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Re: English units
Posted: Mon Jun 01, 2020 4:46 am
by Gral.Sturnn
Ooooo i see, very good you could also try with the medieval 2 total war arauebusiers and compare results
Re: English units
Posted: Mon Jun 01, 2020 4:51 am
by Badnorth
Alright
Re: English units
Posted: Mon Jun 01, 2020 5:19 am
by Gral.Sturnn
Also the arbalaster is a bit too early for the project, it starts at 1450
Re: English units
Posted: Mon Jun 01, 2020 5:23 am
by Badnorth
Arquebusier
Gral hows this?
Re: English units
Posted: Mon Jun 01, 2020 6:24 am
by Badnorth
Mounted Dragoon (weapon : Dragon )
Cost: 4
Trainable at : Stables
Hp: 23
Atk: 3
Spd: 5
Arm: 0/2
Range: 1
Sight: 7
Ability:
Shoot (rng:4)(atk:10)(cooldown:1)
Dismount (one time use only)(transforms to a swordsman)
Infantry who moved on horseback,but dismounted on foot,were known in the 17th and early 18th centuries as dragoons, a class of mounted infantry.
Mounted,Ranged infantry
Bonuses:
100% infantry
Re: English units
Posted: Mon Jun 01, 2020 6:35 am
by Badnorth
Dismounted Dragoon (weapon : Saber)
Cost: 4
Trainable at : Stables
Hp: 23
Atk: 13
Spd: 3
Arm: 1/1
Range: 1
Sight: 6
Infantry melee
Infantry who moved on horseback,but dismounted on foot,were known in the 17th and early 18th centuries as dragoons, a class of mounted infantry.
Bonuses:
100%Buildings
200% fortifications
700% Mega Buildings
Re: English units
Posted: Mon Jun 01, 2020 6:47 am
by L4cus
Dragoon used a different arm called dragon or dragoon, i am not sure
Here a link:
https://en.m.wikipedia.org/wiki/Dragon_(firearm)
Also, for melee combat they used a saber...
I like the transformation ability
Cavamry units also used carbines (they were actually made for cav)
Re: English units
Posted: Mon Jun 01, 2020 6:59 am
by Badnorth
Changed weapon
Re: English units
Posted: Mon Jun 01, 2020 8:50 am
by Squirrel5555
Very nice!
Do you mind if i change the helmets and uniform slightly to better match England?
And for the dragoons, if you dont mind ill try drawing them aswell, later today probably.
Arquebusiers were first used around 1450, but carried on being used for a long time so they are perfect for this game. Arbalests of some sort also had overlapping use, while gunpowderhad not become practically the only weapon on the battlefield yet, so these fit aswell for the start ofbthe game. Its cost definitely should not be 4, for basic units like this the price is generally 2, especially since this one will be one of the 'out-dated' units, but I dont want to get mixed up with stats too much yet

Re: English units
Posted: Mon Jun 01, 2020 9:14 am
by Badnorth
QuadrupoleStrat wrote: ↑Mon Jun 01, 2020 4:43 am
Arbalest.
The arbalest (also arblast) was a late variation of the crossbow coming into use in Europe during the 12th century. A large weapon, the arbalest had a steel prod ("bow"). Since the arbalest was much larger than earlier crossbows, and because of the greater tensile strength of steel, it had a greater force.
Cost : 2
Hp:17
Atk: 10
Spd: 3
Arm: 1/3
Sight: 6
Rng: 4
Bonuses:
100% infantry
Decreased cost
Re: English units
Posted: Mon Jun 01, 2020 9:17 am
by Badnorth
Workers
Re: English units
Posted: Mon Jun 01, 2020 9:21 am
by Badnorth
Squirrel5555 wrote: ↑Mon Jun 01, 2020 8:50 am
Very nice!
Do you mind if i change the helmets and uniform slightly to better match England?
And for the dragoons, if you dont mind ill try drawing them aswell, later today probably.
Ofcourse
Re: English units
Posted: Mon Jun 01, 2020 9:24 am
by Badnorth
.
Re: English units
Posted: Mon Jun 01, 2020 9:26 am
by Maxbirykov2004
Pretty good
Re: English units
Posted: Mon Jun 01, 2020 9:58 am
by Squirrel5555
For workers, how about 3 of them in each image, since we are going with 'squads'.
Re: English units
Posted: Mon Jun 01, 2020 10:26 am
by Badnorth
M
Re: English units
Posted: Mon Jun 01, 2020 10:34 am
by Squirrel5555
Thanks!
Are these meant to be upgrades for each other, or just different concepts? It might look good if you mix them up a bit, for example you could replace one of the guys with hair with a guy who has a hat on, if you know what I mean, just to introduce some variety.
Re: English units
Posted: Mon Jun 01, 2020 11:28 am
by Badnorth
Ooops

Iforgot to tell
I was making you guys pick which worker is better
But good idea squirrel 5fives
Re: English units
Posted: Mon Jun 01, 2020 11:44 am
by Squirrel5555
Nice, those workers look much better now.
Here is the cuirassier, heavy cavalry of the late 17th or early 18th century onwards, I guess it can become available in the 17th century techs after a bit of research?
Re: English units
Posted: Mon Jun 01, 2020 11:52 am
by Badnorth
They look awesome

Re: English units
Posted: Mon Jun 01, 2020 11:57 am
by Badnorth
Are some the units I made will go to the game?
All my topics in AOS & AOF didnt get any attention so Im hoping that this will.
Re: English units
Posted: Mon Jun 01, 2020 12:04 pm
by Badnorth
Another list of units we need
■Musket line
☆musketman(done)
☆musketeer (1550)
☆redcoat line musketeer
-veteran redcoat line musketeer (maybe not)
■Others units
☆light infantry
-rifleman
-granadier
☆dragoon (light armored and courass armor versions)
☆husar
☆falconet
-puckle gun
-blunderbuss
☆field artillery
☆horse artillery
☆howitzer
-mortar
☆handcannoner
■Some naval units
-sloop
☆ship of the line
-almirant frigate
-marines
-sailor
Units with "☆" are priority
If u would like to add or take off some unit(s) post it
We also need techs images. There is still a long way to go....
*******L4cus wrote*******
Re: English units
Posted: Mon Jun 01, 2020 12:10 pm
by Squirrel5555
QuadrupoleStrat wrote: ↑Mon Jun 01, 2020 11:57 am
Are some the units I made will go to the game?
All my topics in AOS & AOF didnt get any attention so Im hoping that this will.
Of course!
1) They look very good (don't feel offended if some are not used, or if other make minor changes to them)
2) Unlike in AOS and AOF, these units are not suggestions to the design leaders, all these units are the basics and are necessary for this game to happen
3) We need all the help we can get. The amount of people working on this is not too many, so any images, research, modding, are super important, and it might encourage more people to work on the project.
So thanks for all the work you have done to help us and I hope you carry on

Re: English units
Posted: Mon Jun 01, 2020 12:48 pm
by Gral.Sturnn
they definetly look better, just let me give them some touches
Re: English units
Posted: Mon Jun 01, 2020 12:55 pm
by Badnorth
Squirrel5555 wrote: ↑Mon Jun 01, 2020 12:10 pm
QuadrupoleStrat wrote: ↑Mon Jun 01, 2020 11:57 am
Are some the units I made will go to the game?
All my topics in AOS & AOF didnt get any attention so Im hoping that this will.
Of course!
1) They look very good (don't feel offended if some are not used, or if other make minor changes to them)
2) Unlike in AOS and AOF, these units are not suggestions to the design leaders, all these units are the basics and are necessary for this game to happen
3) We need all the help we can get. The amount of people working on this is not too many, so any images, research, modding, are super important, and it might encourage more people to work on the project.
So thanks for all the work you have done to help us and I hope you carry on
No,No Im Just asking please dont be too kind.
Anyways I will work on this game until the day I lost interest comes

I want to see my works ingame

Re: English units
Posted: Mon Jun 01, 2020 1:05 pm
by Gral.Sturnn
retouch
Re: English units
Posted: Mon Jun 01, 2020 1:07 pm
by Badnorth
Amazing

Re: English units
Posted: Mon Jun 01, 2020 1:15 pm
by Badnorth
.
Re: English units
Posted: Mon Jun 01, 2020 1:19 pm
by Squirrel5555
We have a separate place to post flavour text, where some have already been done, it is a topic called 'Flavour text for units'. The arquebusier, among others, has been done already.
Re: English units
Posted: Mon Jun 01, 2020 1:33 pm
by Badnorth
Ok my mistake