Re: version 1.126 + 1.127
Posted: Thu Aug 13, 2020 3:54 am
You might need to start a new topic on this subject then, this topic is ment for just game development only and not game issues.
Anyways, magic missiles will lose their bonus to buildings plus buildings will get a major buff in stats, undead will eventually get money couriers to speed up production as well.
Elves dodge is only their to account for their lack of health upgrades and they take a while to get as well as all their other upgrades in comparison to other races (scaledfolk will work in a similar manner of I'm not mistaken) though it is true they can cover a lot of ground, the problem you had with dwarves is that they are slow to build up their forces, structures, and techs and don't have the necessary addictions to make them completed enough to face off against elves. Other races however do have ways to compensate for such problems.
For example humans specialty I believe was their cavalry plus combine that with their catapults with aoe and you can stand a rare chance against elves (elves lack aoe units)
Orcs just need to overpower the elves and players could make use of minitours to get close and deal lots of damage, same goes for savage clan units. You can already speed up their production with goblin scavengers.
Undead focus on their spells and abilities it seems, especially reanimation and isn't exactly complete with that specialty just yet. Using death knights, shielders, and crushers could get you somewhere with lichs backing them up and firing magic missiles at 7 rng at the elves.
The glade guardian actually loses his dodges when using his ability as well as loses some attack and speed so his base stance would be the combat form while the raised shield ability is just ment to hold off enemies for a while longer, but it doesn't do so well when fighting units that have high attack and bonus to such units. I think the phantom crushed still has theirs. That's just how I dealt with them though.
Anyways, magic missiles will lose their bonus to buildings plus buildings will get a major buff in stats, undead will eventually get money couriers to speed up production as well.
Elves dodge is only their to account for their lack of health upgrades and they take a while to get as well as all their other upgrades in comparison to other races (scaledfolk will work in a similar manner of I'm not mistaken) though it is true they can cover a lot of ground, the problem you had with dwarves is that they are slow to build up their forces, structures, and techs and don't have the necessary addictions to make them completed enough to face off against elves. Other races however do have ways to compensate for such problems.
For example humans specialty I believe was their cavalry plus combine that with their catapults with aoe and you can stand a rare chance against elves (elves lack aoe units)
Orcs just need to overpower the elves and players could make use of minitours to get close and deal lots of damage, same goes for savage clan units. You can already speed up their production with goblin scavengers.
Undead focus on their spells and abilities it seems, especially reanimation and isn't exactly complete with that specialty just yet. Using death knights, shielders, and crushers could get you somewhere with lichs backing them up and firing magic missiles at 7 rng at the elves.
The glade guardian actually loses his dodges when using his ability as well as loses some attack and speed so his base stance would be the combat form while the raised shield ability is just ment to hold off enemies for a while longer, but it doesn't do so well when fighting units that have high attack and bonus to such units. I think the phantom crushed still has theirs. That's just how I dealt with them though.