted: Tue Feb 05, 2019 4:56 pm
by General Brave
I guess I should start making it name changes and descriptions.

Re: version 1.075

Posted: Tue Feb 05, 2019 7:34 pm
by Stratego (dev)
on next version comes out an on-site desctruction animation option (configurable in jsons)
that can be used in AOf too.

it comes with AOW to make an explosion on landmine-s, if unit steps on it there will be an explosion on it.

we can use it in AOF too in eg. traps, we can put an animation of spikes going up and down when a unit steps on it - to show the hidden trap effect.

Re: version 1.075

Posted: Tue Feb 05, 2019 8:11 pm
by Midonik
Neat

Re: version 1.075

Posted: Tue Feb 05, 2019 8:25 pm
by General Brave
New possibility.

Re: version 1.075

Posted: Tue Feb 12, 2019 12:15 pm
by Midonik
Archers and knights don't upgrade after researching first tier archer/knights update. Is this I bug or I'm supposed to research swordmen upgrade or something now?

Re: version 1.075

Posted: Tue Feb 12, 2019 1:07 pm
by Stratego (dev)
yes you need many techs to get them, but when u get them you get all similar units upgraded. (eg. all mounted unit types, or all archer unit types)

Re: version 1.075

Posted: Thu Feb 14, 2019 2:10 am
by General Brave
I don't think you researched the Archer upgrade.

Re: version 1.075

Posted: Thu Feb 14, 2019 9:23 pm
by Stratego (dev)
last fixes before publishing
- squig rider jump abilities.
- wrmage burning weapon ability.

uos 10

Re: version 1.075

Posted: Thu Feb 14, 2019 10:46 pm
by makazuwr32
Jump ability research hasn't normal image and if you have those pop up windows which show production while you are researching it you will crash.

Re: version 1.075

Posted: Thu Feb 14, 2019 10:54 pm
by Stratego (dev)
oh, sounds grave- thanks!
i go checking.

Re: version 1.075

Posted: Sun Feb 17, 2019 12:41 pm
by Fad3
Do u guys know what's in store for the dwarves? I have not updated yet...