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Re: "Some Bugs" - SOLVED
Posted: Fri Mar 06, 2020 8:57 am
by makazuwr32
Stratego (dev) wrote: ↑Fri Mar 06, 2020 6:32 am
sorry from the quoted text i dont undestand what is the problem what was the expected working.
please tell me what is the bug and what should happen in what case.
thanks!
daniel
Alexander82 wrote: ↑Fri Mar 06, 2020 12:33 am
EldenLigna wrote: ↑Tue Feb 04, 2020 8:27 am
2 ) Yes. For example, i decided to make a graveyard tower, but something went wrong, so what appeared was a blood fountain, i decided to erase it, then made a graveyard tower to the original plan, but when i kicked it up it appeared a gargoyle. I thought it was just a misstake and then i tried to practice it deliberalety, it turned out the same result.
@Stratego (dev) I think I can't solve that one
Decryption from random english to normal english:
1. Player starts construction of blood fountain;
2. Player decides to delete under construction blood fountain;
3. Player is kicked from the game (?, not sure, i was not kicked here);
4. Free gargoyle appears in place of fountain. Even if fountain had 1 hp and under construction.
Problem: under construction blood fountains must not drop gargoyles, only when they are completed they must be able to drop gargoyles.
Re: "Some Bugs"
Posted: Fri Mar 06, 2020 12:09 pm
by Stratego (dev)
i see but why it is dropping gargoyle? is that a "corpse" of the fountain?
Re: "Some Bugs"
Posted: Fri Mar 06, 2020 12:38 pm
by makazuwr32
Yes it is.
It was planned to be that way.
Re: "Some Bugs"
Posted: Fri Mar 06, 2020 12:51 pm
by Stratego (dev)
ok i have fixed it - so transformation will not execute if the dying unit is still under construction.
will be in in next update
Re: "Some Bugs"
Posted: Fri Mar 06, 2020 2:42 pm
by Alexander82
great!
Re: "Some Bugs"
Posted: Fri Mar 06, 2020 2:44 pm
by Alexander82
Stratego (dev) wrote: ↑Fri Mar 06, 2020 12:09 pm
i see but why it is dropping gargoyle? is that a "corpse" of the fountain?
yes, we thought it was a nice addition cause it has a statue on top and was fit for the race
Re: "Some Bugs"
Posted: Sat Mar 07, 2020 3:25 pm
by Savra
The treasure ship doesn't seem to be able to speed production up, at least not in the skull cove.
Also, troll axe thrower is apparently throwing fireballs instead of axes.
Re: "Some Bugs"
Posted: Sun Mar 08, 2020 7:50 am
by desatixix
An error occurred in which my equestrian archer, sitting in a transport ship, lost the upper part of his image and could not get out of the boat.
To solve the problem, I killed him) For the rest so far no errors have been observed.
Re: "Some Bugs"
Posted: Sun Mar 08, 2020 5:52 pm
by makazuwr32
desatixix wrote: ↑Sun Mar 08, 2020 7:50 am
... equestrian archer...
What?
Is this actually related to aof? I do not remember any "Equestrian archer" units.
Re: "Some Bugs"
Posted: Sun Mar 08, 2020 7:05 pm
by Midonik
I guess he means dryad or centaur?
Re: "Some Bugs"
Posted: Mon Mar 09, 2020 11:50 am
by desatixix
I meant an archer on a horse in a race of people
Re: "Some Bugs"
Posted: Mon Mar 09, 2020 6:16 pm
by Midonik
Horse archer
Re: "Some Bugs"
Posted: Mon Mar 09, 2020 6:19 pm
by desatixix
I said so
Re: "Some Bugs"
Posted: Sun Sep 13, 2020 11:48 pm
by Alexander82
I think we can consider this one as solved.