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Re: Mapeditor Units to be buildable units

Posted: Sat Jun 22, 2019 6:27 pm
by Moh556
We need drawigs for kasbah
Karvan is a building that persians used in wars we can use it too
We can use something like a military pyramid for egyptians :|

Re: Mapeditor Units to be buildable units

Posted: Sat Jun 22, 2019 7:03 pm
by Moh556
I have an idea
We only have 1 type of castle in aos
We can add 2 more types
By this way we will have 3 castles:
CASTLE . DESERT CASTLE . ASIAN CASTLE
(We need better names lol)
I normal castle we can create eorupean units like german knight
In desert castle we can create persian. Arab . Turk. Egyptian units .. for example immortal
In asian castle (an japanise style castle ) we can train japanise and chinese(in future) and koreans (in future)
All these 3 castles cost like normal castle and everyone can build them if they want to train each of units

Re: Mapeditor Units to be buildable units

Posted: Sat Jun 22, 2019 7:15 pm
by godOfKings
Yes, this is a clever idea, also all types of castle should still b able to make trebuchet,

Re: Mapeditor Units to be buildable units

Posted: Sat Jun 22, 2019 7:42 pm
by Moh556
Yes because trebuchet built in all world . I think best trebuchets built in english by richard s soldiers

Re: Mapeditor Units to be buildable units

Posted: Sat Jun 22, 2019 7:43 pm
by Puss_in_Boots
Pyramids are strictly tombs for dead Egyptian kings or other important people. As for new mega buildings, I wouldn't mind since all the other versions have >1 megabuilding.

Re: Mapeditor Units to be buildable units

Posted: Sun Jun 23, 2019 7:28 am
by Moh556
The first game is aos and new things first must be in aos




We need drawing for other types of castles . If every one good at it plz make drawings and post it here


Other castle s stats are like normal castles
We just need drawings ... we can easily use normal castle s json

Re: Mapeditor Units to be buildable units

Posted: Sun Jun 23, 2019 1:53 pm
by StormSaint373
Plz, don't forget the units of Rome

Estrucians
Hastati
Princapei
Triarii

Re: Mapeditor Units to be buildable units

Posted: Sun Jun 23, 2019 2:31 pm
by Puss_in_Boots
The Romans will be easiest to implement since Rome already has its own units.

Re: Mapeditor Units to be buildable units

Posted: Sun Jun 23, 2019 3:14 pm
by Moh556
Storm saint we have an idea and we working on it
My friends from egypt and syria love to see and use their own country s units in battles we will implement romans too but i say there are many types of romans that can be used ... but its not ok about other nations units
We dont have a single arab and egypt unit in campaign
Then we must implement them first .
Plz wait . We will implement all ;)

Re: Mapeditor Units to be buildable units

Posted: Mon Jun 24, 2019 12:24 pm
by StormSaint373
I've no qualms about that....

I even support it!

Just worry that when one thing is happening, it is to be universal.

:D :lol:

So, excited!

Maybe perhaps, eventually, have units for ALL ancient nation's.

But, as for right now... Do what you can.

Re: Mapeditor Units to be buildable units

Posted: Mon Jun 24, 2019 2:35 pm
by Moh556
Lol ok

Re: Mapeditor Units to be buildable units

Posted: Tue Jun 25, 2019 1:01 pm
by Moh556
Guys plz try t make drawings for castles (i think gral and lynx are good at it :P )

Re: Mapeditor Units to be buildable units

Posted: Sat Jul 06, 2019 10:52 pm
by StormSaint373
What else is needed?

Re: Mapeditor Units to be buildable units

Posted: Sun Jul 07, 2019 2:13 pm
by Moh556
For puting them in . First step is 2 other types of castle drawings