Page 2 of 12
Re: Vote for units
Posted: Thu Jan 01, 2015 7:58 pm
by Dgkfadomo777
Ok thank you

Re: Vote for units
Posted: Thu Jan 01, 2015 9:06 pm
by Stratego (dev)
finished:
1. Roman legionare
2. light cavalry
3. -
unfinished
0. fire archers
1. spahi
2. templar knight
Re: Vote for units
Posted: Fri Jan 02, 2015 6:58 pm
by patroid
Hi
Finished:
1.Roman Legionaire
2.Peasent
3.Maceman
Unfinished:
1.templar
2.fire archer
3.indian (american native (tomahak throwing native))
Patroid
Re: Vote for units
Posted: Wed Jan 07, 2015 9:02 pm
by balint
Light cavalry: 7 points
Ninja: 6 points
Roman legionare: 6 points
peasant: 5 points.
the 4 chosen one
Let's work on these hard, cause they are wanted

:
Fire archer: 8 points
Moat: 5 points, but it is yet halted.
Spahi:4 points
Road: 4 points (but it is yeg halted)
Dam: 4 points (If the road is avaiable it has only 2)
Re: Vote for units
Posted: Thu Jan 15, 2015 12:41 am
by Dgkfadomo777
Whatever happened to the vote?
Re: Vote for units
Posted: Thu Jan 15, 2015 4:48 am
by Stratego (dev)
it is my turn i guess to choose and implement one of the finished ones,
(unless we have some images for the unfinished ones

)
i plan to do it in a week
Re: Vote for units
Posted: Thu Jan 15, 2015 5:51 am
by balint
We vote once in a month, and at the moment I am quite overhelmed with my studies...
So, the next vote starts on when February started, and Daniel omplemented the previous winners.
Re: Vote for units
Posted: Tue Jan 20, 2015 6:53 pm
by patroid
End
Re: Vote for units
Posted: Wed Feb 04, 2015 3:35 pm
by balint
http://goo.gl/pUaGUr
you can vote there.
It is an experimental vote. but it will count too

Re: Vote for units
Posted: Wed Feb 04, 2015 7:14 pm
by COOLguy
FYI I have been cheating, but it's to test for balint.

Re: Vote for units
Posted: Wed Feb 04, 2015 7:17 pm
by balint
the votes actually count, but I will look for better vote maker

Re: Vote for units
Posted: Wed Feb 04, 2015 7:38 pm
by ejm29
balint wrote:http://goo.gl/pUaGUr
you can vote there.
It is an experimental vote. but it will count too

Cool idea!

Re: Vote for units
Posted: Thu Feb 05, 2015 4:59 pm
by max-damage
I entered my votes in the Google link you put up...if I'm not eligible to vote, I'll withdraw my vote...
Re: Vote for units
Posted: Thu Feb 05, 2015 5:33 pm
by patroid
Hi
In my opinion its a bad vote maker
Cause you can vote more then one times
For mire then one unit.
I can make one where everybody get a account
And log-in. And a admin have to reset the vites manual
And have to put in manually the vote-names.
I hope i can do sucha site in a month.
There we also can see that noone is making
Many accounts/votes and the passwords will
Be md5-saved.
Patroid
Re: Vote for units
Posted: Thu Feb 05, 2015 5:47 pm
by max-damage
If everyone can only vote for only one unit, then the "vote for your 3 favorites" system disappears...
Re: Vote for units
Posted: Thu Feb 05, 2015 5:57 pm
by patroid
The number of votes is a
Easy changeable (for programming) not
Important detail that i can chanhe easely.
Patroid
Re: Vote for units
Posted: Thu Feb 05, 2015 6:01 pm
by max-damage
Okay, let's have a look!!

Re: Vote for units
Posted: Thu Feb 05, 2015 7:33 pm
by balint
that would be really nice.
Re: Vote for units
Posted: Thu Feb 05, 2015 7:39 pm
by max-damage
@pat-can you set it up to allow one username per IP?
Re: Vote for units
Posted: Thu Feb 05, 2015 7:45 pm
by patroid
Hi
I donr really know,
I thought daniel send me the
List of users in the forum or
That i fill in all new user...
But i also can make 1 day for register and
All new user manual or i try one user per
Ip lets see.
Patroid
(The side will be totally programmed by
Myself but i can do it reallative fastly (cause i did
Everything before (not in only one site)))
Re: Vote for units
Posted: Thu Feb 05, 2015 7:57 pm
by max-damage
Cool, just as long as it's functional (and not too much trouble to make...

)
Re: Vote for units
Posted: Thu Feb 05, 2015 8:48 pm
by balint
patroid wrote:Hi
I donr really know,
I thought daniel send me the
List of users in the forum or
That i fill in all new user...
But i also can make 1 day for register and
All new user manual or i try one user per
Ip lets see.
Patroid
(The side will be totally programmed by
Myself but i can do it reallative fastly (cause i did
Everything before (not in only one site)))
.....
Ok. please try to say it less complex, because it is quite hard for me to understand.
but if you think it will be good, I believe you.
Re: Vote for units
Posted: Thu Feb 05, 2015 9:02 pm
by max-damage
@balint-if it works the way he says, it will be great...i just hope it isn't too much trouble to program it...
Re: Vote for units
Posted: Thu Feb 05, 2015 9:10 pm
by balint
I hope too
Re: Vote for units
Posted: Thu Feb 05, 2015 10:50 pm
by COOLguy
Isn't it possible to use the vote maker off the forum? Maybe that would be easier.
Re: Vote for units
Posted: Thu Feb 05, 2015 10:52 pm
by max-damage
It's options are extremely limiting...
Re: Vote for units
Posted: Thu Feb 05, 2015 10:54 pm
by COOLguy
Oh.
BTW, IP limits are not necessarily foolproof through location mask thingies. (I won't say anything, but apparently you can watch the London Olympics online through BBC.) Also if a person has access to multiple devices (ie library) they can still vote more than once.
Re: Vote for units
Posted: Thu Feb 05, 2015 10:55 pm
by ejm29
In the long run, it might actual be easier to do it the old way.
Re: Vote for units
Posted: Thu Feb 05, 2015 11:06 pm
by max-damage
Possibly...but if someone wants to go all the way to the library or mcdonald's to make another account just to vote twice for a game unit, i say let them...personally, that's too much trouble for the purpose...

Re: Vote for units
Posted: Thu Feb 05, 2015 11:09 pm
by COOLguy
lol, same here. Just letting you know the loopholes.
