Well, we don't have stats for most of them soo, I'll give you the images. I don't know if you guys are going to redo the stats and such of units so I'll leave that to you.
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Say wait a minute, what if we just made the shield smaller on the pikemen? Like a kite shield or something? Therefore it keeps its anti cav role, gets a slight change to p.armour, and still keeps its shield. Whatever is planned for shield users I doubt would apply very well to a smaller shield that is designed to protect the user over anyone else.
So, I've noticed that the phantom axemen has a certain chance of inflicting curse on the unit it hits, now I know this will eventually be removed but if we were to transfer such an ability to the bastion since it has a mace could we possibly lower the chance so it's not a 50-50% chance?
Anyway, assuming the units in game stats are the same possibly for these ones:
Phantom Juggernaut:
I was trying for a different stance but the spear just ended up looking too short in the image so I went with this instead.
Unlike the imperials halberdier who has higher attack against cavalry, I figured the phantoms one could have better survivability with higher armour and slightly higher attack.
I'll make corpse later.
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It seens kinda malformed, i liked the spear but everything else seens out of place on it, the arm holding the spear seens too much large while the idle seens too short compared to it, the chest mail seens too big and the legs too small...
Btw i don't think we need another spearman but heavier... We already have a pikeman with2 range, a shielded one for defense... But i was wondering, what about making a spearman that has blades on both sides of the pole instead? A "spearmaster" like the swordmaster , with 2 actions and 1 range??
I wouldn't go down the same path as imperials in the spearmen and halberdier option, if say we could do the lancet thing, though elves one doesn't have 2 actions and it has a similar design. So if we do make one for phantoms with 2 actions then elves one should get 2 actions as well to start. (The ability could stay the same too.)
No objections for that for elves... In fact, i think they also need one pikeman with 2 range to complement glades. But i'm not sure if Alex and Maka would like to touch glades for now...
Anyway... I was wondering if you can make something like Grabanth's Chaosblades for it.
It can be split in 2, but i just love the design.
And this also made me think... To avoid touching glades... What if we add a transformation for swordmaster to spearmaster? We technically would not need to make a corpse for it as the spear and swordmaster would be the same unit. And this way it could keep the 2 actions.
I'd say make it a separate unit, the glades one should have 2 actions at start. The spear one can extend its range to 2 using its ability so we don't need another there.
I was actually referring to the vanguard getting 2 to start and his ability could remain the same, the phantoms lancet would work similarly, but without the ability.
Yep, but swordmaster has its role defined, its not anti-cav... While the spearmaster would have its ups and downs aswell.
That's why i started to consider a sort of transformation effect to not touch the swordmaster stats but just swaping the bonuses to anti-cav on it, instead of creating a standalone unit and changing glades or other lancet units...
I know, but I think for this, we have the most simple case of the transforming conditions, unlike a transformation from melee>to<ranged or from a weak>to<buffed, this will just change the bonus from one variation to another with minor tweaks.
Well the monster one has stats for a golden tier skeleton, plus the path needed to get it takes a while untill it be available... While this follow the phantom standards. Plus we can lock the transformation ability behind a tech if deemed to be used too early.