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Re: Officer (not general)
Posted: Mon Sep 07, 2020 2:52 am
by Gral.Sturnn
Well i dont think it fits aestectically but i can rhinkof a renaissance officer and general
Re: Officer (not general)
Posted: Mon Sep 07, 2020 2:53 am
by Gral.Sturnn
Fashion is severely different
Re: Officer (not general)
Posted: Mon Sep 07, 2020 5:34 am
by Squirrel5555
DreJaDe wrote: ↑Sun Sep 06, 2020 10:27 pm
Now too much team coloring jk.
I think the arms, the hat dont and the sword gurard dont need the team coloring. Also the sword looks like a medieval sword?
The team colouring is on the hat and arms to fit with all other similar British units.
The sword looks the best I think out of the ones I could find, definitely better than the one I used previously. Anyway where was I supposed to put more teamcolour except there

well I might change it a bit later today
Re: Officer (not general)
Posted: Tue Sep 08, 2020 9:36 pm
by Gral.Sturnn
17th century cavalry officer
Re: Officer (not general)
Posted: Tue Sep 08, 2020 9:39 pm
by Gral.Sturnn
minor details
Re: Officer (not general)
Posted: Tue Sep 08, 2020 11:04 pm
by Badnorth
Why is the shadow opaque?
Re: Officer (not general)
Posted: Tue Sep 08, 2020 11:08 pm
by Gral.Sturnn
No idea i worked over squirrels cav officer sprite
Re: Officer (not general)
Posted: Wed Sep 09, 2020 5:28 am
by Squirrel5555
You know how to edit sprites, dont you?

anyway I thought slightly opaque shadows are good