Page 2 of 3

Re: Ninja

Posted: Sat Jan 31, 2015 2:09 pm
by max-damage
balint wrote:I like patroid's image.

I do, also...the one from the icon list is a little too dark...also, a couple of thoughts:

With shuriken throw, attack power should be reduced...say to 3...

With the camouflage, he should be invisible until he attacks or moves more than 2 tiles in one turn...movement draws attention, after all...

Maybe instead of 'backstab', he could have a poison attack...poison was used widely by ninja....

...just some ideas...

Re: Ninja

Posted: Sat Jan 31, 2015 5:19 pm
by balint
I like them. but backstab was used mainly.

Ninja

Posted: Mon Apr 06, 2015 2:28 am
by DoomCarrot
Ok so here's the idea:

A unit which is not particularly powerful, however, they can move through enemy lines. they cannot end their move on an enemy space, however, they can move through enemy ranks to hit important strategic targets like healers. They can also move through towers and walls and other buildings.

Cost: ?
HP: 18
move: 4
attack: 10
armor: 0
pierce armor: 0

Here is a rough draft. Any other ideas? Perhaps he could have evasive abilities or be invisible to some things, like an assassin.

Image

EDIT: btw, I am still really new to pixel art, so please give me negative feedback if it helps make me a better artist, I really want to learn.

Re: Ninja

Posted: Mon Apr 06, 2015 3:26 am
by Stratego (dev)
hello! idea is ok, but it was mentioned already (merged)

Re: Ninja

Posted: Mon Apr 06, 2015 4:05 am
by DoomCarrot
Ahhh, didnt realize this idea was already in the works, thanks for merging the topics :)

Re: Ninja

Posted: Mon Apr 06, 2015 6:09 am
by Stratego (dev)
dont forget to SEARCH before posting an idea - here are many ideas already.

Re: Ninja

Posted: Sun May 31, 2015 8:19 pm
by Stratego (dev)
this won on vote but: it is not clear for me which ninja version was voted (balint version or Doomcarrots), and also stats are not clear. so please summarize the suggested unit in one post -thanks.

Re: Ninja

Posted: Wed Jun 03, 2015 2:11 pm
by Darkknight
I think the ninja should be
Cost 4
Hp 18
Speed 4
Attack 5
No armor
sight 4
Spell resistance 100%
Range 1
Special things.
1. Move through enemy units and buildings
2. Shuriken throw- gives ninja 3 range for 1 turn
3. Backstab- makes ninja's attack to 12 for 1 turn
50% bonus against all infantry
Archers and knights have 50% bonus on ninja

Re: Ninja

Posted: Wed Jun 03, 2015 3:29 pm
by Ness
I think at ninja should have ability to move through enemy buildings and it should be invisible for all units except scouts and watch towers if they see ninja, ninja get visible and it can get invisible by going off enemy sights range.

Stats

Cost 8
Hp 25
Power (have four attack types, normal attack power 8, poison attack power 1+poison, burning attack power 20+burning only againist buildings, shuriken range 3 power 4)
Range 1 (except shuriken)
Speed 4
Armour 3/3

Re: Ninja

Posted: Sun Aug 16, 2015 4:03 pm
by Darkknight
I think DoomCarrot's stats are better with a cost of 3. But the image should be baliant's ninja.

Re: Ninja

Posted: Sun Aug 16, 2015 10:40 pm
by COOLguy
Sorry I completely forgot about these. :) I don't know about the stats, but I like balint's image. No offence, but it was here first and that was the one I had in mind when I had voted for it. I guess I somehow was temporarily unaware of there being a double. :P

Re: Ninja

Posted: Mon Aug 17, 2015 10:18 pm
by ejm29
I like coolguys image edit, and darknight's stats. :)

Re: Ninja

Posted: Tue Aug 18, 2015 1:35 am
by DoomCarrot
Hmm, I like the idea of the ninja having different attacks. I also think we can all agree now that he should be able move through buildings, not sure about enemy units. And I like the idea of him being invisible like an assassin.

And no offence taken coolguy, that was like my... 2nd pixel art ever made, it was more for fun than anything :)

Re: Ninja

Posted: Tue Aug 18, 2015 3:53 pm
by Calibear
So the ones who can see the ninja are:
Scout Tower, Scouts (Dog and Eagles), and units near or 1-tile close to ninja (Just like on assassins)
This ninja will also increase the value of scout tower (Since it cant attack like other towers).
I agree to this unit, it should be put in castle :D
Also I want the samurais vs ninjas match. (Fite! Fite! FITE!)

Re: Ninja

Posted: Tue Aug 18, 2015 5:32 pm
by DoomCarrot
Hmm, I like this idea instead of all towers being able to see him. It actually gives scout towers a use :)

Re: Ninja

Posted: Tue Aug 18, 2015 5:42 pm
by Calibear
This will give priority against all constructions. As they start to build one scout tower, it will be like:
Player A(1): Aflak! An army of ninjas!
Player B(1): Its damn too late!
Player C(2): Its player D's turn, Gr8 m8 i r8 8/8 8-)
Player D(2): :lol:

Re: Ninja

Posted: Thu Aug 27, 2015 6:38 pm
by TheBluePhoenix
Is it me or anybody also feels that these stats make him quite underpowered and similar to assassin?
I suggest he needs some good attack power as they were skilled killers with blades made to slit anything. Maybe add a collective damage on all tiles about it as ninjas were able to handle many enemies together. Wat say??

Re: Ninja

Posted: Thu Aug 27, 2015 6:39 pm
by TheBluePhoenix
Is it me or anybody also feels that these stats make him quite underpowered and similar to assassin?
I suggest he needs some good attack power as they were skilled killers with blades made to slit anything. Maybe add a collective damage on all tiles about it as ninjas were able to handle many enemies together. Wat say??

Re: Ninja

Posted: Thu Aug 27, 2015 6:40 pm
by TheBluePhoenix
Alexander, pendulum gear up cause this unit needs a nice image ;)

Re: Ninja

Posted: Thu Aug 27, 2015 7:02 pm
by COOLguy
TheBluePhoenix wrote:Alexander, pendulum gear up cause this unit needs a nice image ;)
There are already multiple images for this! Read the previous posts, please! :)

Re: Ninja

Posted: Thu Aug 27, 2015 7:14 pm
by TheBluePhoenix
I saw them but they did not appeal to me very much maybe because they dont resemble ninja quite much( remember snake eyes from GI joe) :)

Re: Ninja

Posted: Fri Aug 28, 2015 2:12 am
by COOLguy
Daniel liked it. It was voted in. :)

Re: Ninja

Posted: Fri Aug 28, 2015 5:16 am
by TheBluePhoenix
Ok then just make him mOre strong /powerful

Re: Ninja

Posted: Fri Aug 28, 2015 8:35 am
by patroid
Hi
@DoomCarrot do you still wanna get an designer??
Your image is a bit like alexanders 1. Posted imahe so
You can get a great designer. So if yes PM me...ok?


@Ninja i thought it got already votes in past and wondered
Why it isnt implemented yet

Patroid

Re: Ninja

Posted: Fri Aug 28, 2015 10:24 am
by Alexander82
Patroid, i like the one with two unsheated swords but i think you might make them longer and straighter. After all the usual ninja-to is depicted as a straight and one edged long blade.

Re: Ninja

Posted: Fri Aug 28, 2015 1:22 pm
by COOLguy
patroid wrote:Hi

@Ninja i thought it got already votes in past and wondered
Why it isnt implemented yet

Patroid
What happened was that the ninja had two images and multiple stat suggestions. When we voted it in a while back, Daniel was not sure which idea had been voted. This was partly caused by reckless posting without reading previous posts, and also out notorious inability to finalize things: we are always trying to make ideas better. :)

But if we can all agree to a final image and its stats, I'm sure we can get it implemented for the next vote.

Re: Ninja

Posted: Fri Aug 28, 2015 4:28 pm
by patroid
Patroid

Re: Ninja

Posted: Fri Aug 28, 2015 11:53 pm
by COOLguy
Yes

Re: Ninja

Posted: Sat Aug 29, 2015 12:40 am
by Alexander82
Good

Re: Ninja

Posted: Sat Aug 29, 2015 5:54 am
by TheBluePhoenix
Why dont you people make the ninja with 1 long sword(takana)?? I think that would be better