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Re: Necropolis - replacement of mansion

Posted: Sun Sep 22, 2019 1:51 am
by DreJaDe
Actually, when thinking about necropolis, I imagine the Warcraft 3 Necropolis. That's also where I get the idea of souls going around it.

Re: Necropolis - replacement of mansion

Posted: Sun Sep 22, 2019 3:38 am
by Savra
Updated. Just remembered the souls would be in occupied version. :lol:

Re: Necropolis - replacement of mansion

Posted: Sun Sep 22, 2019 3:41 pm
by Savra
This good? If so then I will work on occupied version.

Re: Necropolis - replacement of mansion

Posted: Sun Sep 22, 2019 5:00 pm
by Alexander82
not ready yet. It still seems like need polishing

Re: Necropolis - replacement of mansion

Posted: Sun Sep 22, 2019 6:57 pm
by Savra
I have one last trick up my sleeve.

Re: Necropolis - replacement of mansion

Posted: Sun Sep 22, 2019 7:35 pm
by Savra
Some new edits.

Re: Necropolis - replacement of mansion

Posted: Sun Sep 22, 2019 8:00 pm
by Puss_in_Boots
Epic :shock:

Re: Necropolis - replacement of mansion

Posted: Sun Sep 22, 2019 8:25 pm
by makazuwr32
That's our savra, great work.

Re: Necropolis - replacement of mansion

Posted: Sun Sep 22, 2019 9:06 pm
by Savra
So is it good? If like to make the occupied version now but I need to be sure first. Wandering spirits are very picky. :lol:

Re: Necropolis - replacement of mansion

Posted: Mon Sep 23, 2019 4:20 am
by makazuwr32
Alex says that it is still too rough.

Re: Necropolis - replacement of mansion

Posted: Mon Sep 23, 2019 4:41 am
by Stratego (dev)
i think it could have little more contour or something to see the things on it - eg idea! make different shades, like the inner towers could be a lighter gray so would be more visible.

Re: Necropolis - replacement of mansion

Posted: Tue Sep 24, 2019 12:01 am
by Puss_in_Boots
I tried cleaning up a bit around the outside.

Re: Necropolis - replacement of mansion

Posted: Tue Sep 24, 2019 4:55 am
by Savra
Thx, any image help is welcome.

Re: Necropolis - replacement of mansion

Posted: Tue Sep 24, 2019 2:09 pm
by Alexander82
It is reay going well

@Stratego (dev) what do you think about it?

Re: Necropolis - replacement of mansion

Posted: Tue Sep 24, 2019 2:13 pm
by Stratego (dev)
the concept seems fairly good,

altough i think it is not too clearly visible what is it and what it is contains
i suggested more contrast in colors + maybe outlining.

so not that stunningly perfect yet :)


also i would keep the mansion too as vampires live there :)

Re: Necropolis - replacement of mansion

Posted: Tue Sep 24, 2019 2:24 pm
by Alexander82
@Stratego (dev) if you enable another building counter for mini-mega we can make a mansion for a vampire sub-faction we are planning :D

Re: Necropolis - replacement of mansion

Posted: Tue Sep 24, 2019 2:31 pm
by Stratego (dev)
that is not an option.

Re: Necropolis - replacement of mansion

Posted: Tue Sep 24, 2019 9:34 pm
by Alexander82
😕

Re: Necropolis - replacement of mansion

Posted: Tue Sep 24, 2019 10:29 pm
by makazuwr32
Why can't we make a mansion as normal factory?
Like imperial fortress?

Purely for vampires (i also want to see some expansion to vamps).

Re: Necropolis - replacement of mansion

Posted: Wed Sep 25, 2019 2:52 am
by Savra
Well, we could make the mansion replace the dark citadel idea, but it would need to be 64x well, whatever works. I could resize it if I had the image. As for vampires we have @StormSaint373 denizens of the deep who can go here but after research. One idea I was going to work on which was the vampiress, female vampire sorceress. We could also put there:

dhampir- half human, half vampire they utilize weapons more and have the ability to use their vampiric powers.
Image

And a Strigoi- basically a werebat.
Image

Re: Necropolis - replacement of mansion

Posted: Wed Sep 25, 2019 5:36 am
by Alexander82
These kind of creatures, though, are generally enemies to vampires (that often killed their mothers making them seek revenge against their other parent and the rest of his race).

Re: Necropolis - replacement of mansion

Posted: Wed Sep 25, 2019 2:33 pm
by Savra
Ok, maybe ignore the half breed human one, but the other 2, vampiress and strigoi, could go to undead as part of the vampires group. Also the ancient vampire or Night Lord, could go here too.
Image

Re: Necropolis - replacement of mansion

Posted: Wed Sep 25, 2019 2:52 pm
by Alexander82
I would get inspiration from world of darkness too.

Anyway let's stay on topic

Re: Necropolis - replacement of mansion

Posted: Thu Sep 26, 2019 1:03 am
by Puss_in_Boots
Just a thought, why not keep both mansion and necropolis and offer more mega variation instead of chipping one or the other into either 2x2s or factories?

Re: Necropolis - replacement of mansion

Posted: Thu Sep 26, 2019 1:34 am
by Savra
That idea I believe was left for sub races (warfell, sand people, sunrise elves, moon elves, the such)
The mansion could either be included with denezins of the deep, or we just make it a 2x2 structure. It would be counted as a fortification and a smaller mega building that is easier to build in places that aren't accessible by a normal mega building (2x3).

Re: Necropolis - replacement of mansion

Posted: Thu Sep 26, 2019 4:04 am
by Savra
An update.

Re: Necropolis - replacement of mansion

Posted: Thu Sep 26, 2019 5:09 am
by makazuwr32
The reason is that alex wants for all races a single 2x3 mega building. No new megas for subs.

Re: Necropolis - replacement of mansion

Posted: Thu Sep 26, 2019 2:41 pm
by Savra
Well, it would be nice if the mansion was just resized to the size of a mini mega, that way we don't have to make a whole new building just for it. Plus we wouldn't need to waste a good image.

Re: Necropolis - replacement of mansion

Posted: Thu Sep 26, 2019 3:28 pm
by Stratego (dev)
images can ot be resized easily - they get ruined on resizing.

Re: Necropolis - replacement of mansion

Posted: Fri Sep 27, 2019 1:24 am
by Savra
Not if done correctly. ;)

Shrinking it isn't the only way to resize.