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Re: Brawler
Posted: Tue Nov 24, 2020 2:59 am
by Hyuhjhih
Atk 10 》8
Morningwarrior wrote: ↑Mon Nov 23, 2020 6:26 pm
Melee foot,nordic,anti light infantry
+ medium infantry
Armour 1/4
Produced at nordic hall , TC.
Re: Brawler
Posted: Tue Nov 24, 2020 3:12 am
by Badnorth
A brawler is a person who engages in very rough fights. Like wrestling for example.
Re: Brawler
Posted: Tue Nov 24, 2020 3:22 am
by Hyuhjhih
Well atk 8 enough for a punching wrestler, done by a swordsman, even he could do the largest punch in history of punches. If you didn't meant a punching wrestler but an armed fighter who can walk out neck to neck with a light infantry, his armour is good to go.
Re: Brawler
Posted: Tue Nov 24, 2020 3:24 am
by Hyuhjhih
I think cost 2 would be enough.
Re: Brawler
Posted: Tue Nov 24, 2020 8:07 pm
by Morningwarrior
He is expecialized in takedown buildings and light foot melee
Re: Brawler
Posted: Tue Nov 24, 2020 8:08 pm
by Morningwarrior
Hyuhjhih wrote: ↑Tue Nov 24, 2020 3:24 am
I think cost 2 would be enough.
2 cost?3 because of he stenght
Re: Bruiser
Posted: Tue Nov 24, 2020 10:03 pm
by Badnorth
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Re: Jarl viking
Posted: Tue Nov 24, 2020 10:25 pm
by Badnorth
.
Re: Jarl viking
Posted: Tue Nov 24, 2020 11:09 pm
by phoenixffyrnig
I am on a self-imposed ban from suggesting stats due to my occasionally frequent leanings towards always being OP, but with a cost of 5, would this unit get used much compared to a berserker which has significantly better offensive stats for 4 turns out of 7? I think this unit needs to be either better, cheaper, or more unique.
And it's just a personal preference @QuadrupoleStrat , but would the image look better with the axe in a ready-to-swing position rather than upright?
Re: Bruiser
Posted: Tue Nov 24, 2020 11:35 pm
by Endru1241
Hyuhjhih wrote: ↑Sat Nov 21, 2020 5:35 am
Well how zweihand cleave through enemy.
As I stated many times - unit could be taken as a group of people.
AoE is not nessesarily any ability to cleave through enemies .
It can just as well represent specific fighting style of a unit to disperse into enemy ranks and fight singular battles against multiple opponents or just represent an impact of the charge (elephant case). Of course all relative to unit armor and potential size.
And graphical concept of huge two handed weapons is just a flavour setting to recognize such units easier and fit more to the view of singular people as a unit.
phoenixffyrnig wrote: ↑Tue Nov 24, 2020 11:09 pm
... with a cost of 5, would this unit get used much compared to a berserker which has significantly better offensive stats for 4 turns out of 7? I think this unit needs to be either better, cheaper, or more unique.
The catch is those 3 turns, when berserker is really vulnerable and weak offensively.
Re: Jarl viking
Posted: Wed Nov 25, 2020 1:41 am
by Gral.Sturnn
looks cool! does the shaft has team color? strange
Re: Jarl viking
Posted: Wed Nov 25, 2020 5:34 am
by Badnorth
Gral.Sturnn wrote: ↑Wed Nov 25, 2020 1:41 am
looks cool! does the shaft has team color? strange
Yes, Huskarl has a team colored shaft and it looks cool.
phoenixffyrnig wrote: ↑Tue Nov 24, 2020 11:09 pm
I am on a self-imposed ban from suggesting stats due to my occasionally frequent leanings towards always being OP, but with a cost of 5, would this unit get used much compared to a berserker which has significantly better offensive stats for 4 turns out of 7? I think this unit needs to be either better, cheaper, or more unique.
And it's just a personal preference
@QuadrupoleStrat , but would the image look better with the axe in a ready-to-swing position rather than upright?
Like endru said, berserker is really vulnerable without its active ability. Berserker is indeed stronger when it's active ability is on passive. This unit, having +1 more turn is a fighter with so much damage, Aoe attack as passive and a well rounded amount of armor. Can be affected by blacksmith upgrades making it somehow stronger than the zweihander, berserker and nodachi in Late-game. Plus has a 100% Mental resistance making it harder to convert and harder to demoralize.
Stance: Sure, I will do it later.
Re: Jarl viking
Posted: Wed Nov 25, 2020 9:13 am
by Badnorth
Ready to swing stance.
Re: Jarl viking
Posted: Wed Nov 25, 2020 1:20 pm
by Morningwarrior
Does aoe dmg?
Re: Jarl viking
Posted: Wed Nov 25, 2020 1:35 pm
by Badnorth
Yes, a nordic unit that deals aoe damage. Unlike zweihander wielder and nodachi wielding samurai's, Jarl viking is a more resilient fighter with resistance against conversion.
Re: Jarl viking
Posted: Wed Nov 25, 2020 1:36 pm
by Badnorth
Jarl Viking
Unit desc: A highborn noble warrior. Has the best equipment given. Uses a two-handed dane axe to deal an amount of deadly damage to the enemy.
Cost: 6
Trained in: Nordic hall.
Hp: 31
Att: 14
Armor: 3/3
Spd: 3
Aoe: 1
Sight: 4
Heal bonus: 2.0
Mental resistance: 100%
Bonuses:
10% Mounted
25% Archers
25% Melee Foot
100% Ships
100% Siege machine
100% Structures
200% Fortified buildings
200% Armoured siege machines
550% Mega buildings
Categories:
Nordic, Heavy foot melee, Anti-buildings.
Re: Jarl viking
Posted: Wed Nov 25, 2020 1:38 pm
by Badnorth
I forgot to compare this to gallowglass.
Gallowglass seems superior so I buffed the orig stats.
Re: Jarl viking
Posted: Wed Nov 25, 2020 9:01 pm
by Morningwarrior
looks ready to be implemented
Re: Jarl viking
Posted: Thu Nov 26, 2020 4:24 am
by Badnorth
Morningwarrior wrote: ↑Wed Nov 25, 2020 9:01 pm
looks ready to be implemented
Yes, but it won't for now. Endru will most likely feed the celts first. Then probably Eomans, idk. That's what I think.
Re: Jarl viking
Posted: Fri Nov 27, 2020 12:33 am
by Morningwarrior
QuadrupoleStrat wrote: ↑Thu Nov 26, 2020 4:24 am
Morningwarrior wrote: ↑Wed Nov 25, 2020 9:01 pm
looks ready to be implemented
Yes, but it won't for now. Endru will most likely feed the celts first. Then probably Eomans, idk. That's what I think.
It will work, believe me
Re: Jarl viking
Posted: Fri Nov 27, 2020 4:07 am
by Badnorth
Updated.
Re: Jarl viking
Posted: Fri Nov 27, 2020 4:12 am
by Badnorth
@Endru1241 what do you think of the stats? And also the flavour and so on. Does this unit have a chance of implementation?
Re: Jarl viking
Posted: Fri Nov 27, 2020 4:28 am
by Badnorth
Im hoping to see Viking Gigant and Jarl Viking in-game. Could be a fine addition to the nords.
Re: Jarl viking
Posted: Fri Nov 27, 2020 8:15 am
by Endru1241
Flavour-wise should be fine.
However I am not sure these exact stats make a place for such unit.
Nords already have AoE damage dealer with similar cost.
Of course Berserker has slightly different usage, but I wonder if Jarl shouldn't be 7 or 8 cost leader unit, maybe as convincer, buffer or debuffer.
Re: Jarl viking
Posted: Fri Nov 27, 2020 8:27 am
by Badnorth
Endru1241 wrote: ↑Fri Nov 27, 2020 8:15 am
Flavour-wise should be fine.
However I am not sure these exact stats make a place for such unit.
Nords already have AoE damage dealer with similar cost.
Of course Berserker has slightly different usage, but I wonder if Jarl shouldn't be 7 or 8 cost leader unit, maybe as convincer, buffer or debuffer.
Ah, then it is nice.
Haven't we already have a unit for that? Viking Warlord? Im not really against it but im just saying. But I'd still prefer an Aoe damage dealer.
Re: Jarl viking
Posted: Fri Nov 27, 2020 8:31 am
by Badnorth
This unit is possibly assembled by Jarl's, so I named it Jarl Viking. Given the best military equipment and is formed mostly by professional viking warriors.
Re: Jarl viking
Posted: Fri Nov 27, 2020 8:55 am
by Endru1241
Well, the main problem is that there is enough nordic units in game and quite a lot in plans.
Maybe it's just too much.
There exist other cultures, that deserves some love.
Re: Jarl viking
Posted: Fri Nov 27, 2020 9:05 am
by Badnorth
Endru1241 wrote: ↑Fri Nov 27, 2020 8:55 am
Well, the main problem is that there is enough nordic units in game and quite a lot in plans.
Maybe it's just too much.
There exist other cultures, that deserves some love.
Ah, I see.. I'll just wait than till the other factions gets a decent amount of units.
I'd also want other Celts in-game. I wonder why they aren't added yet. Maybe you are busy.
Re: Jarl viking
Posted: Fri Nov 27, 2020 9:14 am
by Badnorth
But please consider to add Viking Gigant in the near future. I'd want a large brute in AoS who can unleash Havoc, Especially a Viking.
Re: Jarl viking
Posted: Tue Dec 01, 2020 3:44 am
by Morningwarrior
QuadrupoleStrat wrote: ↑Fri Nov 27, 2020 9:05 am
Endru1241 wrote: ↑Fri Nov 27, 2020 8:55 am
Well, the main problem is that there is enough nordic units in game and quite a lot in plans.
Maybe it's just too much.
There exist other cultures, that deserves some love.
Ah, I see.. I'll just wait than till the other factions gets a decent amount of units.
I'd also want other Celts in-game. I wonder why they aren't added yet. Maybe you are busy.
development time has a saying: the longer the more chance of a masterpiece becoming a renowned art remembered for 1000 years. well, in short, and just see cyberpunk 2077 and how many times it has been postponed ... hehehe I love Poland.