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Re: Alternative - Dune version based on Dune2

Posted: Fri May 11, 2018 8:38 am
by godOfKings
I don't have aow version, so no user account, but may b u could explain to me in email the step by step process of wat I should do, do I need to make an account in aow version? Will u send me the link?

But I was thinking the game should b 32x32 tile not 64x64

Re: Alternative - Dune version based on Dune2

Posted: Fri May 11, 2018 5:56 pm
by Stratego (dev)
definitely 64. i am not willing to make 32 again - we can use doubled 32 images tough - would look like 32 px - i just dont want to lose possibility of enhancing images.
however in dune i imagined detailed 64px instead of fake 32px :)

email me please so i can prepare you for war against jsons :)

Re: Alternative - Dune version based on Dune2

Posted: Fri May 11, 2018 6:07 pm
by godOfKings
OK 64 px no prob, I was kind of feeling too lazy to want to work with 64 PX images, I m not Alexander u know :D

Also I sent an email

Re: Alternative - Dune version based on Dune2

Posted: Mon May 09, 2022 9:05 am
by Stratego (dev)
Stratego (dev) wrote: Sat May 05, 2018 9:20 pm no-no-no.

nothing from mechanic, no spice collecting for credits and so on.

the mechanic is like aof/aos, only the "theme" would be dune2.

only a few mechanic change if necessary.
i would revise my statement,
we can make the speice collectors some way and a spice carrier can be some kind of "money courier thingie".