I am probably one of the worst drawers on forum.
Something like this is my best possible drawing.
As for what do we need...
A. Element-based abilities:
1. Images for abilities, casted projectile, spell explosion for next elements:
Fire - fire missle (no explosion), fire ball(aoe 1 fireball, will be used current image and animation), fire storm (aoe 2 fireball), inferno (aoe 3 fireball);
Ice - freezing bolt (no explosion), chilling ray (aoe 1), freezing cold (aoe 2), glacier freeze (aoe 3);
Lighting - lighting bolt (aoe 1), chain lighting (aoe 2), thunderstorm (aoe 3), thunderclap (heavy single target, no explosion)
Air - gust (aoe 1), storm (aoe 2), hurricane (aoe 3), tornado (aoe 4)
Water - water bullet (no explosion), water tide (aoe 1), water flood (aoe 2), tidal wave (aoe 3)
Earth - boulderfall (no explosion), landfall (aoe 1), meteor (aoe 2), earthquake (aoe 3)
2. Icons for next applied effects:
Earth - broken armor, reduces melee armor
Ice - chilled, reduces attack and deals dot
Air - no name yet, reduces p.armor
Lighting - dazed, some miss chance for affected unit
Water - no name yet, reduces all 3 dodges
Fire - burning (exists)
3. Images, icons, flying projectiles for next abilities:
Buffing abilities:
Fire shield (damaging aura, affects both allies and enemies in its range)
Lighting speed (bonus speed and action)
Cleansing water (% healing over time, similar to regeneration)
Ice shield (bonus armor and aura speed debuff)
Stone skin (bonus armor at cost of speed)
Levitation (allows for passing through units)
Debuffing abilities:
Meltdown (reduces armor, stackable)
Bone chill (affects living targets)
Quicksand (reduces all dodges down to 0, reduces armor)
Air force (reduces attack and range of target ranged unit)
Blinding flash (more powerful dazed effect)
Summons:
Air elemental (melee, flyer)
Fire elemental (melee, land+lava)
Water elemental (low range (3-5), amphibious, healer)
Earth elemental (melee, land+mountains, when is hit fall rock obstacles (goblin fall-like) around it, tankiest)
Lighting elemental (ranged (6-9), no armor but has dodges, flying, has teleport)
Ice (melee caster, amphibious)
B. Other abilities:
Blessing (buff)
Mend (healing ability that targets mechanical units and buildings)
Nocturne (speed aoe debuff)
Lullaby (attack aoe debuff)
Funeral march (spell resist aoe debuff)
Litany (aoe heal)
Fanfare (aoe armor buff)
March (aoe speed buff)
Wind force (transform spell for elven dragon, in second form requires icon for double aura that reduces attack range and attack of ranged units)
Wind shield (self buff for elven dragon, increases dodge ranged)
Lay egg (for same elven dragon, summon spell)
Shooting formation (aoe buffing spell centered on caster, gives bonus attack and range for allied shooters but removes movement)
C. Required images for units:
Wind hatchling (based on elven dragon that will become wind dragon)
Wind drake
Wind dragon egg
Phoenix
Phoenix egg
Elven bowsinger (later will make post about it and put here link, archer+caster)
Spriggan
Dendroid
Enchanter (human, later will make post about it and put here link, buffing caster, 3 tiers)
Arcane archer (human, archer + caster, later will make post about it and put here link, 3 tiers)