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Re: priorities for a beta!
Posted: Thu Jul 23, 2020 6:22 am
by Badnorth
I cant use the pink color bucket tool for some reason on the pinks
Here
Re: priorities for a beta!
Posted: Thu Jul 23, 2020 3:53 pm
by Badnorth
L4cus how's the projectiles ? Is it ok? Any prob ?
Re: priorities for a beta!
Posted: Thu Jul 23, 2020 5:48 pm
by L4cus
i have the files on my computer.
im trying to install the apk ont it, its more easy that way..
i got some problems trying that...since i use ubuntu, lots of apps odnt work well...
Re: priorities for a beta!
Posted: Fri Jul 24, 2020 9:44 pm
by L4cus
EVERYTHING IS READY!
i finished the main json...even bonus lists...
i still need footmen(swordmen) and stone-arrow tower (the last images left) sprites
as i said before...for now gunpowder units wont have shot abilities...i will share my assets fyles to @Stratego (dev)...hop everything is fine
Re: priorities for a beta!
Posted: Fri Jul 24, 2020 9:48 pm
by L4cus
QuadrupoleStrat wrote: ↑Thu Jul 23, 2020 6:22 am
I cant use the pink color bucket tool for some reason on the pinks
Here
some parts still wrong
Re: priorities for a beta!
Posted: Fri Jul 24, 2020 10:15 pm
by Gral.Sturnn
sounds awesome!!!!
Re: priorities for a beta!
Posted: Fri Jul 24, 2020 10:30 pm
by Squirrel5555
Well this is the footknight image Quadrupolestrat made earlier. I like it but I think it needs more plate armour. but it can be added later. Stone tower has no image for now
Re: priorities for a beta!
Posted: Fri Jul 24, 2020 11:25 pm
by L4cus
what about footmen?
i will use that footknights anyway(for now)
the spearmen sprite doesnt look like medieval...they were supossed to wear light armors and use small shields...
the bombard is a falconet...
Re: priorities for a beta!
Posted: Sat Jul 25, 2020 12:16 am
by Badnorth
L4cus wrote: ↑Fri Jul 24, 2020 9:44 pm
EVERYTHING IS READY!
i finished the main json...even bonus lists...
i still need footmen(swordmen) and stone-arrow tower (the last images left) sprites
as i said before...for now gunpowder units wont have shot abilities...i will share my assets fyles to @Stratego (dev)...hop everything is fine
Noice
Re: priorities for a beta!
Posted: Sat Jul 25, 2020 12:20 am
by Badnorth
Q
Re: priorities for a beta!
Posted: Sat Jul 25, 2020 12:49 am
by Badnorth
L4cus wrote: ↑Fri Jul 24, 2020 11:25 pm
what about footmen?
i will use that footknights anyway(for now)
the spearmen sprite doesnt look like medieval...they were supossed to wear light armors and use small shields...
the bombard is a falconet...
My version of spearmen they are wearing padded armor...should I add a chain mail?
I added also a small shield like you said.
Re: priorities for a beta!
Posted: Sat Jul 25, 2020 1:29 am
by L4cus
QuadrupoleStrat wrote: ↑Sat Jul 25, 2020 12:49 am
L4cus wrote: ↑Fri Jul 24, 2020 11:25 pm
what about footmen?
i will use that footknights anyway(for now)
the spearmen sprite doesnt look like medieval...they were supossed to wear light armors and use small shields...
the bombard is a falconet...
My version of spearmen they are wearing padded armor...should I add a chain mail?
I added also a small shield like you said.
sure!
thanks,
@QuadrupoleStrat !
Re: priorities for a beta!
Posted: Sat Jul 25, 2020 1:39 am
by Badnorth
Sure? Do I put chainmail?
Anyways I already made a chainmail ver earlier incase of something.
Re: priorities for a beta!
Posted: Sat Jul 25, 2020 1:58 am
by L4cus
mmh, does anybody know how to share images with external links?
i would really want to share u one, @QuadrupoleStrat ...
Re: priorities for a beta!
Posted: Sat Jul 25, 2020 4:32 pm
by Gral.Sturnn
spearmen in the 15th century would wear the equipment you are describing but in the 16th they would look like what i made, and just copy and paste the link of what you want to show us
Re: priorities for a beta!
Posted: Sat Jul 25, 2020 6:40 pm
by L4cus
https://encrypted-tbn0.gstatic.com/imag ... Q&usqp=CAU
Something similar to this...it is actually from 1400s but it would make sense cause its upgrade (pavisse spearmen) would be too from 15th century...it makes sense on my mind...
Re: priorities for a beta!
Posted: Sat Jul 25, 2020 8:23 pm
by Gral.Sturnn
Re: priorities for a beta!
Posted: Sat Jul 25, 2020 8:30 pm
by L4cus
thats very good!
QuadrupoleStrat wrote: ↑Thu Jul 23, 2020 2:23 am
Lol don't know what's the ammunition for handcannon so I drew a ball
hey
@QuadrupoleStrat , the sprites for the projectiles must be diagonal...plis remake them, and the arrows should be smaller....
i could solve the problems i had with all the jsons...
for now, lets finish the images we still need (footmen and stone arrow tower...)
Re: priorities for a beta!
Posted: Sun Jul 26, 2020 1:17 am
by Badnorth
Like this? How small? XD

- arrows.png (538 Bytes) Viewed 3873 times
before when I was trying to mod I saw the projectiles of aog is horizontal.

- arrows B.png (514 Bytes) Viewed 3873 times
Re: priorities for a beta!
Posted: Sun Jul 26, 2020 5:16 am
by Stratego (dev)
L4cus wrote: ↑Sat Jul 25, 2020 8:30 pm
thats very good!
QuadrupoleStrat wrote: ↑Thu Jul 23, 2020 2:23 am
Lol don't know what's the ammunition for handcannon so I drew a ball
hey @QuadrupoleStrat , the sprites for the projectiles must be diagonal...plis remake them, and the arrows should be smaller....
i could solve the problems i had with all the jsons...
for now, lets finish the images we still need (footmen and stone arrow tower...)
good news! projectiles can be in any direction, you can set the default rotation in graphichs json. so any projectile can be in any direction gaphically.
Re: priorities for a beta!
Posted: Mon Jul 27, 2020 2:36 pm
by L4cus
Ok, how do i set that?
Re: priorities for a beta!
Posted: Mon Jul 27, 2020 3:03 pm
by Stratego (dev)
before asking please always check the modders lounge "how to" section.
here is about textures:
https://www.androidutils.com/forum/view ... 215&t=4301
also if you look into your assetpack i think almost everything is used at least once already so u can see how they are set
if neither helps than feel free to ask, i love to help u learn it so u can finish this alternative (i see lot of work so would be big loss abandoning it)
Re: priorities for a beta!
Posted: Mon Jul 27, 2020 7:53 pm
by Maxbirykov2004
So...
Re: priorities for a beta!
Posted: Tue Jul 28, 2020 12:35 pm
by Squirrel5555
Sorry guys I will be out for over a week, no internet, good luck with the work.
Re: priorities for a beta!
Posted: Tue Jul 28, 2020 12:47 pm
by Badnorth
See ya squirrel.
Re: priorities for a beta!
Posted: Tue Jul 28, 2020 5:56 pm
by L4cus
Squirrel5555 wrote: ↑Tue Jul 28, 2020 12:35 pm
Sorry guys I will be out for over a week, no internet, good luck with the work.
Dont worry, i hop i can finish the main units...(there is just the bombard and handcannon spells to add)
Re: priorities for a beta!
Posted: Thu Jul 30, 2020 1:32 pm
by Badnorth
L4cus heloo.
Some of people here are away...is max still modding? Or he's gone?
How are u ? I hope u arent pressured at self modding..

Re: priorities for a beta!
Posted: Thu Jul 30, 2020 3:34 pm
by L4cus
Right now, i am not modding new units, i am modding the main units adding moddifiers to them, also dealing with the bonbard transformation (we dont have sprotes for it)
Looks like i will have to make the sprites we lack by myslef, i am not thta bad jeje
Also, once squirrel is back he will be able to mod too, at least the easy ones (idk how good he is) so i am going slowly (university)
Re: priorities for a beta!
Posted: Thu Jul 30, 2020 3:45 pm
by Badnorth
L4cus wrote: ↑Thu Jul 30, 2020 3:34 pm
Right now, i am not modding new units, i am modding the main units adding moddifiers to them, also dealing with the bonbard transformation (we dont have sprotes for it)
Looks like i will have to make the sprites we lack by myslef, i am not thta bad jeje
Also, once squirrel is back he will be able to mod too, at least the easy ones (idk how good he is) so i am going slowly (university)
BOMBARD Transformation? What's that?
I've seen ur sprites at Macedonia phalangite and Thracian falx it doesn't look bad in fact it looks great..you'd be a great painter..I haven't seen u paint on AoD though.
Re: priorities for a beta!
Posted: Thu Jul 30, 2020 3:48 pm
by Badnorth
What sprite lacks? Mayb I could make some of those tom.