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Re: Mapeditor Units to be buildable units
Posted: Sat Jun 22, 2019 6:27 pm
by Moh556
We need drawigs for kasbah
Karvan is a building that persians used in wars we can use it too
We can use something like a military pyramid for egyptians

Re: Mapeditor Units to be buildable units
Posted: Sat Jun 22, 2019 7:03 pm
by Moh556
I have an idea
We only have 1 type of castle in aos
We can add 2 more types
By this way we will have 3 castles:
CASTLE . DESERT CASTLE . ASIAN CASTLE
(We need better names lol)
I normal castle we can create eorupean units like german knight
In desert castle we can create persian. Arab . Turk. Egyptian units .. for example immortal
In asian castle (an japanise style castle ) we can train japanise and chinese(in future) and koreans (in future)
All these 3 castles cost like normal castle and everyone can build them if they want to train each of units
Re: Mapeditor Units to be buildable units
Posted: Sat Jun 22, 2019 7:15 pm
by godOfKings
Yes, this is a clever idea, also all types of castle should still b able to make trebuchet,
Re: Mapeditor Units to be buildable units
Posted: Sat Jun 22, 2019 7:42 pm
by Moh556
Yes because trebuchet built in all world . I think best trebuchets built in english by richard s soldiers
Re: Mapeditor Units to be buildable units
Posted: Sat Jun 22, 2019 7:43 pm
by Puss_in_Boots
Pyramids are strictly tombs for dead Egyptian kings or other important people. As for new mega buildings, I wouldn't mind since all the other versions have >1 megabuilding.
Re: Mapeditor Units to be buildable units
Posted: Sun Jun 23, 2019 7:28 am
by Moh556
The first game is aos and new things first must be in aos
We need drawing for other types of castles . If every one good at it plz make drawings and post it here
Other castle s stats are like normal castles
We just need drawings ... we can easily use normal castle s json
Re: Mapeditor Units to be buildable units
Posted: Sun Jun 23, 2019 1:53 pm
by StormSaint373
Plz, don't forget the units of Rome
Estrucians
Hastati
Princapei
Triarii
Re: Mapeditor Units to be buildable units
Posted: Sun Jun 23, 2019 2:31 pm
by Puss_in_Boots
The Romans will be easiest to implement since Rome already has its own units.
Re: Mapeditor Units to be buildable units
Posted: Sun Jun 23, 2019 3:14 pm
by Moh556
Storm saint we have an idea and we working on it
My friends from egypt and syria love to see and use their own country s units in battles we will implement romans too but i say there are many types of romans that can be used ... but its not ok about other nations units
We dont have a single arab and egypt unit in campaign
Then we must implement them first .
Plz wait . We will implement all

Re: Mapeditor Units to be buildable units
Posted: Mon Jun 24, 2019 12:24 pm
by StormSaint373
I've no qualms about that....
I even support it!
Just worry that when one thing is happening, it is to be universal.
So, excited!
Maybe perhaps, eventually, have units for ALL ancient nation's.
But, as for right now... Do what you can.
Re: Mapeditor Units to be buildable units
Posted: Mon Jun 24, 2019 2:35 pm
by Moh556
Lol ok
Re: Mapeditor Units to be buildable units
Posted: Tue Jun 25, 2019 1:01 pm
by Moh556
Guys plz try t make drawings for castles (i think gral and lynx are good at it

)
Re: Mapeditor Units to be buildable units
Posted: Sat Jul 06, 2019 10:52 pm
by StormSaint373
What else is needed?
Re: Mapeditor Units to be buildable units
Posted: Sun Jul 07, 2019 2:13 pm
by Moh556
For puting them in . First step is 2 other types of castle drawings