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Re: English units
Posted: Wed Apr 15, 2020 11:38 pm
by Gral.Sturnn
L4cus wrote: ↑Wed Apr 15, 2020 11:36 pm
Yeah, but before that they werent the same
Before that no they didnt look the same, kingdoms really looked different beyond their banners and colors.
Re: English units
Posted: Thu Apr 16, 2020 12:22 am
by DreJaDe
Well, we could only make them look the same since this is a game.
Here's the Arquebusier
Update: Change some looks
Re: English units
Posted: Thu Apr 16, 2020 12:46 am
by L4cus
I have some doubts about muesket and arquebus
Iam not sure if both needed a furket (the stick used to put on the firearm) or just the musket. Some websites says the arquebus didnt need it. Also says that Arquebus was lighter and with a lower caliber.
Do u know something about this?
If theres nothing for sure then i suggest to make the arquebus without furket mode but with less attack and accuary.
Re: English units
Posted: Thu Apr 16, 2020 1:07 am
by DreJaDe
L4cus wrote: ↑Thu Apr 16, 2020 12:46 am
I have some doubts about muesket and arquebus
Iam not sure if both needed a furket (the stick used to put on the firearm) or just the musket. Some websites says the arquebus didnt need it. Also says that Arquebus was lighter and with a lower caliber.
Do u know something about this?
If theres nothing for sure then i suggest to make the arquebus without furket mode but with less attack and accuary.
Sry but I'm not good with that part of it.
Re: English units
Posted: Thu Apr 16, 2020 1:25 am
by Gral.Sturnn
In my opinion the arquebus shouldnt have a furket, they weren nearly as heavy as matchlocks
Re: English units
Posted: Thu Apr 16, 2020 1:36 am
by L4cus
The matchlock was the key. It work was turning on the gunpowder and make it blow.
Musket changed that key along the time
Starting with matchlock, then the wheel-lock, the sphancelock, the flintlock
U can see the techs list
Also, should we use my idea?
Re: English units
Posted: Thu Apr 16, 2020 1:39 am
by DreJaDe
Just tell me if I should change that one without, well you could technically just edit it out.
Also Galleys have the rowing system and I can't see one without. I don't know is that really how it looks?
Re: English units
Posted: Thu Apr 16, 2020 1:43 am
by L4cus
About arquebuiser, just rename it. That sprite is nice for musketman. Maybe, changing the helmet by a hat.
Or just take off the furket and it will propperly be an arquebuiser
Mmh maybe let it just like galleass
Galleot and galley could be another kind of ships
Galeas and galleon are enought for now
Are we done wth english units? Is there something left?
Re: English units
Posted: Thu Apr 16, 2020 1:56 am
by DreJaDe
Actually, I've done this.
A Galley though my reference is from the 17th century
Here it is, A Galley
Re: English units
Posted: Thu Apr 16, 2020 1:58 am
by DreJaDe
L4cus wrote: ↑Thu Apr 16, 2020 1:43 am
About arquebuiser, just rename it. That sprite is nice for musketman. Maybe, changing the helmet by a hat.
Or just take off the furket and it will propperly be an arquebuiser
Mmh maybe let it just like galleass
Galleot and galley could be another kind of ships
Galeas and galleon are enought for now
Are we done wth english units? Is there something left?
What about iake both.
* A guy without the stand with a helmet
* A guy with the stand with the helmet
* A guy without the stand with a hat
*.a guy with a stand with a hat.
Four units!
Re: English units
Posted: Thu Apr 16, 2020 2:01 am
by Gral.Sturnn
Just make sure to give him a hat and a coat when you pair it with the furket and the matchlock
Re: English units
Posted: Thu Apr 16, 2020 2:10 am
by L4cus
Thats right
We can make variants later
I thought galley didnt have that amount of sails since they have rows
Re: English units
Posted: Thu Apr 16, 2020 2:10 am
by DreJaDe
Gral.Sturnn wrote: ↑Thu Apr 16, 2020 2:01 am
Just make sure to give him a hat and a coat when you pair it with the furket and the matchlock
Cam you please specify for I do not understand.
Re: English units
Posted: Thu Apr 16, 2020 2:13 am
by DreJaDe
What should we do about the buildings.
Of course the stats also
Re: English units
Posted: Thu Apr 16, 2020 2:16 am
by Gral.Sturnn
DreJaDe wrote: ↑Thu Apr 16, 2020 2:10 am
Gral.Sturnn wrote: ↑Thu Apr 16, 2020 2:01 am
Just make sure to give him a hat and a coat when you pair it with the furket and the matchlock
Cam you please specify for I do not understand.
Just make to make a version that looks like this
Re: English units
Posted: Thu Apr 16, 2020 2:53 am
by L4cus
About structures:
The main structures are the "city square" and "village" replacing town centers. There will be 2 kind of town centers
Constructible structures are: city barrack, artillery foundry, stables, port, university, hospital, gunsmith , armory. Raplacing their aos counterparts.
Also, there will be farms banks, factories, cantines, etc.
Also some others are dockyard, star fortress, coastal artillery, fixed artillery, atalay, palisade, trench, market
They are just some ideas jeje post ur own ideas
Re: English units
Posted: Thu Apr 16, 2020 2:54 am
by DreJaDe
I don't really know how to change this soa just resize it and then bring it here.
LOL
This is the best thing I saw in AOS really
Re: English units
Posted: Thu Apr 16, 2020 2:55 am
by L4cus
Jajaja lol
Its perfect just like that
Re: English units
Posted: Thu Apr 16, 2020 4:19 am
by DreJaDe
L4cus wrote: ↑Thu Apr 16, 2020 2:53 am
About structures:
The main structures are the "city square" and "village" replacing town centers. There will be 2 kind of town centers
Constructible structures are: city barrack, artillery foundry, stables, port, university, hospital, gunsmith , armory. Raplacing their aos counterparts.
Also, there will be farms banks, factories, cantines, etc.
Also some others are dockyard, star fortress, coastal artillery, fixed artillery, atalay, palisade, trench, market
They are just some ideas jeje post ur own ideas
What's the 2 type of City for?
Re: English units
Posted: Thu Apr 16, 2020 4:24 am
by L4cus
Enables different buildings
Some buoldings will only be able to build if u have cities and some others if u have villages
Also, u can train different mimitia units in them
U should check "game mechanics" topic
Re: English units
Posted: Thu Apr 16, 2020 6:23 am
by DreJaDe
Here's a barracks
I put the England's Flag LOL
Re: English units
Posted: Thu Apr 16, 2020 8:56 am
by L4cus
Barracks look great
I have been sdarching about ships. I got some ideas
1. Galleot will be the basic war ship
2. Galeas will be the secondary war ship(more powerfull but cost more turns)
3. There will also be carrack (more powerfull than galeas but more expensive amd slower, also it can transport troops)
1. Galleot has "to galley" upgrade
2. Galeas has "to frigate" upgrade
3. Carrack has "to galleon" upgrade
Some factions could have some extra upgrades like the spanish "nao"
The caravel will be an exploration ship with limited fighting capabilities
Re: English units
Posted: Thu Apr 16, 2020 10:12 am
by DreJaDe
L4cus wrote: ↑Thu Apr 16, 2020 8:56 am
Barracks look great
I have been sdarching about ships. I got some ideas
1. Galleot will be the basic war ship
2. Galeas will be the secondary war ship(more powerfull but cost more turns)
3. There will also be carrack (more powerfull than galeas but more expensive amd slower, also it can transport troops)
1. Galleot has "to galley" upgrade
2. Galeas has "to frigate" upgrade
3. Carrack has "to galleon" upgrade
Some factions could have some extra upgrades like the spanish "nao"
The caravel will be an exploration ship with limited fighting capabilities
Why not make them all have carrying capability? Let's say though that the Cog would have the highest capacity for the game sense and for reality it would be dedicated to transporting.
That's a lotta ships.
Re: English units
Posted: Thu Apr 16, 2020 11:14 am
by Squirrel5555
Galiot -> Galley -> Galleass:
Galleass were just larger galleys that had alot more firepower, as the goal was to combine the speed of a galley with the firepower of a galleon
Frigate was a very broad term back then, no specific ship was called a frigate
Carrack -> Galleon:
Makes sense, though galleons started going out of fashion in the 16th century and were replaced with 'ship of the line'
Caravel was a lightweight, fast exploration ship, could have one space in them
All if these are relatively early game ships
Re: English units
Posted: Thu Apr 16, 2020 12:47 pm
by DreJaDe
I thought there is a ranged barracks. So I made this.
A Range Barracks.
Don't mind the name, it has its history.
Re: English units
Posted: Thu Apr 16, 2020 3:12 pm
by L4cus
DreJaDe wrote: ↑Thu Apr 16, 2020 10:12 am
L4cus wrote: ↑Thu Apr 16, 2020 8:56 am
Barracks look great
I have been sdarching about ships. I got some ideas
1. Galleot will be the basic war ship
2. Galeas will be the secondary war ship(more powerfull but cost more turns)
3. There will also be carrack (more powerfull than galeas but more expensive amd slower, also it can transport troops)
1. Galleot has "to galley" upgrade
2. Galeas has "to frigate" upgrade
3. Carrack has "to galleon" upgrade
Some factions could have some extra upgrades like the spanish "nao"
The caravel will be an exploration ship with limited fighting capabilities
Why not make them all have carrying capability? Let's say though that the Cog would have the highest capacity for the game sense and for reality it would be dedicated to transporting.
That's a lotta ships.
For game sake, we shouldnt do that
In aos, every ship should have carry capacity but they dont...
Re: English units
Posted: Thu Apr 16, 2020 3:23 pm
by L4cus
Squirrel! Its been a while.
Yeah, u r right. But there is a detail u r missing
Galley were used even with the galeas development. Galeas works with wind, and sails technichs werent too avacnced. Sometimes they were useless before the battle starts.
Thats y i wnna make them differents units.
What do u think, guys?
Re: English units
Posted: Thu Apr 16, 2020 3:41 pm
by Squirrel5555
Lol i wont make images but ill contribute ideas
Think about it, in AoS spearman upgrade to gisarmen then halberdier. Even after halberds were developed spears were still used a lot, so im not missing a detail, im just thinking about this from a gameplay perspective.
Both galley and galleass used oars and wind, and both could be made mostly useless before a battle starts, though galleass were slower. Another example in AoS is knight upgrade to heavy knight. Even after heavy armour was made, lightly armoured knights were still used, they just had different roles. So it doesnt make total sense for heavy knight to be an upgrade for knight, but it is for gameplay reasons.
However its up to you, im just offering up my thoughts

Re: English units
Posted: Thu Apr 16, 2020 3:43 pm
by L4cus
I have to admit it, u got 1
What should we do with galleot? Put ut off? Another unit? Maybe only able for some specific factions?
And talking about galey and galeas, should they have rows in the sprite? I think the actual galley sprite has too many mast.
Re: English units
Posted: Thu Apr 16, 2020 4:27 pm
by Squirrel5555
By galleot, i assume you mean galiot, only thing i could find online that sounded similar, i think they are different names for the same thing. It was sometimes referred to as 'half-galley', and had different types.
The one used in the mediterranean had oars and light cannons and eventually also had a few masts.
They were basically smaller galleys with light armaments capable of carrying small amounts of cargo, from what ive read.
It was still used with galleys and galleas, so there a few ways you could implement this:
1) Galiot, galley and galleass are three different units, with their own specific upgrade trees, since they all had slightly different roles
2) They are one upgrade tree that goes galiot -> galley -> galleass. It makes less sense but is still a possibilty