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Re: Dwarves rework
Posted: Sat Sep 14, 2019 2:38 pm
by Alexander82
Better but tha goat and the rider seems to have different angles
Re: Dwarves rework
Posted: Sat Sep 14, 2019 2:52 pm
by Savra
This better?
Also beer, or at least the tankard.
Re: Dwarves rework
Posted: Sat Sep 14, 2019 5:16 pm
by DreJaDe
It became.more unnatural than your first work.
Re: Dwarves rework
Posted: Sat Sep 14, 2019 9:21 pm
by Puss_in_Boots
If dwarves are getting mountain goats, give them .2 mountain walk.
Re: Dwarves rework
Posted: Sat Sep 14, 2019 9:22 pm
by Alexander82
I meant that the goat should take the unit angle, not vice-versa xD
Re: Dwarves rework
Posted: Sat Sep 14, 2019 9:22 pm
by Alexander82
Puss_in_Boots wrote: ↑Sat Sep 14, 2019 9:21 pm
If dwarves are getting mountain goats, give them .2 mountain walk.
I was considering that
Re: Dwarves rework
Posted: Sat Sep 14, 2019 11:21 pm
by Savra
?
Re: Dwarves rework
Posted: Sun Sep 15, 2019 8:44 am
by Alexander82
there is still something strange. I will try editing your latest mount if you don't mind
Re: Dwarves rework
Posted: Sun Sep 15, 2019 8:45 am
by Alexander82
Also, btw, I've made a different mace for another unt and I'd like to replace it
Re: Dwarves rework
Posted: Sun Sep 15, 2019 3:13 pm
by Savra
Ok.
Re: Dwarves rework
Posted: Sun Sep 15, 2019 10:09 pm
by Alexander82
my attempt
Re: Dwarves rework
Posted: Sun Sep 15, 2019 10:09 pm
by Alexander82
btw I noticed that on the board images seem more blurry
Re: Dwarves rework
Posted: Sun Sep 15, 2019 10:54 pm
by Savra
What do you mean?
Btw, looks great.
Re: Dwarves rework
Posted: Sun Sep 15, 2019 11:12 pm
by Alexander82
I mean that the image looks better on my local files
anyway I've made just some adjustments to your work. I'm glad you like it.
I was actually thinking to make both goat and pony (goat can be an excellent mountainwalker)
Re: Dwarves rework
Posted: Mon Sep 16, 2019 3:41 am
by Savra
Goat should be fine, pony we should save for halflings for humans.
Re: Dwarves rework
Posted: Mon Sep 16, 2019 6:12 am
by Savra
How's these? 2 could use some work on the goats armour maybe.
Re: Dwarves rework
Posted: Mon Sep 16, 2019 7:16 am
by makazuwr32
I think if we will use goat as scout it should not have any additional armor.
Re: Dwarves rework
Posted: Mon Sep 16, 2019 8:24 am
by Alexander82
maybe... @Savra, would you mind trying to make a pony rider? i thin we might actually have 2 units (one explorer and one mountainwalker)
Re: Dwarves rework
Posted: Mon Sep 16, 2019 8:26 am
by Alexander82
btw I love your mace's design. I think I will use those one some other dwarven units.
Re: Dwarves rework
Posted: Mon Sep 16, 2019 2:27 pm
by Savra
Ok, I'll try the pony rider then. What weapon should he have?
Re: Dwarves rework
Posted: Mon Sep 16, 2019 2:28 pm
by Alexander82
Maybe a short sword
Re: Dwarves rework
Posted: Tue Sep 17, 2019 3:10 am
by Savra
Now a note, I'm not very good at drawing horse's, or much cavalry in general, but here was my attempt from scratch. Shading looks patchy though.
Re: Dwarves rework
Posted: Tue Sep 17, 2019 4:41 am
by Stratego (dev)
Images are getting nice, my suggestion is the animal position is too 45degree and too topview, a little sider and less than 45degree would fit better for the 3d view of everything.
Also animals better recognizabe from side(er)view, this way you can not recognize them what they are.
so the degree somewhere between this and the current total sideview horses,

- 32_unit_horse_archer.png (1.19 KiB) Viewed 5916 times

- pony scout.png (2.12 KiB) Viewed 5916 times
for example the boar rider was in better angle imgo , this:

- AoF_Boar_Scout_2.png (1.62 KiB) Viewed 5918 times
this was also interesting pose, i like movemental poses so not all units face and stand the exact same direction always.

- Dwarf scout.png (2.16 KiB) Viewed 5918 times
my extra suggestion is the weapon:
i suggest some more natural weapon position, that mostly means not vertical and not horizontal, but in various degrees between them
but they very are nice!
Re: Dwarves rework
Posted: Tue Sep 17, 2019 4:54 am
by Savra
Hm, ok noted. I'll look into this.

Re: Dwarves rework
Posted: Sun Sep 29, 2019 11:57 am
by Puss_in_Boots
Honestly, I liked the 3Dish mounts, but they could use lighter, smaller shadows.
Re: Dwarves rework
Posted: Sun Sep 29, 2019 12:46 pm
by Alexander82
I agree with @Stratego (dev) tough. Maybe the angle was too 45º
Re: Dwarves rework
Posted: Sun Sep 29, 2019 1:01 pm
by Puss_in_Boots
Tried something.
Re: Dwarves rework
Posted: Sat May 23, 2020 4:03 pm
by Savra
Do we have any defenders ready yet? Or is the concept still being thought of?
Cause all I got for an idea of the defenders is something similar to imperials, minus the Dragon rider and Griffin rider.
Basically:
Defender riflemen
Defender crossbowmen
Defender shield guard
Defender hammer guard
Defender halberdier
Defender phalanx guard
Defender razorback rider (lancer unit)
Defender grizzly rider
Defender cannononeer
If you want I could make these, and I could try them under the adamentium colour scheme.
Defender Captain
Re: Dwarves rework
Posted: Sat May 23, 2020 5:41 pm
by makazuwr32
i think that is a bit too much and also we are going for a slightly different unit collection for defenders.
Personally i by the way want for them as main mount Mammoths.
Re: Dwarves rework
Posted: Sat May 23, 2020 6:19 pm
by Savra
Hm, well that was just what I thought they might look like.
All I knew was that they were going to have a shielder, riflemen, and possibly a grizzly rider.
But here's a template under the adamentium colour scheme. The other is closer to the in game ones colour scheme.
How about this list then:
Defender rifle guard
Defender shield guard
Defender hammer guard
Defender phalanx guard
Defender razor boar rider
Defender grizzly rider
Defender mammoth rider
Defender Captain of the guard