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Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 2:39 pm
by Alexander82
I was thinking more something like:
Cost 5
HP 50
Attack 12 (trample)
range 1
Armor 3
Pierce 6 (or more... it will be killed by towers befor reaching them otherwise)
speed 3 (if we want to make it speed 2 we should raise armor/pierce value)
sight 4
action 1
spell resistance 50%
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 2:46 pm
by Midonik
Low cost how for 12 attack with trample. What with againist buldings bonus?
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 2:58 pm
by Alexander82
I don'think so, but we might lower it to 10
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 3:04 pm
by Midonik
Ok.
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 4:06 pm
by Midonik
Lets say its done. (Only image) Mega-buliding now,I think.They are conected water,so mayby no fire,but water templar? Or dragons moutain,if they are elite units?
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 5:19 pm
by Midonik
Mayby give them swamp watch tower as a defense tower? Its like a human,but 2 turs cost,and lower hp. Its usless,but what you think? They need somethink to hide and go throught.
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 5:20 pm
by Alexander82
More than water (having suggested the egyptian/arabian nights setting) i'd make something more related. Like a desert palace or big oasis or a pyramid
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 5:21 pm
by Alexander82
Or something like that (but dragon-like)

Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 5:22 pm
by Midonik
You think so... Sorry,but I not really like this idea...
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 5:23 pm
by Midonik
Have you ever see frog at desert?
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 5:34 pm
by Alexander82
The race theme is "reptiles". frog aren't reptiles but are an addition to the race (like trolls are an additional race for the orc army) and anyway arabian countries have sea too (not all of them are in the desert).
We can still call the building something like "great dragon temple" or such (no need for the desert word to be in)
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 5:35 pm
by Midonik
Ok.
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 5:59 pm
by Skelegonsans
I like the dragon temple idea, the white/devourer dragons can be spawned there. But i dont think it should be necessarily in the desert...
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 6:04 pm
by Skelegonsans
Alexander82 wrote:I was thinking more something like:
Cost 5
HP 50
Attack 12 (trample)
range 1
Armor 3
Pierce 6 (or more... it will be killed by towers befor reaching them otherwise)
speed 3 (if we want to make it speed 2 we should raise armor/pierce value)
sight 4
action 1
spell resistance 50%
I think atk and hp are op. (Thats the ankylosaur right?)
How about:
Cost 5
Hp 40
Atk 9 (trample)
Arm/p.arm 3/6
Speed 2
Sight 4
(500% + against buidings, 2300% + against mega buildings.)
Imho that looks a little better.
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 6:09 pm
by Midonik
Mayby better speed 3
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 6:11 pm
by Skelegonsans
I think not, i was thinking of something like a battering ram, and the ram is REALLY slow, so... but, yeah, with that arm/p.arm and hp, it wont last much with 2 speed. Better 3.
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 6:12 pm
by Midonik
And mayby 10 attack we write at up.
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 6:20 pm
by Skelegonsans
Nah, getting past 9 will add a lot of damage to buildings and let it too op. Also it would fight better against common units, and i think it shouldnt be able to face strong attackers, like knights.
Re: Dragons as a separate race
Posted: Fri Sep 30, 2016 6:22 pm
by Skelegonsans
Skelegonsans wrote:Skelegonsans wrote:Well, continuing with the units:
Psychic dragon (cost:4 / flying) (possesses the mind of its enemies. It can convert enemies. Since this is this dragons main characteristic, he can convert with a higher chance, maybe 50% rather than 30%. Also has some resistance against spells.)
hp 16
Atk 6
Arm/p.arm 1/1
Speed 4
Sight 5
Description: this dragon is not that good in combat, however it can manipulate enemies' minds and convert them. It is also somewhat resistant to spells.
(60% spell resistance.)
i just tried to do a sprite for this one too.... but again, it suckz....
ah, its hard to draw dragons!! Well...... can u guys do this one too pls

did anyone do? Imo it will be really cool to add this one. Again, tell me if u think stats are low
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 6:35 pm
by Midonik
We need many images. Any good designer can help?
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 8:40 pm
by MightyGuy
before that,
(IMO)

How about:
Cost 5
Hp 40
Atk 10 (trample)
Armor:3
p.armor 6
Speed 3 (He is angry,if he finded the enemy, pursued it.he accelerating because of accumulating strength in the legs)
Sight 4
(500% + against buidings, 1900% + against mega
buildings.)
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 8:43 pm
by MightyGuy
that opinion is for anchilosaur stats.
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 8:46 pm
by MightyGuy
dont rise the hp, it will hard to kill it by enemies because theirs armor and PIERCE Armor.
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 8:48 pm
by Skelegonsans
I could do the images myself (i even tried, actually

) , but... im still a newbie at that soo... complicated sprites (like dragons) are a bit too much for me

(actually i made a pretty good (imho) sprote for the devourer dragon back there... and the serpent archer/warrior arent bad either. Well its a start

Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 8:48 pm
by Skelegonsans
MightyGuy wrote:dont rise the hp, it will hard to kill it by enemies because theirs armor and PIERCE Armor.
Actually i think 40 hps a bit low. Have u seen battering rams hp?
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 8:50 pm
by MightyGuy
i will try it too to make an image for anchilosaur
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 8:54 pm
by MightyGuy
Skelegonsans wrote:MightyGuy wrote:dont rise the hp, it will hard to kill it by enemies because theirs armor and PIERCE Armor.
Actually i think 40 hps a bit low. Have u seen battering rams hp?
Let you make an ability skill for that. I have an Ability for that — Ability: "Adrenaline" - sudden burst of energy from an
increase in the hormone and
neurotransmitter adrenaline , esp. increased
heart rate and blood pressure, perspiration,
blood sugar, and metabolism.
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 8:54 pm
by MightyGuy
Skelegonsans wrote:MightyGuy wrote:dont rise the hp, it will hard to kill it by enemies because theirs armor and PIERCE Armor.
Actually i think 40 hps a bit low. Have u seen battering rams hp?
Let you make an ability skill for that. I have an Ability for that — Ability: "Adrenaline" - sudden burst of energy from an
increase in the hormone and
neurotransmitter adrenaline , esp. increased
heart rate and blood pressure, perspiration,
blood sugar, and metabolism.
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 9:01 pm
by MightyGuy
Anchilosaur: Ability: Adrenaline
This is Adrenaline for war animals
Adrenaline will be still active in 3 turns
Adrenaline Effect: Hp,Armor,Pierce,speed and Quick healed 50%
Hp:+10
Armor:+1
Pierce+2
Speed+2 ( running fast )
Attack+2
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Fri Sep 30, 2016 9:05 pm
by Midonik
It will make him really strong for 3 turns. Its ok,but it have to got cooldown.